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201 lines
8.3 KiB
201 lines
8.3 KiB
12 years ago
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/*
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* Copyright (c) 2009-2012 jMonkeyEngine
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package jme3test.terrain;
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import com.jme3.app.SimpleApplication;
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import com.jme3.font.BitmapText;
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import com.jme3.input.KeyInput;
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import com.jme3.input.controls.ActionListener;
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import com.jme3.input.controls.KeyTrigger;
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import com.jme3.light.DirectionalLight;
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import com.jme3.light.PointLight;
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import com.jme3.material.Material;
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import com.jme3.math.ColorRGBA;
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import com.jme3.math.Vector3f;
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import com.jme3.scene.Geometry;
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import com.jme3.terrain.geomipmap.TerrainLodControl;
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import com.jme3.terrain.geomipmap.TerrainQuad;
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import com.jme3.terrain.geomipmap.lodcalc.DistanceLodCalculator;
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import com.jme3.terrain.heightmap.AbstractHeightMap;
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import com.jme3.terrain.heightmap.ImageBasedHeightMap;
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import com.jme3.texture.Texture;
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import com.jme3.texture.Texture.WrapMode;
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/**
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* Demonstrates how to use terrain on Android.
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* The only difference is it uses a much smaller heightmap so it won't use up
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* all of the android device's memory.
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*
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* @author bowens
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*/
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public class TerrainTestAndroid extends SimpleApplication {
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private TerrainQuad terrain;
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Material matRock;
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Material matWire;
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boolean wireframe = false;
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boolean triPlanar = false;
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protected BitmapText hintText;
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PointLight pl;
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Geometry lightMdl;
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private float grassScale = 64;
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private float dirtScale = 16;
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private float rockScale = 128;
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public static void main(String[] args) {
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TerrainTestAndroid app = new TerrainTestAndroid();
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app.start();
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}
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@Override
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public void initialize() {
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super.initialize();
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loadHintText();
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}
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@Override
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public void simpleInitApp() {
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setupKeys();
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// First, we load up our textures and the heightmap texture for the terrain
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// TERRAIN TEXTURE material
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matRock = new Material(assetManager, "Common/MatDefs/Terrain/Terrain.j3md");
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matRock.setBoolean("useTriPlanarMapping", false);
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// ALPHA map (for splat textures)
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matRock.setTexture("Alpha", assetManager.loadTexture("Textures/Terrain/splat/alphamap.png"));
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// HEIGHTMAP image (for the terrain heightmap)
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Texture heightMapImage = assetManager.loadTexture("Textures/Terrain/splat/mountains128.png");
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// GRASS texture
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Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg");
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grass.setWrap(WrapMode.Repeat);
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matRock.setTexture("Tex1", grass);
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matRock.setFloat("Tex1Scale", grassScale);
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// DIRT texture
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Texture dirt = assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg");
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dirt.setWrap(WrapMode.Repeat);
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matRock.setTexture("Tex2", dirt);
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matRock.setFloat("Tex2Scale", dirtScale);
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// ROCK texture
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Texture rock = assetManager.loadTexture("Textures/Terrain/splat/road.jpg");
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rock.setWrap(WrapMode.Repeat);
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matRock.setTexture("Tex3", rock);
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matRock.setFloat("Tex3Scale", rockScale);
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// WIREFRAME material
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matWire = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
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matWire.getAdditionalRenderState().setWireframe(true);
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matWire.setColor("Color", ColorRGBA.Green);
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// CREATE HEIGHTMAP
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AbstractHeightMap heightmap = null;
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try {
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heightmap = new ImageBasedHeightMap(heightMapImage.getImage(), 1f);
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heightmap.load();
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} catch (Exception e) {
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e.printStackTrace();
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}
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/*
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* Here we create the actual terrain. The tiles will be 33x33, and the total size of the
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* terrain will be 129x129. It uses the heightmap we created to generate the height values.
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*/
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terrain = new TerrainQuad("terrain", 33, 129, heightmap.getHeightMap());
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TerrainLodControl control = new TerrainLodControl(terrain, getCamera());
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control.setLodCalculator( new DistanceLodCalculator(33, 2.7f) ); // patch size, and a multiplier
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terrain.addControl(control);
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terrain.setMaterial(matRock);
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terrain.setLocalTranslation(0, -100, 0);
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12 years ago
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terrain.setLocalScale(8f, 0.5f, 8f);
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12 years ago
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rootNode.attachChild(terrain);
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DirectionalLight light = new DirectionalLight();
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light.setDirection((new Vector3f(-0.5f, -1f, -0.5f)).normalize());
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rootNode.addLight(light);
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cam.setLocation(new Vector3f(0, 10, -10));
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cam.lookAtDirection(new Vector3f(0, -1.5f, -1).normalizeLocal(), Vector3f.UNIT_Y);
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}
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public void loadHintText() {
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hintText = new BitmapText(guiFont, false);
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hintText.setSize(guiFont.getCharSet().getRenderedSize());
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hintText.setLocalTranslation(0, getCamera().getHeight(), 0);
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hintText.setText("Hit T to switch to wireframe, P to switch to tri-planar texturing");
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guiNode.attachChild(hintText);
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}
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private void setupKeys() {
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flyCam.setMoveSpeed(50);
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inputManager.addMapping("wireframe", new KeyTrigger(KeyInput.KEY_T));
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inputManager.addListener(actionListener, "wireframe");
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inputManager.addMapping("triPlanar", new KeyTrigger(KeyInput.KEY_P));
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inputManager.addListener(actionListener, "triPlanar");
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}
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private ActionListener actionListener = new ActionListener() {
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public void onAction(String name, boolean pressed, float tpf) {
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if (name.equals("wireframe") && !pressed) {
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wireframe = !wireframe;
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if (!wireframe) {
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terrain.setMaterial(matWire);
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} else {
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terrain.setMaterial(matRock);
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}
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} else if (name.equals("triPlanar") && !pressed) {
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triPlanar = !triPlanar;
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if (triPlanar) {
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matRock.setBoolean("useTriPlanarMapping", true);
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// planar textures don't use the mesh's texture coordinates but real world coordinates,
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// so we need to convert these texture coordinate scales into real world scales so it looks
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// the same when we switch to/from tr-planar mode
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matRock.setFloat("Tex1Scale", 1f / (float) (512f / grassScale));
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matRock.setFloat("Tex2Scale", 1f / (float) (512f / dirtScale));
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matRock.setFloat("Tex3Scale", 1f / (float) (512f / rockScale));
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} else {
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matRock.setBoolean("useTriPlanarMapping", false);
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matRock.setFloat("Tex1Scale", grassScale);
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matRock.setFloat("Tex2Scale", dirtScale);
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matRock.setFloat("Tex3Scale", rockScale);
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}
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}
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}
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};
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}
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