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jmonkeyengine/engine/nbproject/build-bullet-natives.xml

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<?xml version="1.0" encoding="UTF-8"?>
<project name="build bullet natives" default="all" basedir="../">
<!-- load cpp compiler ant task -->
<taskdef resource="cpptasks.tasks" classpath="lib/antlibs/cpptasks.jar"/>
<!-- load properties -->
<property file="nbproject/bullet-native.properties"/>
<!-- condition for mac platform check -->
<condition property="isSolaris">
<os name="SunOS"/>
</condition>
<condition property="isMac">
<and>
<os family="mac" />
<os family="unix" />
</and>
</condition>
<condition property="isWindows">
<os family="windows" />
</condition>
<condition property="isLinux">
<and>
<os family="unix"/>
<not>
<os family="mac"/>
</not>
<not>
<os name="SunOS"/>
</not>
</and>
</condition>
<condition property="is64bit">
<or>
<os arch="x86_64" />
<os arch="amd64" />
</or>
</condition>
<condition property="isWindows64">
<and>
<os family="windows" />
<or>
<os arch="x86_64" />
<os arch="amd64" />
</or>
</and>
</condition>
<condition property="isLinux64">
<and>
<os family="unix"/>
<not>
<os family="mac"/>
</not>
<not>
<os name="SunOS"/>
</not>
<or>
<os arch="x86_64" />
<os arch="amd64" />
</or>
</and>
</condition>
<condition property="ndk-build-name" value="ndk-build.cmd" else="ndk-build">
<os family="windows" />
</condition>
<fileset id="lib.jars" dir="${bullet.lib.dir}">
<include name="**/*.jar"/>
</fileset>
<fileset id="lib.jme.jars" dir="${bullet.jme.dir}">
<include name="**/*.jar"/>
</fileset>
<pathconvert property="lib.importpath">
<fileset refid="lib.jars"/>
<fileset refid="lib.jme.jars"/>
</pathconvert>
<target name="build-bullet-natives" description="builds the native bullet library for the platform being run on and for android if NDK available" depends="create-native-headers, compile-native-library, compile-android">
<echo message="Updating native jME3-bullet-natives.jar"/>
<zip basedir="${bullet.output.base}/jarcontent" file="${bullet.output.base}/jME3-bullet-natives.jar" compress="true"/>
<zip basedir="${bullet.output.base}/android" file="${bullet.output.base}/jME3-bullet-natives-android.jar" compress="true"/>
<copy file="${bullet.output.base}/jME3-bullet-natives.jar" todir="dist/opt/native-bullet/lib/"/>
<copy file="${bullet.output.base}/jME3-bullet-natives-android.jar" todir="dist/opt/native-bullet/lib/"/>
</target>
<target name="create-native-headers" description="creates the native C++ headers for the java native methods">
<javah destdir="${bullet.source.dir}" classpath="${bullet.build.dir}${path.separator}${lib.importpath}">
<class name="com.jme3.bullet.PhysicsSpace"/>
<class name="com.jme3.bullet.collision.PhysicsCollisionEvent"/>
<class name="com.jme3.bullet.collision.PhysicsCollisionObject"/>
<class name="com.jme3.bullet.objects.PhysicsCharacter"/>
<class name="com.jme3.bullet.objects.PhysicsGhostObject"/>
<class name="com.jme3.bullet.objects.PhysicsRigidBody"/>
<class name="com.jme3.bullet.objects.PhysicsVehicle"/>
<class name="com.jme3.bullet.objects.VehicleWheel"/>
<class name="com.jme3.bullet.objects.infos.RigidBodyMotionState"/>
<class name="com.jme3.bullet.collision.shapes.CollisionShape"/>
<class name="com.jme3.bullet.collision.shapes.BoxCollisionShape"/>
<class name="com.jme3.bullet.collision.shapes.CapsuleCollisionShape"/>
<class name="com.jme3.bullet.collision.shapes.CompoundCollisionShape"/>
<class name="com.jme3.bullet.collision.shapes.ConeCollisionShape"/>
<class name="com.jme3.bullet.collision.shapes.CylinderCollisionShape"/>
<class name="com.jme3.bullet.collision.shapes.GImpactCollisionShape"/>
<class name="com.jme3.bullet.collision.shapes.HeightfieldCollisionShape"/>
<class name="com.jme3.bullet.collision.shapes.HullCollisionShape"/>
<class name="com.jme3.bullet.collision.shapes.MeshCollisionShape"/>
<class name="com.jme3.bullet.collision.shapes.PlaneCollisionShape"/>
<class name="com.jme3.bullet.collision.shapes.SimplexCollisionShape"/>
<class name="com.jme3.bullet.collision.shapes.SphereCollisionShape"/>
<class name="com.jme3.bullet.joints.PhysicsJoint"/>
<class name="com.jme3.bullet.joints.ConeJoint"/>
<class name="com.jme3.bullet.joints.HingeJoint"/>
<class name="com.jme3.bullet.joints.Point2PointJoint"/>
<class name="com.jme3.bullet.joints.SixDofJoint"/>
<class name="com.jme3.bullet.joints.SixDofSpringJoint"/>
<class name="com.jme3.bullet.joints.SliderJoint"/>
<class name="com.jme3.bullet.joints.motors.RotationalLimitMotor"/>
<class name="com.jme3.bullet.joints.motors.TranslationalLimitMotor"/>
<class name="com.jme3.bullet.util.NativeMeshUtil"/>
<class name="com.jme3.bullet.util.DebugShapeFactory"/>
</javah>
</target>
<!-- compares the API of native bullet and java version-->
<target name="bullet-api-diff" description="creates a html file showing the differences between the native and jbullet based jme3-bullet api">
<echo message="Comparing bullet and jbullet API"/>
<property name="dependencyfinder.home" value="lib/antlibs/depfinder"/>
<path id="dependencyfinder">
<pathelement location="${dependencyfinder.home}/classes"/>
<pathelement location="${dependencyfinder.home}/lib/DependencyFinder.jar"/>
<pathelement location="${dependencyfinder.home}/lib/jakarta-oro.jar"/>
<pathelement location="${dependencyfinder.home}/lib/log4j.jar"/>
<pathelement location="${dependencyfinder.home}/lib/guava.jar"/>
</path>
<taskdef resource="dependencyfindertasks.properties">
<classpath refid="dependencyfinder"/>
</taskdef>
<jarjardiff destfile="bullet-api-diff.xml"
name="jMonkeyEngine3 Bullet Physics API Comparison"
oldlabel="Java Version"
newlabel="Native Version"
level="incompatible">
<old>
<pathelement location="build/jME3-jbullet.jar"/>
</old>
<new>
<pathelement location="build/jME3-bullet.jar"/>
</new>
</jarjardiff>
<xslt style="${dependencyfinder.home}/etc/DiffToHTML.xsl"
in="bullet-api-diff.xml"
out="bullet-api-diff.html" force="true"/>
<delete file="bullet-api-diff.xml"/>
</target>
<target name="compile-native-library" description="compiles the native libbulletjme binary for the current platform" depends="compile-bullet-sources, -create-folders, -nativelib-osx, -nativelib-windows, -nativelib-linux, -nativelib-linux-64, -nativelib-solaris"/>
<target name="-create-folders" description="creates the needed folders">
<mkdir dir="${bullet.source.dir}"/>
<mkdir dir="${bullet.build.dir}"/>
<mkdir dir="${bullet.output.dir}"/>
<mkdir dir="build/bullet-native"/>
<mkdir dir="build/bullet-native-64"/>
</target>
<target name="-nativelib-osx" if="isMac">
<echo message="Building MacOSX version of native bullet"/>
<mkdir dir="${bullet.output.dir}/macosx"/>
<cc name="${bullet.osx.compiler}" warnings="none" debug="${bullet.compile.debug}" link="shared" outfile="${bullet.output.dir}/macosx/${bullet.library.name}" objdir="build/bullet-native">
<fileset dir="${bullet.source.dir}">
<include name="*.cpp">
</include>
</fileset>
<includepath path="${bullet.osx.java.include}"/>
<includepath path="${bullet.bullet.include}"/>
<compilerarg value="-syslibroot ${bullet.osx.syslibroot}"/>
<!--compilerarg value="-arch"/>
<compilerarg value="ppc"/-->
<compilerarg value="-arch"/>
<compilerarg value="i386"/>
<compilerarg value="-arch"/>
<compilerarg value="x86_64"/>
<linker name="${bullet.osx.compiler}">
<libset dir="build/bullet-base" libs="BulletMultiThreaded,BulletDynamics,BulletCollision,LinearMath"/>
<!--linkerarg value="-arch"/>
<linkerarg value="ppc"/-->
<linkerarg value="-arch"/>
<linkerarg value="i386"/>
<linkerarg value="-arch"/>
<linkerarg value="x86_64"/>
</linker>
</cc>
<move file="${bullet.output.dir}/macosx/lib${bullet.library.name}.dylib" tofile="${bullet.output.dir}/macosx/lib${bullet.library.name}.jnilib" failonerror="true" verbose="true"/>
<delete file="${bullet.output.dir}/macosx/history.xml"/>
</target>
<target name="-nativelib-linux" if="isLinux">
<echo message="Building Linux version of native bullet"/>
<mkdir dir="${bullet.output.dir}/linux"/>
<cc name="${bullet.linux.compiler}" warnings="severe" debug="${bullet.compile.debug}" link="shared" outfile="${bullet.output.dir}/linux/${bullet.library.name}" objdir="build/bullet-native">
<fileset dir="${bullet.source.dir}">
<include name="*.cpp">
</include>
</fileset>
<includepath path="${bullet.java.include}"/>
<includepath path="${bullet.java.include}/linux"/>
<includepath path="${bullet.bullet.include}"/>
<compilerarg value="-m32"/>
<linker name="${bullet.linux.compiler}">
<linkerarg value="-m32"/>
<libset dir="build/bullet-base" libs="BulletMultiThreaded,BulletDynamics,BulletCollision,LinearMath"/>
</linker>
</cc>
<delete file="${bullet.output.dir}/linux/history.xml"/>
</target>
<target name="-nativelib-linux-64" if="isLinux64">
<echo message="Building Linux version of native bullet"/>
<mkdir dir="${bullet.output.dir}/linux"/>
<cc name="${bullet.linux.compiler}" warnings="severe" debug="${bullet.compile.debug}" link="shared" outfile="${bullet.output.dir}/linux/${bullet.library.name}64" objdir="build/bullet-native-64">
<fileset dir="${bullet.source.dir}">
<include name="*.cpp">
</include>
</fileset>
<includepath path="${bullet.java.include}"/>
<includepath path="${bullet.java.include}/linux"/>
<includepath path="${bullet.bullet.include}"/>
<linker name="${bullet.linux.compiler}">
<libset dir="build/bullet-base-64" libs="BulletMultiThreaded,BulletDynamics,BulletCollision,LinearMath"/>
</linker>
</cc>
<delete file="${bullet.output.dir}/linux/history.xml"/>
</target>
<target name="-nativelib-solaris" if="isSolaris">
<echo message="Building Solaris version of native bullet"/>
<mkdir dir="${bullet.output.dir}/linux"/>
<cc name="${bullet.solaris.compiler}" warnings="severe" debug="${bullet.compile.debug}" link="shared" outfile="${bullet.output.dir}/solaris/${bullet.library.name}" objdir="build/bullet-native">
<fileset dir="${bullet.source.dir}">
<include name="*.cpp">
</include>
</fileset>
<includepath path="${bullet.java.include}"/>
<includepath path="${bullet.java.include}/solaris"/>
<includepath path="${bullet.bullet.include}"/>
<!--compilerarg value="-m32"/-->
<compilerarg value="-m32"/>
<compilerarg value="-fno-strict-aliasing"/>
<compilerarg value="-pthread"/>
<compilerarg value="-fPIC"/>
<compilerarg value="-D_REENTRANT"/>
<compilerarg value="-static-libstdc++"/>
<compilerarg value="-static-libgcc"/>
<compilerarg value="-D_REENTRANT"/>
<linker name="${bullet.solaris.compiler}">
<linkerarg value="-R/usr/sfw/lib"/>
<libset dir="${bullet.folder}/src/BulletMultiThreaded" libs="BulletMultiThreaded"/>
<libset dir="${bullet.folder}/src/BulletDynamics" libs="BulletDynamics"/>
<libset dir="${bullet.folder}/src/BulletCollision" libs="BulletCollision"/>
<libset dir="${bullet.folder}/src/LinearMath" libs="LinearMath"/>
</linker>
</cc>
<delete file="${bullet.output.dir}/solaris/history.xml"/>
</target>
<target name="-nativelib-windows" if="isWindows">
<echo message="Building Windows version of native bullet"/>
<mkdir dir="${bullet.output.dir}/windows"/>
<cc multithreaded="" name="${bullet.windows.compiler}" warnings="none" debug="${bullet.compile.debug}" outtype="shared" outfile="${bullet.output.dir}/windows/${bullet.library.name}" objdir="build/bullet-native">
<fileset dir="${bullet.source.dir}">
<include name="*.cpp">
</include>
</fileset>
<includepath path="${bullet.java.include}"/>
<includepath path="${bullet.java.include}/win32"/>
<includepath path="${bullet.bullet.include}"/>
<!--compilerarg value="-m32"/-->
<linker name="${bullet.windows.compiler}" debug="${bullet.compile.debug}" >
<linkerarg value="-o${bullet.library.name}.dll" />
<linkerarg value="--kill-at" />
<linkerarg value="-static"/>
<libset dir="${bullet.folder}/lib" libs="BulletMultiThreaded,BulletDynamics,BulletCollision,LinearMath"/>
</linker>
</cc>
<delete file="${bullet.output.dir}/windows/history.xml"/>
</target>
<target name="compile-android" description="compiles libbulletjme using the Android NDK" depends="-check-android-ndk" if="haveAndoidNdk">
<!-- delete previous android jni, libs, and obj subdirectories for a clean start -->
<delete dir="build/bullet-android/jni" failonerror="false"/>
<delete dir="build/bullet-android/libs" failonerror="false"/>
<delete dir="build/bullet-android/obj" failonerror="false"/>
<!-- create the android subdirectory in jarcontent for the libbulletjme.so shared library -->
<mkdir dir="${bullet.output.base}/android"/>
<!-- create the jni subdirectory -->
<mkdir dir="build/bullet-android/jni" />
<!-- copy Android.mk and Application.mk files into jni directory -->
<copy file="${bullet.source.dir}/android/Android.mk" todir="build/bullet-android/jni" verbose="true"/>
<copy file="${bullet.source.dir}/android/Application.mk" todir="build/bullet-android/jni" verbose="true"/>
<!-- copy jME3 Native Bullet files into jni directory -->
<copy todir="build/bullet-android/jni" verbose="true" flatten="false">
<fileset dir="${bullet.source.dir}">
<include name="*.cpp" />
<include name="*.h" />
</fileset>
</copy>
<!-- copy Bullet-2.79 files into jni directory -->
<copy todir="build/bullet-android/jni" verbose="true" flatten="false">
<fileset dir="${bullet.bullet.include}">
<include name="**/*.cpp"/>
<include name="**/*.h"/>
<include name="**/*.cl"/>
</fileset>
</copy>
<exec executable="${ndk.dir}/${ndk-build-name}" failonerror="true" >
<arg line="-C build/bullet-android/"/>
</exec>
<!-- copy resulting library directories to jarcontent directory -->
<copy todir="${bullet.output.base}/android" verbose="true" flatten="false">
<fileset dir="build/bullet-android/libs">
<include name="**/*.*"/>
<include name="**/*.*"/>
<!--exclude name="**/x86/*.*"/-->
</fileset>
</copy>
</target>
<target name="-check-android-ndk">
<available file="${ndk.dir}/${ndk-build-name}" property="haveAndoidNdk"/>
</target>
<target name="compile-bullet-sources" description="downloads and compiles the bullet native library to static binaries to be included in the final libbulletjme" depends="-get-bullet-sources, -compile-bullet-sources-windows, -compile-bullet-sources-macosx, -compile-bullet-sources-linux, -compile-bullet-sources-linux-64, -compile-bullet-sources-linux-mingw-64"/>
<target name="-get-bullet-sources" depends="-check-bullet-sources" unless="haveBulletSource">
<echo>Downloading bullet source..</echo>
<get src="${bullet.download}" dest="../bullet.zip"/>
<unzip src="../bullet.zip" dest="../"/>
<delete file="../bullet.zip"/>
</target>
<target name="-check-bullet-sources">
<available file="${bullet.folder}" property="haveBulletSource"/>
<available file="build/bullet-base/libBulletMultiThreaded.a" property="haveBulletLibrary"/>
<available file="build/bullet-base-64/libBulletMultiThreaded.a" property="haveBulletLibrary64"/>
<available file="build/bullet-base-mingw/libBulletMultiThreaded.a" property="haveBulletLibraryMingw"/>
<available file="build/bullet-base-mingw-64/libBulletMultiThreaded.a" property="haveBulletLibraryMingw64"/>
</target>
<target name="-compile-bullet-sources-windows" if="isWindows">
<replace file="${bullet.folder}/CMakeLists.txt" token="#TODO add better GLUT detection for MinGW" value=" INCLUDE_DIRECTORIES($${BULLET_PHYSICS_SOURCE_DIR}/Glut)${line.separator}SET(GLUT_glut_LIBRARY $${BULLET_PHYSICS_SOURCE_DIR}/Glut/glut32.lib)"/>
<!--property name="cross.compile.target" value="x86_64-w64-mingw32"/-->
<property name="cross.compile.target" value="x86_64-w64-mingw32"/>
<exec executable="${cmake.windows}" dir="${bullet.folder}" failonerror="true">
<arg value="-DBUILD_SHARED_LIBS=OFF"/>
<arg value="-DBUILD_EXTRAS:BOOL=OFF"/>
<arg value="-DBUILD_DEMOS:BOOL=OFF"/>
<arg value="-DCMAKE_BUILD_TYPE=Release"/>
<arg value="-DCMAKE_SYSTEM_NAME=Windows"/>
<arg value="-DCMAKE_C_COMPILER=${cross.compile.target}-gcc"/>
<arg value="-DCMAKE_CXX_COMPILER=${cross.compile.target}-g++"/>
<arg value="-DCMAKE_RC_COMPILER=${cross.compile.target}-windres"/>
<arg value="-DCMAKE_FIND_ROOT_PATH=/usr/${cross.compile.target}"/>
<arg value="-DCMAKE_FIND_ROOT_PATH_MODE_PROGRAM=NEVER"/>
<arg value="-DCMAKE_FIND_ROOT_PATH_MODE_LIBRARY=ONLY"/>
<arg value="-DCMAKE_FIND_ROOT_PATH_MODE_INCLUDE=ONLY"/>
</exec>
<exec executable="${make.windows}" dir="${bullet.folder}"/>
</target>
<target name="-compile-bullet-sources-macosx" if="isMac" unless="haveBulletLibrary">
<mkdir dir="build/bullet-base"/>
<property location="build/bullet-base" name="build.folder.resolved"/>
<exec executable="${cmake.osx}" dir="${bullet.folder}" failonerror="true">
<arg value="-DLIBRARY_OUTPUT_PATH='${build.folder.resolved}'"/>
<arg value="-DBUILD_SHARED_LIBS=OFF"/>
<arg value="-DCMAKE_OSX_ARCHITECTURES='i386;x86_64'"/>
<arg value="-DBUILD_EXTRAS=off"/>
<arg value="-DBUILD_DEMOS=off"/>
<arg value="-DCMAKE_BUILD_TYPE=Release"/>
</exec>
<exec executable="${make.osx}" dir="${bullet.folder}"/>
</target>
<target name="-compile-bullet-sources-linux" if="isLinux" unless="haveBulletLibrary">
<mkdir dir="build/bullet-base"/>
<property location="build/bullet-base" name="build.folder.resolved"/>
<exec executable="${cmake.linux}" dir="${bullet.folder}" failonerror="true">
<arg value="-DLIBRARY_OUTPUT_PATH='${build.folder.resolved}'"/>
<arg value="-DBUILD_SHARED_LIBS=OFF"/>
<arg value="-DBUILD_STATIC_LIBS=ON"/>
<arg value="-DCMAKE_C_FLAGS=-fPIC"/>
<arg value="-DCMAKE_CXX_FLAGS=-fPIC"/>
<arg value="-DCMAKE_C_FLAGS=-m32"/>
<arg value="-DCMAKE_CXX_FLAGS=-m32"/>
<arg value="-DCMAKE_LD_FLAGS=-m32"/>
<arg value="-DBUILD_EXTRAS=off"/>
<arg value="-DBUILD_DEMOS=off"/>
<arg value="-DCMAKE_BUILD_TYPE=Release"/>
</exec>
<exec executable="${make.linux}" dir="${bullet.folder}"/>
</target>
<target name="-compile-bullet-sources-linux-64" if="isLinux64" unless="haveBulletLibrary64">
<mkdir dir="build/bullet-base-64"/>
<property location="build/bullet-base-64" name="build64.folder.resolved"/>
<exec executable="${cmake.linux}" dir="${bullet.folder}" failonerror="true">
<arg value="-DLIBRARY_OUTPUT_PATH='${build64.folder.resolved}'"/>
<arg value="-DBUILD_SHARED_LIBS=OFF"/>
<arg value="-DBUILD_STATIC_LIBS=ON"/>
<arg value="-DCMAKE_C_FLAGS=-fPIC"/>
<arg value="-DCMAKE_CXX_FLAGS=-fPIC"/>
<arg value="-DBUILD_EXTRAS=off"/>
<arg value="-DBUILD_DEMOS=off"/>
<arg value="-DCMAKE_BUILD_TYPE=Release"/>
</exec>
<exec executable="${make.linux}" dir="${bullet.folder}"/>
</target>
<target name="-compile-bullet-sources-linux-mingw-64" if="isLinux64" unless="haveBulletLibraryMingw64">
<replace file="${bullet.folder}/CMakeLists.txt" token="#TODO add better GLUT detection for MinGW"
value="INCLUDE_DIRECTORIES($${BULLET_PHYSICS_SOURCE_DIR}/Glut)${line.separator}
IF (CMAKE_CL_64)${line.separator}
message('Win64 using Glut/glut64.lib')${line.separator}
SET(GLUT_glut_LIBRARY ${BULLET_PHYSICS_SOURCE_DIR}/Glut/glut64.lib)${line.separator}
ELSE(CMAKE_CL_64)${line.separator}
message('Win32 using Glut/glut32.lib')${line.separator}
SET(GLUT_glut_LIBRARY ${BULLET_PHYSICS_SOURCE_DIR}/Glut/glut32.lib)${line.separator}
ENDIF (CMAKE_CL_64)${line.separator}"/>
<property name="cross.compile.target" value="x86_64-w64-mingw32"/>
<mkdir dir="build/bullet-base-mingw-64"/>
<property location="build/bullet-base-mingw-64" name="build-mingw64.folder.resolved"/>
<exec executable="${cmake.linux}" dir="${bullet.folder}" failonerror="true">
<arg value="-DLIBRARY_OUTPUT_PATH='${build-mingw64.folder.resolved}'"/>
<arg value="-DBUILD_SHARED_LIBS=OFF"/>
<arg value="-DBUILD_EXTRAS=OFF"/>
<arg value="-DBUILD_DEMOS=OFF"/>
<arg value="-DCMAKE_BUILD_TYPE=Release"/>
<arg value="-DCMAKE_SYSTEM_NAME=Windows"/>
<arg value="-DCMAKE_C_COMPILER=${cross.compile.target}-gcc"/>
<arg value="-DCMAKE_CXX_COMPILER=${cross.compile.target}-g++"/>
<arg value="-DCMAKE_RC_COMPILER=${cross.compile.target}-windres"/>
<arg value="-DCMAKE_FIND_ROOT_PATH=/usr/${cross.compile.target}"/>
<arg value="-DCMAKE_FIND_ROOT_PATH_MODE_PROGRAM=NEVER"/>
<arg value="-DCMAKE_FIND_ROOT_PATH_MODE_LIBRARY=ONLY"/>
<arg value="-DCMAKE_FIND_ROOT_PATH_MODE_INCLUDE=ONLY"/>
</exec>
<exec executable="${make.linux}" dir="${bullet.folder}"/>
</target>
</project>