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@ -51,6 +51,9 @@ import com.jme3.network.kernel.udp.UdpKernel; |
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*/ |
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public class Network |
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{ |
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public static final String DEFAULT_GAME_NAME = "Unnamed jME3 Game"; |
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public static final int DEFAULT_VERSION = 42; |
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/** |
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* Creates a Server that will utilize both reliable and fast |
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* transports to communicate with clients. The specified port |
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@ -58,7 +61,7 @@ public class Network |
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*/ |
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public static Server createServer( int port ) throws IOException |
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{ |
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return createServer( "Unnamed Game", 42, port, port ); |
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return createServer( DEFAULT_GAME_NAME, DEFAULT_VERSION, port, port ); |
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} |
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/** |
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@ -68,7 +71,7 @@ public class Network |
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*/ |
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public static Server createServer( int tcpPort, int udpPort ) throws IOException |
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{ |
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return createServer( "Unnamed Game", 42, tcpPort, udpPort ); |
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return createServer( DEFAULT_GAME_NAME, DEFAULT_VERSION, tcpPort, udpPort ); |
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} |
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/** |
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@ -87,7 +90,6 @@ public class Network |
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public static Server createServer( String gameName, int version, int tcpPort, int udpPort ) throws IOException |
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{ |
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UdpKernel fast = new UdpKernel(udpPort); |
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//UdpKernel fast = new UdpKernel( InetAddress.getByName("localhost"), udpPort);
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SelectorKernel reliable = new SelectorKernel(tcpPort); |
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return new DefaultServer( gameName, version, reliable, fast ); |
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@ -98,7 +100,7 @@ public class Network |
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*/ |
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public static NetworkClient createClient() |
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{ |
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return createClient( "Unnamed Game", 42 ); |
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return createClient( DEFAULT_GAME_NAME, DEFAULT_VERSION ); |
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} |
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/** |
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@ -114,48 +116,61 @@ public class Network |
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/** |
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* Creates a Client that communicates with the specified host and port |
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* using both reliable and fast transports. The localUdpPort specifies the |
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* local port to use for listening for incoming 'fast' UDP messages. |
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* local port to use for listening for incoming 'fast' UDP messages from the |
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* server. This port is different than the host port in case the client |
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* and server are run on the same machine. |
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*/ |
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public static Client connectToServer( String host, int hostPort, int localUdpPort ) throws IOException |
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{ |
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return connectToServer( InetAddress.getByName(host), hostPort, hostPort, localUdpPort ); |
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return connectToServer( DEFAULT_GAME_NAME, DEFAULT_VERSION, host, hostPort, hostPort, localUdpPort ); |
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} |
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/** |
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* Creates a Client that communicates with the specified host and port |
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* using both reliable and fast transports. The localUdpPort specifies the |
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* local port to use for listening for incoming 'fast' UDP messages. |
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* local port to use for listening for incoming 'fast' UDP messages from the |
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* server. This port is different than the host port in case the client |
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* and server are run on the same machine. |
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*/ |
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public static Client connectToServer( String host, int hostPort, int remoteUdpPort, |
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int localUdpPort ) throws IOException |
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{ |
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return connectToServer( InetAddress.getByName(host), hostPort, remoteUdpPort, localUdpPort ); |
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return connectToServer( DEFAULT_GAME_NAME, DEFAULT_VERSION, host, hostPort, remoteUdpPort, |
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localUdpPort ); |
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} |
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/** |
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* Creates a Client that communicates with the specified address and port |
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* Creates a Client that communicates with the specified host and port |
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* using both reliable and fast transports. The localUdpPort specifies the |
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* local port to use for listening for incoming 'fast' messages. |
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* local port to use for listening for incoming 'fast' UDP messages from the |
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* server. This port is different than the host port in case the client |
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* and server are run on the same machine. |
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*/ |
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public static Client connectToServer( InetAddress address, int port, int localUdpPort ) throws IOException |
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public static Client connectToServer( String gameName, int version, |
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String host, int hostPort, int localUdpPort ) throws IOException |
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{ |
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return connectToServer( address, port, port, localUdpPort ); |
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return connectToServer( host, hostPort, hostPort, localUdpPort ); |
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} |
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/** |
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* Creates a Client that communicates with the specified address and port |
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* Creates a Client that communicates with the specified host and port |
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* using both reliable and fast transports. The localUdpPort specifies the |
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* local port to use for listening for incoming 'fast' messages. |
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* local port to use for listening for incoming 'fast' UDP messages from the |
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* server. This port is different than the host port in case the client |
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* and server are run on the same machine. |
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*/ |
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public static Client connectToServer( InetAddress address, int port, int remoteUdpPort, |
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public static Client connectToServer( String gameName, int version, |
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String host, int hostPort, int remoteUdpPort, |
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int localUdpPort ) throws IOException |
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{ |
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UdpConnector fast = new UdpConnector( localUdpPort, address, port ); |
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SocketConnector reliable = new SocketConnector( address, port ); |
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InetAddress remoteAddress = InetAddress.getByName(host); |
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UdpConnector fast = new UdpConnector( localUdpPort, remoteAddress, hostPort ); |
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SocketConnector reliable = new SocketConnector( remoteAddress, hostPort ); |
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return new DefaultClient( reliable, fast ); |
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return new DefaultClient( gameName, version, reliable, fast ); |
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} |
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protected static class NetworkClientImpl extends DefaultClient implements NetworkClient |
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{ |
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public NetworkClientImpl(String gameName, int version) |
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