A complete 3D game development suite written purely in Java.
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jmonkeyengine/jme3-lwjgl3/src/main/java/com/jme3/input/lwjgl/GlfwKeyInput.java

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/*
* Copyright (c) 2009-2012 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.input.lwjgl;
import com.jme3.input.KeyInput;
import com.jme3.input.RawInputListener;
import com.jme3.input.event.KeyInputEvent;
import com.jme3.system.lwjgl.LwjglTimer;
import com.jme3.system.lwjgl.LwjglWindow;
import org.lwjgl.glfw.GLFWKeyCallback;
import java.util.LinkedList;
import java.util.Queue;
import java.util.logging.Logger;
import static org.lwjgl.glfw.GLFW.*;
public class GlfwKeyInput implements KeyInput {
private static final Logger logger = Logger.getLogger(GlfwKeyInput.class.getName());
private LwjglWindow context;
private RawInputListener listener;
private boolean initialized;
private GLFWKeyCallback keyCallback;
private Queue<KeyInputEvent> keyInputEvents = new LinkedList<KeyInputEvent>();
public GlfwKeyInput(LwjglWindow context) {
this.context = context;
}
public void initialize() {
if (!context.isRenderable()) {
return;
}
glfwSetKeyCallback(context.getWindowHandle(), keyCallback = new GLFWKeyCallback() {
@Override
public void invoke(long window, int key, int scancode, int action, int mods) {
final KeyInputEvent evt = new KeyInputEvent(scancode, (char) key, GLFW_PRESS == action, GLFW_REPEAT == action);
evt.setTime(getInputTimeNanos());
keyInputEvents.add(evt);
}
});
glfwSetInputMode(context.getWindowHandle(), GLFW_STICKY_KEYS, 1);
initialized = true;
logger.fine("Keyboard created.");
}
public int getKeyCount() {
return 0; // TODO: How do we figure this out?
}
public void update() {
if (!context.isRenderable()) {
return;
}
while (!keyInputEvents.isEmpty()) {
listener.onKeyEvent(keyInputEvents.poll());
}
}
public void destroy() {
if (!context.isRenderable()) {
return;
}
keyCallback.release();
logger.fine("Keyboard destroyed.");
}
public boolean isInitialized() {
return initialized;
}
public void setInputListener(RawInputListener listener) {
this.listener = listener;
}
public long getInputTimeNanos() {
return (long) (glfwGetTime() * LwjglTimer.LWJGL_TIME_TO_NANOS);
}
}