100 lines
3.8 KiB
Java
100 lines
3.8 KiB
Java
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/*
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* Copyright (c) 2009-2010 jMonkeyEngine
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package jme3test.bullet;
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import com.jme3.animation.AnimControl;
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import com.jme3.bullet.BulletAppState;
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import com.jme3.app.SimpleApplication;
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import com.jme3.bullet.PhysicsSpace;
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import com.jme3.bullet.control.RagdollControl;
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import com.jme3.light.DirectionalLight;
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import com.jme3.material.Material;
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import com.jme3.math.ColorRGBA;
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import com.jme3.math.Vector3f;
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import com.jme3.scene.Node;
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import com.jme3.scene.debug.SkeletonDebugger;
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/**
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* PHYSICS RAGDOLLS ARE NOT WORKING PROPERLY YET!
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* @author normenhansen
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*/
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public class TestBoneRagdoll extends SimpleApplication {
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private BulletAppState bulletAppState;
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public static void main(String[] args){
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TestBoneRagdoll app = new TestBoneRagdoll();
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app.start();
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}
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public void simpleInitApp() {
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bulletAppState = new BulletAppState();
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stateManager.attach(bulletAppState);
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bulletAppState.getPhysicsSpace().enableDebug(assetManager);
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PhysicsTestHelper.createPhysicsTestWorld(rootNode, assetManager, bulletAppState.getPhysicsSpace());
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setupLight();
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Node model = (Node) assetManager.loadModel("Models/Oto/Oto.mesh.xml");
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//debug view
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AnimControl control= model.getControl(AnimControl.class);
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SkeletonDebugger skeletonDebug = new SkeletonDebugger("skeleton", control.getSkeleton());
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Material mat2 = new Material(assetManager, "Common/MatDefs/Misc/WireColor.j3md");
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mat2.setColor("Color", ColorRGBA.Green);
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mat2.getAdditionalRenderState().setDepthTest(false);
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skeletonDebug.setMaterial(mat2);
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//Note: PhysicsRagdollControl is still TODO, constructor will change
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RagdollControl ragdoll = new RagdollControl();
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model.addControl(ragdoll);
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getPhysicsSpace().add(ragdoll);
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speed = .2f;
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rootNode.attachChild(model);
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rootNode.attachChild(skeletonDebug);
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}
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private void setupLight() {
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DirectionalLight dl = new DirectionalLight();
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dl.setDirection(new Vector3f(-0.1f, -0.7f, -1).normalizeLocal());
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dl.setColor(new ColorRGBA(1f, 1f, 1f, 1.0f));
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rootNode.addLight(dl);
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}
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private PhysicsSpace getPhysicsSpace(){
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return bulletAppState.getPhysicsSpace();
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}
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}
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