A complete 3D game development suite written purely in Java.
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jmonkeyengine/jme3-effects/src/main/resources/Common/MatDefs/SSAO/normal.vert

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#import "Common/ShaderLib/Instancing.glsllib"
#import "Common/ShaderLib/Skinning.glsllib"
// These are included in the above now
//uniform mat4 g_WorldViewProjectionMatrix;
//uniform mat3 g_NormalMatrix;
attribute vec3 inPosition;
attribute vec3 inNormal;
attribute vec4 inTexCoord;
varying vec3 normal;
varying vec2 texCoord;
void main(void)
{
texCoord=inTexCoord.xy;
vec4 modelSpacePos = vec4(inPosition, 1.0);
vec3 modelSpaceNormals = inNormal;
#ifdef NUM_BONES
Skinning_Compute(modelSpacePos,modelSpaceNormals);
#endif
normal = normalize(g_NormalMatrix * modelSpaceNormals);
gl_Position = g_WorldViewProjectionMatrix * modelSpacePos;
}