230 lines
9.3 KiB
Java
230 lines
9.3 KiB
Java
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/*
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* Copyright (c) 2009-2012 jMonkeyEngine
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package jme3test.animation;
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import com.jme3.animation.AnimControl;
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import com.jme3.animation.AnimationFactory;
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import com.jme3.animation.LoopMode;
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import com.jme3.app.DebugKeysAppState;
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import com.jme3.app.FlyCamAppState;
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import com.jme3.app.ResetStatsState;
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import com.jme3.app.SimpleApplication;
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import com.jme3.app.StatsAppState;
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import com.jme3.cinematic.Cinematic;
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import com.jme3.cinematic.MotionPath;
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import com.jme3.cinematic.PlayState;
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import com.jme3.cinematic.events.AnimationEvent;
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import com.jme3.cinematic.events.MotionEvent;
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import com.jme3.input.KeyInput;
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import com.jme3.input.controls.ActionListener;
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import com.jme3.input.controls.KeyTrigger;
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import com.jme3.light.AmbientLight;
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import com.jme3.light.PointLight;
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import com.jme3.light.SpotLight;
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import com.jme3.material.Material;
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import com.jme3.math.ColorRGBA;
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import com.jme3.math.FastMath;
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import com.jme3.math.Vector2f;
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import com.jme3.math.Vector3f;
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import com.jme3.post.FilterPostProcessor;
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import com.jme3.post.filters.FXAAFilter;
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import com.jme3.post.ssao.SSAOFilter;
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import com.jme3.renderer.queue.RenderQueue;
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import com.jme3.scene.CameraNode;
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import com.jme3.scene.Geometry;
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import com.jme3.scene.Node;
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import com.jme3.scene.shape.Quad;
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import com.jme3.shadow.EdgeFilteringMode;
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import com.jme3.shadow.SpotLightShadowRenderer;
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/**
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*
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* @author Nehon
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*/
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public class TestJaime extends SimpleApplication {
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Cinematic cinematic;
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public static void main(String... argv){
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TestJaime app = new TestJaime();
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app.start();
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}
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@Override
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public void simpleInitApp() {
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stateManager.detach(stateManager.getState(FlyCamAppState.class));
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stateManager.detach(stateManager.getState(ResetStatsState.class));
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stateManager.detach(stateManager.getState(DebugKeysAppState.class));
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stateManager.detach(stateManager.getState(StatsAppState.class));
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final Node jaime = LoadModel();
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setupLights();
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setupCamera();
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setupFloor();
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setupCinematic(jaime);
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setupInput();
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}
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public Node LoadModel() {
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Node jaime = (Node)assetManager.loadModel("Models/Jaime/Jaime.j3o");
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jaime.setShadowMode(RenderQueue.ShadowMode.CastAndReceive);
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rootNode.attachChild(jaime);
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return jaime;
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}
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public void setupLights() {
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AmbientLight al = new AmbientLight();
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al.setColor(new ColorRGBA(0.1f, 0.1f, 0.1f, 1));
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rootNode.addLight(al);
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SpotLight sl = new SpotLight();
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sl.setColor(ColorRGBA.White.mult(1.0f));
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sl.setPosition(new Vector3f(1.2074411f, 10.6868908f, 4.1489987f));
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sl.setDirection(sl.getPosition().mult(-1));
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sl.setSpotOuterAngle(0.1f);
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sl.setSpotInnerAngle(0.004f);
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rootNode.addLight(sl);
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//pointlight to fake indirect light coming from the ground
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PointLight pl = new PointLight();
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pl.setColor(ColorRGBA.White.mult(1.5f));
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pl.setPosition(new Vector3f(0, 0, 1));
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pl.setRadius(2);
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rootNode.addLight(pl);
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SpotLightShadowRenderer shadows = new SpotLightShadowRenderer(assetManager, 1024);
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shadows.setLight(sl);
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shadows.setShadowIntensity(0.3f);
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shadows.setEdgeFilteringMode(EdgeFilteringMode.PCF8);
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viewPort.addProcessor(shadows);
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FilterPostProcessor fpp = new FilterPostProcessor(assetManager);
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SSAOFilter filter = new SSAOFilter(0.10997847f,0.440001f,0.39999998f,-0.008000026f);;
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fpp.addFilter(filter);
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fpp.addFilter(new FXAAFilter());
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fpp.addFilter(new FXAAFilter());
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viewPort.addProcessor(fpp);
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}
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public void setupCamera() {
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flyCam.setEnabled(false);
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}
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public void setupCinematic(final Node jaime) {
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cinematic = new Cinematic(rootNode, 60);
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stateManager.attach(cinematic);
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jaime.move(0, 0, -3);
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AnimationFactory af = new AnimationFactory(0.7f, "JumpForward");
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af.addTimeTranslation(0, new Vector3f(0, 0, -3));
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af.addTimeTranslation(0.35f, new Vector3f(0, 1, -1.5f));
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af.addTimeTranslation(0.7f, new Vector3f(0, 0, 0));
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jaime.getControl(AnimControl.class).addAnim(af.buildAnimation());
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cinematic.enqueueCinematicEvent(new AnimationEvent(jaime, "Idle",3, LoopMode.DontLoop));
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float jumpStart = cinematic.enqueueCinematicEvent(new AnimationEvent(jaime, "JumpStart", LoopMode.DontLoop));
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cinematic.addCinematicEvent(jumpStart+0.2f, new AnimationEvent(jaime, "JumpForward", LoopMode.DontLoop,1));
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cinematic.enqueueCinematicEvent( new AnimationEvent(jaime, "JumpEnd", LoopMode.DontLoop));
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cinematic.enqueueCinematicEvent( new AnimationEvent(jaime, "Punches", LoopMode.DontLoop));
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cinematic.enqueueCinematicEvent( new AnimationEvent(jaime, "SideKick", LoopMode.DontLoop));
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float camStart = cinematic.enqueueCinematicEvent( new AnimationEvent(jaime, "Taunt", LoopMode.DontLoop));
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cinematic.enqueueCinematicEvent( new AnimationEvent(jaime, "Idle",1, LoopMode.DontLoop));
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cinematic.enqueueCinematicEvent( new AnimationEvent(jaime, "Wave", LoopMode.DontLoop));
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cinematic.enqueueCinematicEvent( new AnimationEvent(jaime, "Idle", LoopMode.DontLoop));
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CameraNode camNode = cinematic.bindCamera("cam", cam);
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camNode.setLocalTranslation(new Vector3f(1.1f, 1.2f, 2.9f));
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camNode.lookAt(new Vector3f(0, 0.5f, 0), Vector3f.UNIT_Y);
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MotionPath path = new MotionPath();
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path.addWayPoint(new Vector3f(1.1f, 1.2f, 2.9f));
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path.addWayPoint(new Vector3f(0f, 1.2f, 3.0f));
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path.addWayPoint(new Vector3f(-1.1f, 1.2f, 2.9f));
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path.enableDebugShape(assetManager, rootNode);
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path.setCurveTension(0.8f);
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MotionEvent camMotion = new MotionEvent(camNode, path,6);
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camMotion.setDirectionType(MotionEvent.Direction.LookAt);
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camMotion.setLookAt(new Vector3f(0, 0.5f, 0), Vector3f.UNIT_Y);
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cinematic.addCinematicEvent(camStart, camMotion);
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cinematic.activateCamera(0, "cam");
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cinematic.fitDuration();
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cinematic.setSpeed(1.2f);
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cinematic.setLoopMode(LoopMode.Loop);
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cinematic.play();
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}
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public void setupFloor() {
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Quad q = new Quad(20, 20);
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q.scaleTextureCoordinates(Vector2f.UNIT_XY.mult(10));
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Geometry geom = new Geometry("floor", q);
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Material mat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
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mat.setColor("Diffuse", ColorRGBA.White);
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mat.setColor("Specular", ColorRGBA.White);
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mat.setColor("Ambient", ColorRGBA.Black);
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mat.setBoolean("UseMaterialColors", true);
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mat.setFloat("Shininess", 0);
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geom.setMaterial(mat);
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geom.rotate(-FastMath.HALF_PI, 0, 0);
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geom.center();
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geom.setShadowMode(RenderQueue.ShadowMode.Receive);
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rootNode.attachChild(geom);
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}
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public void setupInput() {
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inputManager.addMapping("start", new KeyTrigger(KeyInput.KEY_PAUSE));
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inputManager.addListener(new ActionListener() {
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public void onAction(String name, boolean isPressed, float tpf) {
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if(name.equals("start") && isPressed){
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if(cinematic.getPlayState() != PlayState.Playing){
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cinematic.play();
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}else{
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cinematic.pause();
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}
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}
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}
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}, "start");
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}
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}
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