32 Commits

Author SHA1 Message Date
766eba4444 Added a radar. 2024-08-21 03:10:41 -05:00
7eda510317 Add checkpoint arrow indicators for offscreen checkpoints. 2024-08-21 01:39:21 -05:00
051d2f32b0 Add Floating Text and DrawRotatedString functions in TransformedView. 2024-08-20 23:42:55 -05:00
fefbbceef4 Fix acceleration / movement code issues, added race finished state, added checkpoints, added victory animation. 2024-08-20 20:56:28 -05:00
76bc1ce3ae Fix player state getting modified to bump while preparing for flying state. Transition smoothly from hamster control to landing state for hamster jet. 2024-08-20 17:50:47 -05:00
220beffeae Hamster Jet platform was lagging behind. Moved platform following to after hamster movement code. Remove all string_view conversions being converted into strings. VERY EXPENSIVE OPERATIONS apparently. 2024-08-20 05:42:01 -05:00
0df1760f15 Added speedometer visual and text display. 2024-08-20 04:45:50 -05:00
002b00f018 Added Fall-o-meter HUD elements, added crash landing mechanics, and fuel. 2024-08-20 03:52:29 -05:00
5b188afc85 Fix respawn location bug. Prepare fuel meters 2024-08-19 20:22:03 -05:00
a16dc51d23 Hamster landing speed controls. 2024-08-19 17:37:02 -05:00
fa25cfa54c Added landing mechanic and landing animations. Add safe spot find algorithm. Prepare Fallometer graphics. 2024-08-19 17:15:27 -05:00
8720d20b82 Moved Hamster Jet camera down, added targeting indicator, fix ground detection issues while in the air. 2024-08-19 14:57:12 -05:00
121061f3b8 Clean up Hamster Jet animations. Add hamster jet flame animations and rockets activate during movement. Refined Hamster Jet controls. 2024-08-19 14:13:50 -05:00
2a821cb70a Fix collision bugs, added sky covers. Implemented basic hamster jet animations. 2024-08-19 01:56:12 -05:00
086e244866 Implemented new 3D rendering integration with GFX3D engine. GFX3D PGEX now uses decals for drawing. Camera follows the player into the sky. 2024-08-18 23:13:44 -05:00
132710d800 Fix bug with terrain collisions not being read properly. Added movement resolution and collisions. Made boundary solid. Make blank tiles be solid. Add water void. 2024-08-18 15:38:38 -05:00
5e66fd009e Convert entire loaded map into a giant decal for performance reasons. 2024-08-18 05:00:23 -05:00
530fdc7494 Scale and camera correction almost fixed. Still need to solidify zoom factors somehow. 2024-08-17 22:13:03 -05:00
66622c84f7 Scale correction on right edge of camera. 2024-08-17 21:17:36 -05:00
f47d49417b Add in burning and drowning states and all terrain effects. 2024-08-17 19:46:36 -05:00
9673cadd7c Add in basic terrain powerup effect modifiers. 2024-08-17 18:56:29 -05:00
b1e418bbc7 Add powerup collection and powerup collection effect. 2024-08-17 18:46:03 -05:00
7cf2bb7c3a Add in wheel and extra Animate2D helper functions. 2024-08-17 13:34:32 -05:00
13908da158 Adjust all physics values to be modified by terrain types. 2024-08-17 12:36:56 -05:00
32f6165f7d Detection of terrain types. 2024-08-17 12:05:24 -05:00
506b5f99ae Add basic collision resolution between Hamsters. 2024-08-17 00:12:06 -05:00
3f9a30c16a Added a Border class and cycle timers for some cool color cycling. 2024-08-16 22:26:14 -05:00
7df7b5cbec Add missing camera update call. Fix player flag being set on NPCs instead of the player. Add friction and movement. 2024-08-16 21:17:39 -05:00
cf7121701a Force 30 FPS minimum elapsed time on game engine. Added directional turn controls for the player. 2024-08-16 20:59:09 -05:00
36eb4ce61e Setup game camera and player transformed view following/offset. 2024-08-16 20:25:54 -05:00
2b20570eb3 Remove dependency on olcPGEX_ViewPort. Add olcPGEX_TransformedView. Update border to be in front of the rest of the game drawing. 2024-08-16 20:02:33 -05:00
1a6980b3d4 Add in Hamsters and player flags. Fix up animation loading systems. Setup main game loop and load level function. 2024-08-16 19:30:34 -05:00