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111 lines
4.3 KiB
111 lines
4.3 KiB
14 years ago
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/*
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* Copyright (c) 2009-2010 jMonkeyEngine
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package jme3test.bullet;
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import com.jme3.bullet.BulletAppState;
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import com.jme3.app.SimpleApplication;
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import com.jme3.bullet.PhysicsSpace;
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import com.jme3.bullet.collision.shapes.BoxCollisionShape;
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import com.jme3.bullet.control.RigidBodyControl;
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import com.jme3.bullet.joints.HingeJoint;
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import com.jme3.input.KeyInput;
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import com.jme3.input.controls.AnalogListener;
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import com.jme3.input.controls.KeyTrigger;
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import com.jme3.material.Material;
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import com.jme3.math.ColorRGBA;
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import com.jme3.math.Vector3f;
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import com.jme3.scene.Node;
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public class TestPhysicsHingeJoint extends SimpleApplication implements AnalogListener {
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private BulletAppState bulletAppState;
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private HingeJoint joint;
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public static void main(String[] args) {
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TestPhysicsHingeJoint app = new TestPhysicsHingeJoint();
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app.start();
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}
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private void setupKeys() {
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inputManager.addMapping("Left", new KeyTrigger(KeyInput.KEY_H));
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inputManager.addMapping("Right", new KeyTrigger(KeyInput.KEY_K));
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inputManager.addMapping("Swing", new KeyTrigger(KeyInput.KEY_SPACE));
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inputManager.addListener(this, "Left", "Right", "Swing");
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}
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public void onAnalog(String binding, float value, float tpf) {
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if(binding.equals("Left")){
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joint.enableMotor(true, 1, .1f);
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}
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else if(binding.equals("Right")){
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joint.enableMotor(true, -1, .1f);
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}
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else if(binding.equals("Swing")){
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joint.enableMotor(false, 0, 0);
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}
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}
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@Override
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public void simpleInitApp() {
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bulletAppState = new BulletAppState();
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stateManager.attach(bulletAppState);
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bulletAppState.getPhysicsSpace().enableDebug(assetManager);
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setupKeys();
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setupJoint();
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}
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private PhysicsSpace getPhysicsSpace(){
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return bulletAppState.getPhysicsSpace();
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}
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public void setupJoint() {
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Node holderNode=PhysicsTestHelper.createPhysicsTestNode(assetManager, new BoxCollisionShape(new Vector3f( .1f, .1f, .1f)),0);
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holderNode.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(0f,0,0f));
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rootNode.attachChild(holderNode);
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getPhysicsSpace().add(holderNode);
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Node hammerNode=PhysicsTestHelper.createPhysicsTestNode(assetManager, new BoxCollisionShape(new Vector3f( .3f, .3f, .3f)),1);
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hammerNode.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(0f,-1,0f));
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rootNode.attachChild(hammerNode);
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getPhysicsSpace().add(hammerNode);
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joint=new HingeJoint(holderNode.getControl(RigidBodyControl.class), hammerNode.getControl(RigidBodyControl.class), Vector3f.ZERO, new Vector3f(0f,-1,0f), Vector3f.UNIT_Z, Vector3f.UNIT_Z);
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getPhysicsSpace().add(joint);
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}
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@Override
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public void simpleUpdate(float tpf) {
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}
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}
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