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jinput2.10/docs/net/java/games/input/package-use.html

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<title>Uses of Package net.java.games.input (jinput API)</title>
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<h1 title="Uses of Package net.java.games.input" class="title">Uses of Package<br>net.java.games.input</h1>
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<caption><span>Packages that use <a href="package-summary.html">net.java.games.input</a></span><span class="tabEnd">&nbsp;</span></caption>
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<th class="colFirst" scope="col">Package</th>
<th class="colLast" scope="col">Description</th>
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<th class="colFirst" scope="row"><a href="#net.java.games.input">net.java.games.input</a></th>
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<caption><span>Classes in <a href="package-summary.html">net.java.games.input</a> used by <a href="package-summary.html">net.java.games.input</a></span><span class="tabEnd">&nbsp;</span></caption>
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<th class="colFirst" scope="col">Class</th>
<th class="colLast" scope="col">Description</th>
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<th class="colFirst" scope="row"><a href="class-use/AbstractComponent.html#net.java.games.input">AbstractComponent</a></th>
<td class="colLast">
<div class="block">Skeleton implementation of a named axis.</div>
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<th class="colFirst" scope="row"><a href="class-use/AbstractController.html#net.java.games.input">AbstractController</a></th>
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<div class="block">An AbstractController is a skeleton implementation of a controller that
contains a fixed number of axes, controllers, and rumblers.</div>
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<th class="colFirst" scope="row"><a href="class-use/Component.html#net.java.games.input">Component</a></th>
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<div class="block">An axis is a single button, slider, or dial, which has a single range.</div>
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<th class="colFirst" scope="row"><a href="class-use/Component.Identifier.html#net.java.games.input">Component.Identifier</a></th>
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<div class="block">Identifiers for different Axes.</div>
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<th class="colFirst" scope="row"><a href="class-use/Component.Identifier.Axis.html#net.java.games.input">Component.Identifier.Axis</a></th>
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<th class="colFirst" scope="row"><a href="class-use/Component.Identifier.Key.html#net.java.games.input">Component.Identifier.Key</a></th>
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<div class="block">KeyIDs for standard PC (LATIN-1) keyboards</div>
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<th class="colFirst" scope="row"><a href="class-use/Controller.html#net.java.games.input">Controller</a></th>
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<div class="block">A Controller represents a physical device, such as a keyboard, mouse,
or joystick, or a logical grouping of related controls, such as a button
pad or mouse ball.</div>
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<th class="colFirst" scope="row"><a href="class-use/Controller.PortType.html#net.java.games.input">Controller.PortType</a></th>
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<div class="block">Common controller port types.</div>
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<th class="colFirst" scope="row"><a href="class-use/Controller.Type.html#net.java.games.input">Controller.Type</a></th>
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<div class="block">Types of controller objects.</div>
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<th class="colFirst" scope="row"><a href="class-use/ControllerEnvironment.html#net.java.games.input">ControllerEnvironment</a></th>
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<div class="block">A ControllerEnvironment represents a collection of controllers that are
physically or logically linked.</div>
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<th class="colFirst" scope="row"><a href="class-use/ControllerEvent.html#net.java.games.input">ControllerEvent</a></th>
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<div class="block">An event that is fired when the state of a controller changes</div>
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<th class="colFirst" scope="row"><a href="class-use/ControllerListener.html#net.java.games.input">ControllerListener</a></th>
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<div class="block">A listener for changes in the state of controllers</div>
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<th class="colFirst" scope="row"><a href="class-use/Event.html#net.java.games.input">Event</a></th>
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<th class="colFirst" scope="row"><a href="class-use/EventQueue.html#net.java.games.input">EventQueue</a></th>
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<div class="block">A FIFO queue for input events.</div>
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<th class="colFirst" scope="row"><a href="class-use/Rumbler.html#net.java.games.input">Rumbler</a></th>
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<div class="block">A Rumbler is a controller's mechanism for delivering feedback
to the user through the device.</div>
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<th class="colFirst" scope="row"><a href="class-use/WinTabButtonComponent.html#net.java.games.input">WinTabButtonComponent</a></th>
<td class="colLast">&nbsp;</td>
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<th class="colFirst" scope="row"><a href="class-use/WinTabComponent.html#net.java.games.input">WinTabComponent</a></th>
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<th class="colFirst" scope="row"><a href="class-use/WinTabContext.html#net.java.games.input">WinTabContext</a></th>
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<th class="colFirst" scope="row"><a href="class-use/WinTabCursorComponent.html#net.java.games.input">WinTabCursorComponent</a></th>
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<th class="colFirst" scope="row"><a href="class-use/WinTabDevice.html#net.java.games.input">WinTabDevice</a></th>
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<th class="colFirst" scope="row"><a href="class-use/WinTabPacket.html#net.java.games.input">WinTabPacket</a></th>
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