@ -10,90 +10,204 @@ The objective here is human understanding (i.e. for debugging), not serializatio
Examples of use
===============
`inspect` has the following declaration: `str = inspect(value, <options>)`.
`inspect` has the following declaration: `local str = inspect(value, <options>)`.
`value` can be any Lua value. `inspect` transforms simple types (like strings or numbers) into strings. Tables, on the other
hand, are rendered in a way a human can understand.
`value` can be any Lua value.
`inspect` transforms simple types (like strings or numbers) into strings.
```lua
assert(inspect(1) == "1")
assert(inspect("Hello") == '"Hello"')
```
Tables, on the other hand, are rendered in a way a human can read easily.
"Array-like" tables are rendered horizontally:
inspect({1,2,3,4}) == "{ 1, 2, 3, 4 }"
```lua
assert(inspect({1,2,3,4}) == "{ 1, 2, 3, 4 }")
```
"dictionary-like" tables are rendered with one element per line:
"Dictionary-like" tables are rendered with one element per line:
inspect({a=1,b=2}) == [[{
a = 1,
b = 2
}]]
```lua
assert(inspect({a=1,b=2}) == [[{
a = 1,
b = 2
}]])
```
The keys will be sorted alphanumerically when possible.
"Hybrid" tables will have the array part on the first line, and the dictionary part just below them:
inspect({1,2,3,b=2,a=1}) == [[{ 1, 2, 3,
a = 1,
b = 2
}]]
```lua
assert(inspect({1,2,3,b=2,a=1}) == [[{ 1, 2, 3,
a = 1,
b = 2
}]])
```
Tables can be nested, and will be indented with two spaces per level.
Subtables are indented with two spaces per level.
inspect({a={b=2}}) == [[{
a = {
b = 2
}
}]]
```lua
assert(inspect({a={b=2}}) == [[{
a = {
b = 2
}
}]])
```
Functions, userdata and any other custom types from Luajit are simply as `<function x>`, `<userdata x>`, etc.:
inspect({ f = print, ud = some_user_data, thread = a_thread} ) == [[{
f = <function1>,
u = <userdata1>,
thread = <thread1>
}]])
```lua
assert(inspect({ f = print, ud = some_user_data, thread = a_thread} ) == [[{
f = <function1>,
u = <userdata1>,
thread = <thread1>
}]])
```
If the table has a metatable, inspect will include it at the end, in a special field called `<metatable>`:
inspect(setmetatable({a=1}, {b=2}) == [[{
a = 1
<metatable> = {
b = 2
}
}]])
```lua
assert(inspect(setmetatable({a=1}, {b=2}) == [[{
a = 1
<metatable> = {
b = 2
}
}]]))
```
`inspect` can handle tables with loops inside them. It will print `<id>` right before the table is printed out the first time, and replace the whole table with `<table id>` from then on, preventing infinite loops.
Notice that since both `a` appears more than once in the expression, it is prefixed by `<1>` and replaced by `<table 1>` every time it appears later on.
### options.depth
### options
`inspect`'s second parameter allows controlling the maximum depth that will be printed out. When the max depth is reached, it'll just return `{...}`:
`inspect` has a second parameter, called `options`. It is not mandatory, but when it is provided, it must be a table.
local t5 = {a = {b = {c = {d = {e = 5}}}}}
#### options.depth
inspect(t5, {depth = 4}) == [[{
a = {
b = {
c = {
d = {...}
}
}
}
}]]
`options.depth` sets the maximum depth that will be printed out.
When the max depth is reached, `inspect` will stop parsing tables and just return `{...}`:
```lua
local t5 = {a = {b = {c = {d = {e = 5}}}}}
inspect(t5, {depth = 2}) == [[{
a = {
b = {...}
assert(inspect(t5, {depth = 4}) == [[{
a = {
b = {
c = {
d = {...}
}
}]])
}
}
}]])
assert(inspect(t5, {depth = 2}) == [[{
a = {
b = {...}
}
}]])
```
`options.depth` defaults to infinite (`math.huge`).
### options.filter
### options.process
`options.process` is a function which allow altering the passed object before transforming it into a string.
A typical way to use it would be to remove certain values so that they don't appear at all.
`options.process` has the following signature:
``` lua
local processed_item = function(item, path)
```
* `item` is either a key or a value on the table, or any of its subtables
* `path` is an array-like table built with all the keys that have been used to reach `item`, from the root.
* For values, it is just a regular list of keys. For example, to reach the 1 in `{a = {b = 1}}`, the `path`
will be `{'a', 'b'}`
* For keys, a special value called `<key>` is inserted. For example, to reach the `c` in `{a = {b = {c = 1}}}`,
the path will be `{'a', 'b', 'c', '<key>' }`
* For metatables, a special value called `<metatable>` is inserted. For `{a = {b = 1}}}`, the path
`{'a', 'b', '<metatable>'}` means "the metatable of the table `{b = 1}`".
* `processed_item` is the value returned by `options.process`. If it is equal to `item`, then the inspected
table will look unchanged. If it is different, then the table will look different; most notably, if it's `nil`,