Uses of Package
net.java.games.input
Packages that use net.java.games.input
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Classes in net.java.games.input used by net.java.games.inputClassDescriptionSkeleton implementation of a named axis.An AbstractController is a skeleton implementation of a controller that contains a fixed number of axes, controllers, and rumblers.An axis is a single button, slider, or dial, which has a single range.Identifiers for different Axes.KeyIDs for standard PC (LATIN-1) keyboardsA Controller represents a physical device, such as a keyboard, mouse, or joystick, or a logical grouping of related controls, such as a button pad or mouse ball.Common controller port types.Types of controller objects.A ControllerEnvironment represents a collection of controllers that are physically or logically linked.An event that is fired when the state of a controller changesA listener for changes in the state of controllersA FIFO queue for input events.A Rumbler is a controller's mechanism for delivering feedback to the user through the device.