Human-readable representation of Lua tables
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README.md

inspect.lua

Build Status

This function transform any Lua table into a human-readable representation of that table.

The objective here is human understanding (i.e. for debugging), not serialization or compactness.

Examples of use

inspect has the following declaration: local str = inspect(value, <options>).

value can be any Lua value.

inspect transforms simple types (like strings or numbers) into strings.

assert(inspect(1) == "1")
assert(inspect("Hello") == '"Hello"')

Tables, on the other hand, are rendered in a way a human can read easily.

"Array-like" tables are rendered horizontally:

assert(inspect({1,2,3,4}) == "{ 1, 2, 3, 4 }")

"Dictionary-like" tables are rendered with one element per line:

assert(inspect({a=1,b=2}) == [[{
  a = 1,
  b = 2
}]])

The keys will be sorted alphanumerically when possible.

"Hybrid" tables will have the array part on the first line, and the dictionary part just below them:

assert(inspect({1,2,3,b=2,a=1}) == [[{ 1, 2, 3,
  a = 1,
  b = 2
}]])

Subtables are indented with two spaces per level.

assert(inspect({a={b=2}}) == [[{
  a = {
    b = 2
  }
}]])

Functions, userdata and any other custom types from Luajit are simply as <function x>, <userdata x>, etc.:

assert(inspect({ f = print, ud = some_user_data, thread = a_thread} ) == [[{
  f = <function 1>,
  u = <userdata 1>,
  thread = <thread 1>
}]])

If the table has a metatable, inspect will include it at the end, in a special field called <metatable>:

assert(inspect(setmetatable({a=1}, {b=2}) == [[{
  a = 1
  <metatable> = {
    b = 2
  }
}]]))

inspect can handle tables with loops inside them. It will print <id> right before the table is printed out the first time, and replace the whole table with <table id> from then on, preventing infinite loops.

local a = {1, 2}
local b = {3, 4, a}
a[3] = b -- a references b, and b references a
assert(inspect(a) == "<1>{ 1, 2, { 3, 4, <table 1> } }")

Notice that since both a appears more than once in the expression, it is prefixed by <1> and replaced by <table 1> every time it appears later on.

options

inspect has a second parameter, called options. It is not mandatory, but when it is provided, it must be a table.

options.depth

options.depth sets the maximum depth that will be printed out. When the max depth is reached, inspect will stop parsing tables and just return {...}:


local t5 = {a = {b = {c = {d = {e = 5}}}}}

assert(inspect(t5, {depth = 4}) == [[{
  a = {
    b = {
      c = {
        d = {...}
      }
    }
  }
}]])

assert(inspect(t5, {depth = 2}) == [[{
  a = {
    b = {...}
  }
}]])

options.depth defaults to infinite (math.huge).

options.process

options.process is a function which allow altering the passed object before transforming it into a string. A typical way to use it would be to remove certain values so that they don't appear at all.

options.process has the following signature:

local processed_item = function(item, path)
  • item is either a key or a value on the table, or any of its subtables
  • path is an array-like table built with all the keys that have been used to reach item, from the root.
    • For values, it is just a regular list of keys. For example, to reach the 1 in {a = {b = 1}}, the path will be {'a', 'b'}
    • For keys, a special value called <key> is inserted. For example, to reach the c in {a = {b = {c = 1}}}, the path will be {'a', 'b', 'c', '<key>' }
    • For metatables, a special value called <metatable> is inserted. For {a = {b = 1}}}, the path {'a', 'b', '<metatable>'} means "the metatable of the table {b = 1}".
  • processed_item is the value returned by options.process. If it is equal to item, then the inspected table will look unchanged. If it is different, then the table will look different; most notably, if it's nil, the item will dissapear on the inspected table.

Examples

Remove a particular metatable from the result:

local t = {1,2,3}
local mt = {b = 2}
setmetatable(t, mt)

local remove_mt = function(item)
  if item ~= mt then return item end
end

-- mt does not appear
assert(inspect(t, {process = remove_mt}) == "{ 1, 2, 3 }")

The previous exaple only works for a particular metatable. If you want to make all metatables, you can use path:

local t, mt = ... -- (defined as before)

local remove_all_metatables = function(item, path)
  if path[#path] ~= '<metatable>' then return item end
end

-- Removes all metatables
assert(inspect(t, {process = remove_mt}) == "{ 1, 2, 3 }")

Filter a value:

local anonymize_password = function(item, path)
  if path[#path] == 'password' then return "XXXX" end
  return item
end

local info = {user = 'peter', password = 'secret'}

assert(inspect(info, {process = anonymize_password}) == [[{
  password = "XXXX",
  user     = "peter"
}]])

Sometimes it might be convenient to "filter out" some parts of the output. The options.filter option can do that.

options.filter accepts a table of values. Any value on that table will be rendered as <filtered>. This is useful for hiding things like long complex tables that are not interesting for the task at hand, for example an unuseful complex metatable.

local person = {name = 'peter'}
setmetatable(person, complex_mt)
inspect(x, {filter = {complex_mt}}) == [[{
  name = "peter",
  <metatable> = <filtered>
}]]

options.filter can also be a function. The function must return true for the values that must be filtered out.

local isEvenNumber = function(x) return type(x) == 'number' and x % 2 == 0 end

inspect({1,2,3,4,5}, {filter = isEvenNumber}) == "{ 1, <filtered>, 3, <filtered>, 5 }"

Gotchas / Warnings

This method is not appropriate for saving/restoring tables. It is meant to be used by the programmer mainly while debugging a program.

Installation

Just copy the inspect.lua file somewhere in your projects (maybe inside a /lib/ folder) and require it accordingly.

Remember to store the value returned by require somewhere! (I suggest a local variable named inspect, although others might like table.inspect)

local inspect = require 'inspect'
      -- or --
table.inspect = require 'inspect'

Also, make sure to read the license file; the text of that license file must appear somewhere in your projects' files.

Specs

This project uses busted for its specs. If you want to run the specs, you will have to install busted first. Then just execute the following from the root inspect folder:

busted