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/*
* Copyright (c) 2009-2014 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package jme3test.renderer;
import com.jme3.app.SimpleApplication;
import com.jme3.input.KeyInput;
import com.jme3.input.controls.ActionListener;
import com.jme3.input.controls.KeyTrigger;
import com.jme3.material.Material;
import com.jme3.material.RenderState;
import com.jme3.renderer.RenderManager;
import com.jme3.renderer.Renderer;
import com.jme3.renderer.ViewPort;
import com.jme3.scene.Geometry;
import com.jme3.scene.Node;
import com.jme3.scene.control.AbstractControl;
import com.jme3.scene.shape.Sphere;
import com.jme3.texture.FrameBuffer;
import com.jme3.texture.Image.Format;
import com.jme3.texture.Texture2D;
import com.jme3.ui.Picture;
public class TestDepthStencil extends SimpleApplication {
private boolean enableStencil = false;
private Node fbNode = new Node("Framebuffer Node");
private FrameBuffer fb;
public static void main(String[] args){
TestDepthStencil app = new TestDepthStencil();
app.start();
}
@Override
public void simpleInitApp() {
int w = settings.getWidth();
int h = settings.getHeight();
//setup framebuffer
fb = new FrameBuffer(w, h, 1);
Texture2D fbTex = new Texture2D(w, h, Format.RGB8);
fb.setDepthBuffer(Format.Depth24Stencil8);
fb.setColorTexture(fbTex);
// setup framebuffer's scene
Sphere sphMesh = new Sphere(20, 20, 1);
Material solidColor = assetManager.loadMaterial("Common/Materials/RedColor.j3m");
final Geometry sphere = new Geometry("sphere", sphMesh);
sphere.setMaterial(solidColor);
fbNode.attachChild(sphere);
sphere.addControl(new AbstractControl() {
@Override
protected void controlUpdate(float tpf) {
Material mat = sphere.getMaterial();
mat.getAdditionalRenderState().setStencil(enableStencil,
RenderState.StencilOperation.Keep, RenderState.StencilOperation.Keep, RenderState.StencilOperation.Keep,
RenderState.StencilOperation.Keep, RenderState.StencilOperation.Keep, RenderState.StencilOperation.Keep,
RenderState.TestFunction.Never, RenderState.TestFunction.Never
//TestFunction.Always, TestFunction.Always
);
}
@Override
protected void controlRender(RenderManager rm, ViewPort vp) {
}
});
//setup main scene
Picture p = new Picture("Picture");
p.setPosition(0, 0);
p.setWidth(w);
p.setHeight(h);
p.setTexture(assetManager, fbTex, false);
rootNode.attachChild(p);
inputManager.addMapping("toggle", new KeyTrigger(KeyInput.KEY_SPACE));
ActionListener acl = new ActionListener() {
public void onAction(String name, boolean keyPressed, float tpf) {
if (name.equals("toggle") && keyPressed) {
if (enableStencil) {
enableStencil = false;
System.out.println("Stencil Enabled (model should be hidden)");
} else {
enableStencil = true;
System.out.println("Stencil Disabled (model should be visible)");
}
}
}
};
inputManager.addListener(acl, "toggle");
System.out.println("Press space to toggle stencil");
}
@Override
public void simpleUpdate(float tpf){
fbNode.updateLogicalState(tpf);
fbNode.updateGeometricState();
}
@Override
public void simpleRender(RenderManager rm){
Renderer r = rm.getRenderer();
//do FBO rendering
r.setFrameBuffer(fb);
rm.setCamera(cam, false); // FBO uses current camera
r.clearBuffers(true, true, true);
rm.renderScene(fbNode, viewPort);
rm.flushQueue(viewPort);
//go back to default rendering and let
//SimpleApplication render the default scene
r.setFrameBuffer(null);
}
}