/* * Copyright (c) 2009-2010 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package jme3test.bullet; import com.jme3.animation.AnimControl; import com.jme3.bullet.BulletAppState; import com.jme3.app.SimpleApplication; import com.jme3.bullet.PhysicsSpace; import com.jme3.bullet.control.RagdollControl; import com.jme3.light.DirectionalLight; import com.jme3.material.Material; import com.jme3.math.ColorRGBA; import com.jme3.math.Vector3f; import com.jme3.scene.Node; import com.jme3.scene.debug.SkeletonDebugger; /** * PHYSICS RAGDOLLS ARE NOT WORKING PROPERLY YET! * @author normenhansen */ public class TestBoneRagdoll extends SimpleApplication { private BulletAppState bulletAppState; public static void main(String[] args){ TestBoneRagdoll app = new TestBoneRagdoll(); app.start(); } public void simpleInitApp() { bulletAppState = new BulletAppState(); stateManager.attach(bulletAppState); bulletAppState.getPhysicsSpace().enableDebug(assetManager); PhysicsTestHelper.createPhysicsTestWorld(rootNode, assetManager, bulletAppState.getPhysicsSpace()); setupLight(); Node model = (Node) assetManager.loadModel("Models/Oto/Oto.mesh.xml"); //debug view AnimControl control= model.getControl(AnimControl.class); SkeletonDebugger skeletonDebug = new SkeletonDebugger("skeleton", control.getSkeleton()); Material mat2 = new Material(assetManager, "Common/MatDefs/Misc/WireColor.j3md"); mat2.setColor("Color", ColorRGBA.Green); mat2.getAdditionalRenderState().setDepthTest(false); skeletonDebug.setMaterial(mat2); //Note: PhysicsRagdollControl is still TODO, constructor will change RagdollControl ragdoll = new RagdollControl(); model.addControl(ragdoll); getPhysicsSpace().add(ragdoll); speed = .2f; rootNode.attachChild(model); rootNode.attachChild(skeletonDebug); } private void setupLight() { DirectionalLight dl = new DirectionalLight(); dl.setDirection(new Vector3f(-0.1f, -0.7f, -1).normalizeLocal()); dl.setColor(new ColorRGBA(1f, 1f, 1f, 1.0f)); rootNode.addLight(dl); } private PhysicsSpace getPhysicsSpace(){ return bulletAppState.getPhysicsSpace(); } }