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90 lines
2.7 KiB
90 lines
2.7 KiB
#pragma region License
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/*
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License (OLC-3)
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~~~~~~~~~~~~~~~
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Copyright 2024 Joshua Sigona <sigonasr2@gmail.com>
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Redistribution and use in source and binary forms, with or without modification,
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are permitted provided that the following conditions are met:
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1. Redistributions or derivations of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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2. Redistributions or derivative works in binary form must reproduce the above
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copyright notice. This list of conditions and the following disclaimer must be
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reproduced in the documentation and/or other materials provided with the distribution.
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3. Neither the name of the copyright holder nor the names of its contributors may
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be used to endorse or promote products derived from this software without specific
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prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
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EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
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SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
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TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
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BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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SUCH DAMAGE.
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Portions of this software are copyright © 2024 The FreeType
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Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
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All rights reserved.
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*/
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#pragma endregion
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#pragma once
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#include "olcPixelGameEngine.h"
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#include "Terrain.h"
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class Hamster;
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class HamsterJet{
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public:
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enum State{
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SWOOP_DOWN,
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RISE_UP,
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HAMSTER_CONTROL,
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LANDING,
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COMPLETE_LANDING,
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};
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private:
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enum JetDirection{
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TOP_LEFT,
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BOTTOM_LEFT,
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BOTTOM_RIGHT,
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TOP_RIGHT,
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};
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enum JetState{
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ON=true,
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OFF=false,
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};
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Hamster&hamster;
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vf2d pos;
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vf2d hamsterOriginalPos;
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vf2d originalPos;
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vf2d targetPos;
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float fallSpd{1.f};
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float easeInTimer{};
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float z;
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float targetZ{};
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State state;
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float timer{};
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std::array<JetState,4>jetState{};
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float lastTappedSpace{};
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bool setHamsterOriginalPos{false};
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public:
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HamsterJet(Hamster&hamster);
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void Update(const float fElapsedTime);
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void Draw(const Pixel blendCol);
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void DrawOverlay()const;
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void HandlePlayerControls();
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void HandleAIControls();
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const State GetState()const;
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void SetPos(const vf2d pos);
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Terrain::CrashSpeed GetLandingSpeed()const;
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const float GetZ()const;
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}; |