Commit Graph

65 Commits (3758227a15924e65afdf2b059e565975305d6d10)

Author SHA1 Message Date
sigonasr2 b1e418bbc7 Add powerup collection and powerup collection effect. 4 months ago
sigonasr2 cb16ce831a Update graphics to match new palette. Powerup reading and parsing/spawning completed. 4 months ago
sigonasr2 7cf2bb7c3a Add in wheel and extra Animate2D helper functions. 4 months ago
sigonasr2 13908da158 Adjust all physics values to be modified by terrain types. 4 months ago
sigonasr2 32f6165f7d Detection of terrain types. 4 months ago
sigonasr2 6822a4916c Implement multi-layer map rendering. Fix bug with GetLayers() returning a reference to a temporary copy of MapData. For whatever reason...oops. 4 months ago
sigonasr2 4be0ebc161 Added animated water and lava tiles. 4 months ago
sigonasr2 f234f1a4fe Added TMX Map Parsing. Added more color cycling to default border template. 4 months ago
sigonasr2 cf7121701a Force 30 FPS minimum elapsed time on game engine. Added directional turn controls for the player. 4 months ago
sigonasr2 2b20570eb3 Remove dependency on olcPGEX_ViewPort. Add olcPGEX_TransformedView. Update border to be in front of the rest of the game drawing. 4 months ago
sigonasr2 1a6980b3d4 Add in Hamsters and player flags. Fix up animation loading systems. Setup main game loop and load level function. 4 months ago
sigonasr2 bc05757b84 Wrote Animation loading functions. 4 months ago
sigonasr2 593841971d Add border image + setup asset loading and animation loading for images. 4 months ago
sigonasr2 e6ba1e88c7 Setup main game frame, initial assets and files. 4 months ago
sigonasr2, Sig, Sigo 278edfcb2b
Initial commit 4 months ago