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/*
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* Copyright (c) 2011 jMonkeyEngine
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package com.jme3.network;
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/**
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* Represents a remote connection to a server that can be used
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* for sending and receiving messages.
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*
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* @version $Revision$
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* @author Paul Speed
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*/
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public interface Client extends MessageConnection
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{
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/**
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* Starts the client allowing it to begin processing incoming
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* messages and delivering them to listeners.
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*/
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public void start();
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/**
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* Returns true if this client is fully connected to the
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* host.
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*/
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public boolean isConnected();
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/**
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* Returns a unique ID for this client within the remote
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* server or -1 if this client isn't fully connected to the
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* server.
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*/
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public int getId();
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/**
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* Returns the 'game name' for servers to which this client should be able
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* to connect. This should match the 'game name' set on the server or this
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* client will be turned away.
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*/
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public String getGameName();
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/**
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* Returns the game-specific version of the server this client should
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* be able to connect to.
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*/
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public int getVersion();
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/**
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* Sends a message to the server.
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*/
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public void send( Message message );
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/**
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* Closes this connection to the server.
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*/
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public void close();
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/**
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* Adds a listener that will be notified about connection
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* state changes.
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*/
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public void addClientStateListener( ClientStateListener listener );
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/**
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* Removes a previously registered connection listener.
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*/
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public void removeClientStateListener( ClientStateListener listener );
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/**
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* Adds a listener that will be notified when any message or object
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* is received from the server.
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*/
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public void addMessageListener( MessageListener<? super Client> listener );
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/**
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* Adds a listener that will be notified when messages of the specified
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* types are received.
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*/
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public void addMessageListener( MessageListener<? super Client> listener, Class... classes );
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/**
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* Removes a previously registered wildcard listener. This does
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* not remove this listener from any type-specific registrations.
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*/
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public void removeMessageListener( MessageListener<? super Client> listener );
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/**
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* Removes a previously registered type-specific listener from
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* the specified types.
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*/
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public void removeMessageListener( MessageListener<? super Client> listener, Class... classes );
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/**
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* Adds a listener that will be notified when any connection errors
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* occur. If a client has no error listeners then the default behavior
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* is to close the connection and provide an appropriate DisconnectInfo
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* to any ClientStateListeners. If the application adds its own error
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* listeners then it must take care of closing the connection itself.
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*/
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public void addErrorListener( ErrorListener<? super Client> listener );
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/**
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* Removes a previously registered error listener.
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*/
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public void removeErrorListener( ErrorListener<? super Client> listener );
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}
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