A complete 3D game development suite written purely in Java.
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jmonkeyengine/.travis.yml

100 lines
2.9 KiB

language: java
branches:
only:
- master
- /^v3.3.*$/
- v3.2
- /^v3.2.*$/
matrix:
include:
- os: linux
jdk: oraclejdk8
dist: precise
env: UPLOAD=true UPLOAD_NATIVE=true
- os: linux
jdk: openjdk11
dist: xenial
- os: osx
osx_image: xcode9.3
env: UPLOAD_NATIVE=true
- language: android
os: linux
dist: trusty
jdk: openjdk10
install:
- export JAVA_OPTS='-XX:+IgnoreUnrecognizedVMOptions --add-modules java.se.ee'
- echo y | sdkmanager "ndk-bundle" &> /dev/null
before_script:
- export ANDROID_NDK=$ANDROID_HOME/ndk-bundle
script:
Build android bullet-native on Travis (#1175) * First attempt at building android-natives. * Use OpenJDK because native build is broken without * Try OpenJDK 10 * Try openJDK 9 * Try openJDK11 again but "enable" the EE Module * OpenJDK 11 has no Java EE Module anymore. * Try to fix Android Header Generation * Fix invalid flag error with javac by removing empty quotes * Try to fix build of decode. * Remove jni generated headers from the repository. * Adjust .gitignore as those header files won't appear at that location anymore * Fix Android Build: Fill the jme3-android-native headers during the build of jme3-android. This works because jme3-android-native already depends on jme3-android. Due to technical reasons, the headers share the same location and thus the include directives have been adjusted slightly. * Copy jni headers to the jni directory. * Adjust the path slightly * Try to silence android sdk's license print out * Also fix openAL * Solve task name conflict * Really silence license now * Tasks seem shared but Strings are not... * Only build Android-Native * Trying to reduce the amount of dependencies needed. * Remove even more dependencies * Even more removal * Prepare Deployment * Fix Deployment * Cleanup: Remove feature branch from branches for travis. * Revert a few unnecessary things * Removed NDK Comments. * Bullet Android: Some cosmetic changes (removed commented debug code) and generate bullet-native headers during jme3-bullet compilation. * Fix Bullet Build by using GNU libstdc++ instead of STLPort (discontinued) * Fix Bullet-Native Compilation
5 years ago
- ./gradlew -PbuildNativeProjects=true jme3-android-native:assemble jme3-bullet-native-android:assemble
after_success:
- '[ "$TRAVIS_PULL_REQUEST" == "false" ] && ./private/upload_native.sh || :'
- '[ -n "$TRAVIS_TAG" ] && [ "$TRAVIS_PULL_REQUEST" == "false" ] && ./gradlew bintrayUpload || :'
addons:
ssh_known_hosts: github.com
hosts:
- travisci
hostname: travisci
apt:
packages:
- gcc-multilib
- g++-multilib
before_install:
- '[ -n "$UPLOAD" ] && git fetch --unshallow || :'
before_cache:
- rm -f $HOME/.gradle/caches/modules-2/modules-2.lock
- rm -fr $HOME/.gradle/caches/*/plugin-resolution/
cache:
directories:
- $HOME/.gradle/caches/
- $HOME/.gradle/wrapper/
install:
- '[ -n "$UPLOAD_NATIVE" ] && ./gradlew -PbuildNativeProjects=true assemble -xjme3-android-native:assemble -xjme3-bullet-native-android:assemble || ./gradlew assemble -xjme3-android-native:assemble -xjme3-bullet-native-android:assemble'
script:
- ./gradlew check
after_success:
- '[ "$TRAVIS_PULL_REQUEST" == "false" ] && [ -n "$UPLOAD_NATIVE" ] && ./private/upload_native.sh || :'
- '[ -n "$TRAVIS_TAG" ] && [ "$TRAVIS_PULL_REQUEST" == "false" ] && [ -n "$UPLOAD" ] && ./gradlew bintrayUpload || :'
notifications:
slack:
on_success: change
on_failure: always
rooms:
secure: "PWEk4+VL986c3gAjWp12nqyifvxCjBqKoESG9d7zWh1uiTLadTHhZJRMdsye36FCpz/c/Jt7zCRO/5y7FaubQptnRrkrRfjp5f99MJRzQVXnUAM+y385qVkXKRKd/PLpM7XPm4AvjvxHCyvzX2wamRvul/TekaXKB9Ti5FCN87s="
before_deploy:
- ./gradlew createZipDistribution
- export RELEASE_DIST=$(ls build/distributions/*.zip)
deploy:
provider: releases
api_key:
secure: PuEsJd6juXBH29ByITW3ntSAyrwWs0IeFvXJ5Y2YlhojhSMtTwkoWeB6YmDJWP4fhzbajk4TQ1HlOX2IxJXSW/8ShOEIUlGXz9fHiST0dkSM+iRAUgC5enCLW5ITPTiem7eY9ZhS9miIam7ngce9jHNMh75PTzZrEJtezoALT9w=
file_glob: true
file: "${RELEASE_DIST}"
skip_cleanup: true
on:
repo: jMonkeyEngine/jmonkeyengine
tags: true
# before_install:
# required libs for android build tools
# sudo apt-get update
# sudo apt-get install -qq p7zip-full
# sudo apt-get install -qq --force-yes libgd2-xpm ia32-libs ia32-libs-multiarch
# newest Android NDK
# wget http://dl.google.com/android/ndk/android-ndk-r10c-linux-x86_64.bin -O ndk.bin
# 7z x ndk.bin -y > /dev/null
# export ANDROID_NDK=`pwd`/android-ndk-r10c