A complete 3D game development suite written purely in Java.
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jmonkeyengine/jme3-jogl/src/main/java/com/jme3/system/jogl/JoglNewtAbstractDisplay.java

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/*
* Copyright (c) 2009-2012 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.system.jogl;
import com.jme3.input.KeyInput;
import com.jme3.input.MouseInput;
import com.jme3.input.TouchInput;
import com.jme3.input.jogl.NewtKeyInput;
import com.jme3.input.jogl.NewtMouseInput;
import com.jme3.renderer.jogl.JoglRenderer;
import com.jogamp.newt.opengl.GLWindow;
import com.jogamp.opengl.util.Animator;
import com.jogamp.opengl.util.AnimatorBase;
import com.jogamp.opengl.util.FPSAnimator;
import java.util.concurrent.atomic.AtomicBoolean;
import java.util.logging.Logger;
import javax.media.opengl.DebugGL2;
import javax.media.opengl.DebugGL3;
import javax.media.opengl.DebugGL3bc;
import javax.media.opengl.DebugGL4;
import javax.media.opengl.DebugGL4bc;
import javax.media.opengl.DebugGLES1;
import javax.media.opengl.DebugGLES2;
import javax.media.opengl.GL;
import javax.media.opengl.GLAutoDrawable;
import javax.media.opengl.GLCapabilities;
import javax.media.opengl.GLEventListener;
import javax.media.opengl.GLProfile;
import javax.media.opengl.GLRunnable;
public abstract class JoglNewtAbstractDisplay extends JoglContext implements GLEventListener {
private static final Logger logger = Logger.getLogger(JoglNewtAbstractDisplay.class.getName());
protected GLWindow canvas;
protected AnimatorBase animator;
protected AtomicBoolean active = new AtomicBoolean(false);
protected boolean wasActive = false;
protected int frameRate;
protected boolean useAwt = true;
protected AtomicBoolean autoFlush = new AtomicBoolean(true);
protected boolean wasAnimating = false;
protected void initGLCanvas() {
//FIXME use the settings to know whether to use the max programmable profile
//then call GLProfile.getMaxProgrammable(true);
//FIXME use the default profile only on embedded devices
GLCapabilities caps = new GLCapabilities(GLProfile.getDefault());
caps.setHardwareAccelerated(true);
caps.setDoubleBuffered(true);
caps.setStencilBits(settings.getStencilBits());
caps.setDepthBits(settings.getDepthBits());
if (settings.getSamples() > 1) {
caps.setSampleBuffers(true);
caps.setNumSamples(settings.getSamples());
}
canvas = GLWindow.create(caps);
canvas.invoke(false, new GLRunnable() {
public boolean run(GLAutoDrawable glad) {
canvas.getGL().setSwapInterval(settings.isVSync() ? 1 : 0);
return true;
}
});
canvas.requestFocus();
canvas.setSize(settings.getWidth(), settings.getHeight());
canvas.addGLEventListener(this);
if (settings.getBoolean("GraphicsDebug")) {
canvas.invoke(false, new GLRunnable() {
public boolean run(GLAutoDrawable glad) {
GL gl = glad.getGL();
if (gl.isGLES()) {
if (gl.isGLES1()) {
glad.setGL(new DebugGLES1(gl.getGLES1()));
} else {
if (gl.isGLES2()) {
glad.setGL(new DebugGLES2(gl.getGLES2()));
} else {
// TODO ES3
}
}
} else {
if (gl.isGL4bc()) {
glad.setGL(new DebugGL4bc(gl.getGL4bc()));
} else {
if (gl.isGL4()) {
glad.setGL(new DebugGL4(gl.getGL4()));
} else {
if (gl.isGL3bc()) {
glad.setGL(new DebugGL3bc(gl.getGL3bc()));
} else {
if (gl.isGL3()) {
glad.setGL(new DebugGL3(gl.getGL3()));
} else {
if (gl.isGL2()) {
glad.setGL(new DebugGL2(gl.getGL2()));
}
}
}
}
}
}
return true;
}
});
}
renderer = new JoglRenderer();
renderer.setMainFrameBufferSrgb(settings.getGammaCorrection());
}
protected void startGLCanvas() {
if (frameRate > 0) {
animator = new FPSAnimator(canvas, frameRate);
}
else {
animator = new Animator();
animator.add(canvas);
((Animator) animator).setRunAsFastAsPossible(true);
}
animator.start();
wasAnimating = true;
//FIXME not sure it is the best place to do that
renderable.set(true);
}
protected void onCanvasAdded() {
}
protected void onCanvasRemoved() {
}
@Override
public KeyInput getKeyInput() {
if (keyInput == null) {
keyInput = new NewtKeyInput();
((NewtKeyInput)keyInput).setInputSource(canvas);
}
return keyInput;
}
@Override
public MouseInput getMouseInput() {
if (mouseInput == null) {
mouseInput = new NewtMouseInput();
((NewtMouseInput)mouseInput).setInputSource(canvas);
}
return mouseInput;
}
public TouchInput getTouchInput() {
return null;
}
public void setAutoFlushFrames(boolean enabled) {
autoFlush.set(enabled);
}
/**
* Callback.
*/
public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {
listener.reshape(width, height);
}
/**
* Callback.
*/
public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) {
}
/**
* Callback
*/
public void dispose(GLAutoDrawable drawable) {
}
}