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87 lines
3.5 KiB
87 lines
3.5 KiB
#pragma region License
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/*
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License (OLC-3)
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~~~~~~~~~~~~~~~
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Copyright 2024 Joshua Sigona <sigonasr2@gmail.com>
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Redistribution and use in source and binary forms, with or without modification,
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are permitted provided that the following conditions are met:
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1. Redistributions or derivations of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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2. Redistributions or derivative works in binary form must reproduce the above
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copyright notice. This list of conditions and the following disclaimer must be
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reproduced in the documentation and/or other materials provided with the distribution.
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3. Neither the name of the copyright holder nor the names of its contributors may
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be used to endorse or promote products derived from this software without specific
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prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
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EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
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SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
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TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
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BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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SUCH DAMAGE.
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Portions of this software are copyright © 2024 The FreeType
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Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
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All rights reserved.
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*/
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#pragma endregion
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#include "FloatingText.h"
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#include "HamsterGame.h"
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#include "util.h"
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#include <ranges>
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std::vector<FloatingText>FloatingText::floatingText;
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FloatingText::FloatingText(const vf2d&pos,const std::string&text,const std::vector<Pixel>&colorCycle,const vf2d&scale)
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:pos(pos),text(text),colorCycle(colorCycle),lifetime(4.f),scale(scale){}
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void FloatingText::UpdateFloatingText(const float fElapsedTime){
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for(FloatingText&floatingText:FloatingText::floatingText){
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floatingText.Update(fElapsedTime);
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}
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}
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void FloatingText::Update(const float fElapsedTime){
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lifetime-=fElapsedTime;
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lastColorChange-=fElapsedTime;
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if(lastColorChange<=0.f){
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lastColorChange=0.5f;
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colorCycleInd++;
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}
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if(lifetime>1.f){
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pos.y-=16.f*fElapsedTime;
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}
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}
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void FloatingText::DrawFloatingText(TransformedView&tv){
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for(FloatingText&floatingText:FloatingText::floatingText){
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floatingText.Draw(tv);
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}
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std::erase_if(floatingText,[](const FloatingText&floatingText){return floatingText.lifetime<=0.f;});
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}
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void FloatingText::Draw(TransformedView&tv){
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const Pixel¤tCol{colorCycle[colorCycleInd%colorCycle.size()]};
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const vf2d strSize{HamsterGame::Game().GetTextSize(text)};
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uint8_t alpha{uint8_t(util::lerp(0U,255U,lifetime/4.f))};
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for(int y:std::ranges::iota_view(-1,2)){
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for(int x:std::ranges::iota_view(-1,2)){
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tv.DrawRotatedStringDecal(pos+vi2d{x,y},text,0.f,strSize/2,{0,0,0,alpha},scale);
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}
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}
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HamsterGame::Game().SetZ(0.01f);
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tv.DrawRotatedStringDecal(pos,text,0.f,strSize/2,{currentCol.r,currentCol.g,currentCol.b,uint8_t(currentCol.a*(alpha/255.f))},scale);
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HamsterGame::Game().SetZ(0.f);
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}
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void FloatingText::CreateFloatingText(const vf2d&pos,const std::string&text,const std::vector<Pixel>&colorCycle,const vf2d&scale){
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floatingText.emplace_back(pos,text,colorCycle,scale);
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} |