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< h1 title = "Uses of Package net.java.games.input" class = "title" > Uses of Package< br > net.java.games.input< / h1 >
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< caption > < span > Packages that use < a href = "package-summary.html" > net.java.games.input< / a > < / span > < span class = "tabEnd" > < / span > < / caption >
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< th class = "colFirst" scope = "col" > Package< / th >
< th class = "colLast" scope = "col" > Description< / th >
< / tr >
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< th class = "colFirst" scope = "row" > < a href = "#net.java.games.input" > net.java.games.input< / a > < / th >
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< caption > < span > Classes in < a href = "package-summary.html" > net.java.games.input< / a > used by < a href = "package-summary.html" > net.java.games.input< / a > < / span > < span class = "tabEnd" > < / span > < / caption >
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< th class = "colFirst" scope = "col" > Class< / th >
< th class = "colLast" scope = "col" > Description< / th >
< / tr >
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< th class = "colFirst" scope = "row" > < a href = "class-use/AbstractComponent.html#net.java.games.input" > AbstractComponent< / a > < / th >
< td class = "colLast" >
< div class = "block" > Skeleton implementation of a named axis.< / div >
< / td >
< / tr >
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< th class = "colFirst" scope = "row" > < a href = "class-use/AbstractController.html#net.java.games.input" > AbstractController< / a > < / th >
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< div class = "block" > An AbstractController is a skeleton implementation of a controller that
contains a fixed number of axes, controllers, and rumblers.< / div >
< / td >
< / tr >
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< th class = "colFirst" scope = "row" > < a href = "class-use/Component.html#net.java.games.input" > Component< / a > < / th >
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< div class = "block" > An axis is a single button, slider, or dial, which has a single range.< / div >
< / td >
< / tr >
< tr class = "rowColor" >
< th class = "colFirst" scope = "row" > < a href = "class-use/Component.Identifier.html#net.java.games.input" > Component.Identifier< / a > < / th >
< td class = "colLast" >
< div class = "block" > Identifiers for different Axes.< / div >
< / td >
< / tr >
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< th class = "colFirst" scope = "row" > < a href = "class-use/Component.Identifier.Axis.html#net.java.games.input" > Component.Identifier.Axis< / a > < / th >
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< th class = "colFirst" scope = "row" > < a href = "class-use/Component.Identifier.Button.html#net.java.games.input" > Component.Identifier.Button< / a > < / th >
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< th class = "colFirst" scope = "row" > < a href = "class-use/Component.Identifier.Key.html#net.java.games.input" > Component.Identifier.Key< / a > < / th >
< td class = "colLast" >
< div class = "block" > KeyIDs for standard PC (LATIN-1) keyboards< / div >
< / td >
< / tr >
< tr class = "rowColor" >
< th class = "colFirst" scope = "row" > < a href = "class-use/Controller.html#net.java.games.input" > Controller< / a > < / th >
< td class = "colLast" >
< div class = "block" > A Controller represents a physical device, such as a keyboard, mouse,
or joystick, or a logical grouping of related controls, such as a button
pad or mouse ball.< / div >
< / td >
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< th class = "colFirst" scope = "row" > < a href = "class-use/Controller.PortType.html#net.java.games.input" > Controller.PortType< / a > < / th >
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< div class = "block" > Common controller port types.< / div >
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< th class = "colFirst" scope = "row" > < a href = "class-use/Controller.Type.html#net.java.games.input" > Controller.Type< / a > < / th >
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< div class = "block" > Types of controller objects.< / div >
< / td >
< / tr >
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< th class = "colFirst" scope = "row" > < a href = "class-use/ControllerEnvironment.html#net.java.games.input" > ControllerEnvironment< / a > < / th >
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< div class = "block" > A ControllerEnvironment represents a collection of controllers that are
physically or logically linked.< / div >
< / td >
< / tr >
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< th class = "colFirst" scope = "row" > < a href = "class-use/ControllerEvent.html#net.java.games.input" > ControllerEvent< / a > < / th >
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< div class = "block" > An event that is fired when the state of a controller changes< / div >
< / td >
< / tr >
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< th class = "colFirst" scope = "row" > < a href = "class-use/ControllerListener.html#net.java.games.input" > ControllerListener< / a > < / th >
< td class = "colLast" >
< div class = "block" > A listener for changes in the state of controllers< / div >
< / td >
< / tr >
< tr class = "rowColor" >
< th class = "colFirst" scope = "row" > < a href = "class-use/Event.html#net.java.games.input" > Event< / a > < / th >
< td class = "colLast" > < / td >
< / tr >
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< th class = "colFirst" scope = "row" > < a href = "class-use/EventQueue.html#net.java.games.input" > EventQueue< / a > < / th >
< td class = "colLast" >
< div class = "block" > A FIFO queue for input events.< / div >
< / td >
< / tr >
< tr class = "rowColor" >
< th class = "colFirst" scope = "row" > < a href = "class-use/Rumbler.html#net.java.games.input" > Rumbler< / a > < / th >
< td class = "colLast" >
< div class = "block" > A Rumbler is a controller's mechanism for delivering feedback
to the user through the device.< / div >
< / td >
< / tr >
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< th class = "colFirst" scope = "row" > < a href = "class-use/WinTabButtonComponent.html#net.java.games.input" > WinTabButtonComponent< / a > < / th >
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< th class = "colFirst" scope = "row" > < a href = "class-use/WinTabCursorComponent.html#net.java.games.input" > WinTabCursorComponent< / a > < / th >
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< th class = "colFirst" scope = "row" > < a href = "class-use/WinTabDevice.html#net.java.games.input" > WinTabDevice< / a > < / th >
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< th class = "colFirst" scope = "row" > < a href = "class-use/WinTabPacket.html#net.java.games.input" > WinTabPacket< / a > < / th >
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