Commit Graph

14 Commits (d92e0b86ae4648e7c511a9fb7018cab3eea07fe7)

Author SHA1 Message Date
sigonasr2 d92e0b86ae Add simulated npc hamster finish times. Fix some sound effects, remove double drawing. Fix BGM setting not working right. 7 months ago
sigonasr2 8a7ae48031 Add Player Options Menu 7 months ago
sigonasr2 6c0490596a Redo shadow text to use a shadow decal. 7 months ago
sigonasr2 e4af1b9e43 Fix requirement to sort and re-copy all foreground decals back into a decal rendering list unnecessarily. 7 months ago
sigonasr2 599114ca02 Lots of micro-optimizations and depth fixes for emscripten. 7 months ago
sigonasr2 051d2f32b0 Add Floating Text and DrawRotatedString functions in TransformedView. 7 months ago
sigonasr2 086e244866 Implemented new 3D rendering integration with GFX3D engine. GFX3D PGEX now uses decals for drawing. Camera follows the player into the sky. 7 months ago
sigonasr2 ff8f513807 Prepare 3D PGEX and PGE for camera shenanigans. 7 months ago
sigonasr2 4fd6f22344 Make preparations for 3D flying effect integration. 7 months ago
Moros Smith 3d95c8b00f comment out emscripten SetWindowTitle implementation 7 months ago
sigonasr2 4be0ebc161 Added animated water and lava tiles. 8 months ago
sigonasr2 3f9a30c16a Added a Border class and cycle timers for some cool color cycling. 8 months ago
sigonasr2 cf7121701a Force 30 FPS minimum elapsed time on game engine. Added directional turn controls for the player. 8 months ago
sigonasr2 e6ba1e88c7 Setup main game frame, initial assets and files. 8 months ago
sigonasr2, Sig, Sigo 278edfcb2b
Initial commit 8 months ago