A complete 3D game development suite written purely in Java.
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jmonkeyengine/jme3-examples/src/main/java/jme3test/network/TestChatClientAndServer.java

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2.9 KiB

/*
* Copyright (c) 2015 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package jme3test.network;
/**
* Combines the server instance and a client instance into the
* same JVM to show an example of, and to test, a pattern like
* self-hosted multiplayer games.
*
* @author Paul Speed
*/
public class TestChatClientAndServer {
public static void main( String... args ) throws Exception {
System.out.println("Starting chat server...");
TestChatServer chatServer = new TestChatServer();
chatServer.start();
System.out.println("Waiting for connections on port:" + TestChatServer.PORT);
// Now launch a client
TestChatClient test = new TestChatClient("localhost");
test.setVisible(true);
// Register a shutdown hook to get a message on the console when the
// app actually finishes
Runtime.getRuntime().addShutdownHook(new Thread() {
@Override
public void run() {
System.out.println("Client and server test is terminating.");
}
});
// Keep running basically forever or until the server
// shuts down
while( chatServer.isRunning() ) {
synchronized (chatServer) {
chatServer.wait();
}
}
}
}