AbstractComponent |
Skeleton implementation of a named axis.
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AbstractController |
An AbstractController is a skeleton implementation of a controller that
contains a fixed number of axes, controllers, and rumblers.
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Component |
An axis is a single button, slider, or dial, which has a single range.
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Component.Identifier |
Identifiers for different Axes.
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Component.Identifier.Axis |
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Component.Identifier.Button |
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Component.Identifier.Key |
KeyIDs for standard PC (LATIN-1) keyboards
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Controller |
A Controller represents a physical device, such as a keyboard, mouse,
or joystick, or a logical grouping of related controls, such as a button
pad or mouse ball.
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Controller.PortType |
Common controller port types.
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Controller.Type |
Types of controller objects.
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ControllerEnvironment |
A ControllerEnvironment represents a collection of controllers that are
physically or logically linked.
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ControllerEvent |
An event that is fired when the state of a controller changes
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ControllerListener |
A listener for changes in the state of controllers
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Event |
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EventQueue |
A FIFO queue for input events.
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Rumbler |
A Rumbler is a controller's mechanism for delivering feedback
to the user through the device.
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WinTabButtonComponent |
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WinTabComponent |
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WinTabContext |
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WinTabCursorComponent |
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WinTabDevice |
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WinTabPacket |
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