Fix acceleration / movement code issues, added race finished state, added checkpoints, added victory animation.

sigonasr2 3 months ago
parent 76bc1ce3ae
commit fefbbceef4
  1. 42
      assets/TestLevel.tmx
  2. BIN
      assets/checkpoint.png
  3. BIN
      assets/gametiles.png
  4. BIN
      assets/gametiles.xcf
  5. 51
      src/AnimationState.h
  6. 85
      src/Checkpoint.cpp
  7. 69
      src/Checkpoint.h
  8. 53
      src/Hamster.cpp
  9. 8
      src/Hamster.h
  10. 56
      src/HamsterGame.cpp
  11. 23
      src/HamsterGame.h
  12. 6
      src/HamsterJet.cpp
  13. 2
      src/olcUTIL_Geometry2D.h

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@ -0,0 +1,51 @@
#pragma region License
/*
License (OLC-3)
~~~~~~~~~~~~~~~
Copyright 2024 Joshua Sigona <sigonasr2@gmail.com>
Redistribution and use in source and binary forms, with or without modification,
are permitted provided that the following conditions are met:
1. Redistributions or derivations of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
2. Redistributions or derivative works in binary form must reproduce the above
copyright notice. This list of conditions and the following disclaimer must be
reproduced in the documentation and/or other materials provided with the distribution.
3. Neither the name of the copyright holder nor the names of its contributors may
be used to endorse or promote products derived from this software without specific
prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
SUCH DAMAGE.
Portions of this software are copyright © 2024 The FreeType
Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
All rights reserved.
*/
#pragma endregion
#pragma once
namespace AnimationState{
enum AnimationState{
DEFAULT,
WHEEL_TOP,
WHEEL_BOTTOM,
JET_LIGHTS,
JET_FLAMES,
KNOCKOUT,
CHECKPOINT_CYCLING,
CHECKPOINT_COLLECTED,
SIDE_VIEW,
};
}

@ -0,0 +1,85 @@
#pragma region License
/*
License (OLC-3)
~~~~~~~~~~~~~~~
Copyright 2024 Joshua Sigona <sigonasr2@gmail.com>
Redistribution and use in source and binary forms, with or without modification,
are permitted provided that the following conditions are met:
1. Redistributions or derivations of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
2. Redistributions or derivative works in binary form must reproduce the above
copyright notice. This list of conditions and the following disclaimer must be
reproduced in the documentation and/or other materials provided with the distribution.
3. Neither the name of the copyright holder nor the names of its contributors may
be used to endorse or promote products derived from this software without specific
prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
SUCH DAMAGE.
Portions of this software are copyright © 2024 The FreeType
Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
All rights reserved.
*/
#pragma endregion
#include "Checkpoint.h"
#include "HamsterGame.h"
std::vector<Checkpoint>Checkpoint::checkpoints;
Checkpoint::Checkpoint(const vf2d pos)
:pos(pos){
animation.AddState(AnimationState::DEFAULT,HamsterGame::GetAnimation("checkpoint.png",AnimationState::DEFAULT));
animation.AddState(AnimationState::CHECKPOINT_COLLECTED,HamsterGame::GetAnimation("checkpoint.png",AnimationState::CHECKPOINT_COLLECTED));
animation.AddState(AnimationState::CHECKPOINT_CYCLING,HamsterGame::GetAnimation("checkpoint.png",AnimationState::CHECKPOINT_CYCLING));
}
void Checkpoint::Initialize(const std::vector<vf2d>&checkpointPositions){
checkpoints.clear();
for(const vf2d&checkpointPos:checkpointPositions){
checkpoints.emplace_back(checkpointPos);
}
}
void Checkpoint::UpdateCheckpoints(const float fElapsedTime){
for(Checkpoint&checkpoint:checkpoints){
checkpoint.animation.UpdateState(checkpoint.internal_animState,fElapsedTime);
if(checkpoint.collectedByPlayerTimer>0.f){
checkpoint.collectedByPlayerTimer-=fElapsedTime;
if(checkpoint.collectedByPlayerTimer<=0.f){
checkpoint.animation.ChangeState(checkpoint.internal_animState,AnimationState::CHECKPOINT_COLLECTED);
}
}
}
}
void Checkpoint::DrawCheckpoints(TransformedView&tv){
for(Checkpoint&checkpoint:checkpoints){
const Animate2D::Frame&frame{checkpoint.animation.GetFrame(checkpoint.internal_animState)};
if(checkpoint.animation.GetState(checkpoint.internal_animState)!=AnimationState::DEFAULT){
HamsterGame::Game().SetDecalMode(DecalMode::ADDITIVE);
tv.DrawPartialRotatedDecal(checkpoint.pos,frame.GetSourceImage()->Decal(),0.f,frame.GetSourceRect().size/2,frame.GetSourceRect().pos,frame.GetSourceRect().size,{1.1f,1.1f});
HamsterGame::Game().SetDecalMode(DecalMode::NORMAL);
}
tv.DrawPartialRotatedDecal(checkpoint.pos,frame.GetSourceImage()->Decal(),0.f,frame.GetSourceRect().size/2,frame.GetSourceRect().pos,frame.GetSourceRect().size);
}
}
std::vector<Checkpoint>&Checkpoint::GetCheckpoints(){
return checkpoints;
}
const vf2d&Checkpoint::GetPos()const{
return pos;
}
void Checkpoint::OnCheckpointCollect(){
collectedByPlayerTimer=2.f;
animation.ChangeState(internal_animState,AnimationState::CHECKPOINT_CYCLING);
}

@ -0,0 +1,69 @@
#pragma region License
/*
License (OLC-3)
~~~~~~~~~~~~~~~
Copyright 2024 Joshua Sigona <sigonasr2@gmail.com>
Redistribution and use in source and binary forms, with or without modification,
are permitted provided that the following conditions are met:
1. Redistributions or derivations of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
2. Redistributions or derivative works in binary form must reproduce the above
copyright notice. This list of conditions and the following disclaimer must be
reproduced in the documentation and/or other materials provided with the distribution.
3. Neither the name of the copyright holder nor the names of its contributors may
be used to endorse or promote products derived from this software without specific
prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
SUCH DAMAGE.
Portions of this software are copyright © 2024 The FreeType
Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
All rights reserved.
*/
#pragma endregion
#pragma once
#include "olcUTIL_Geometry2D.h"
#include "olcPGEX_TransformedView.h"
#include "olcUTIL_Animate2D.h"
#include "AnimationState.h"
class Checkpoint{
friend struct std::hash<Checkpoint>;
vf2d pos{};
float collectedByPlayerTimer{};
Animate2D::Animation<AnimationState::AnimationState>animation;
Animate2D::AnimationState internal_animState;
static std::vector<Checkpoint>checkpoints;
public:
Checkpoint(const vf2d pos);
static void Initialize(const std::vector<vf2d>&checkpointPositions);
static void UpdateCheckpoints(const float fElapsedTime);
static void DrawCheckpoints(TransformedView&tv);
static std::vector<Checkpoint>&GetCheckpoints();
const vf2d&GetPos()const;
void OnCheckpointCollect();
friend const bool operator==(const Checkpoint&cp1,const Checkpoint&cp2){return cp1.pos==cp2.pos;}
};
template <>
struct std::hash<Checkpoint>
{
std::size_t operator()(const Checkpoint&checkpoint)const
{
return std::hash<int_fast64_t>()((((int_fast64_t)(*(int_fast32_t*)(&checkpoint.pos.x))<<32)|*(int_fast32_t*)(&checkpoint.pos.y)));
}
};

@ -40,6 +40,7 @@ All rights reserved.
#include "Hamster.h"
#include "util.h"
#include <ranges>
#include "AnimationState.h"
std::vector<Hamster>Hamster::HAMSTER_LIST;
const uint8_t Hamster::MAX_HAMSTER_COUNT{100U};
@ -53,7 +54,7 @@ std::optional<Hamster*>Hamster::playerHamster;
Hamster::Hamster(const vf2d spawnPos,const std::string&img,const PlayerControlled IsPlayerControlled)
:pos(spawnPos),IsPlayerControlled(IsPlayerControlled){
animations=HamsterGame::GetAnimations(img);
animations.ChangeState(internalAnimState,HamsterGame::DEFAULT);
animations.ChangeState(internalAnimState,AnimationState::DEFAULT);
}
void Hamster::UpdateHamsters(const float fElapsedTime){
@ -65,7 +66,7 @@ void Hamster::UpdateHamsters(const float fElapsedTime){
h.HandleCollision();
switch(h.state){
case NORMAL:{
if(h.bumpTimer<=0.f){
if(h.bumpTimer<=0.f&&!h.CollectedAllCheckpoints()){
if(h.IsPlayerControlled){
h.HandlePlayerControls();
}else{
@ -114,7 +115,7 @@ void Hamster::UpdateHamsters(const float fElapsedTime){
h.knockoutTimer-=fElapsedTime;
if(h.knockoutTimer<=0.f){
h.SetState(NORMAL);
h.animations.ChangeState(h.internalAnimState,HamsterGame::DEFAULT);
h.animations.ChangeState(h.internalAnimState,AnimationState::DEFAULT);
}
}break;
}
@ -143,6 +144,10 @@ void Hamster::UpdateHamsters(const float fElapsedTime){
h.readyFlashTimer+=fElapsedTime;
h.jetFuelDisplayAmt+=(h.jetFuel-h.jetFuelDisplayAmt)*4.f*fElapsedTime;
}
if(h.CollectedAllCheckpoints()){
h.animations.ChangeState(h.internalAnimState,AnimationState::SIDE_VIEW);
h.raceFinishAnimTimer+=fElapsedTime;
}
}
}
@ -162,20 +167,34 @@ void Hamster::LoadHamsters(const vf2d startingLoc){
void Hamster::DrawHamsters(TransformedView&tv){
for(Hamster&h:HAMSTER_LIST){
const Animate2D::FrameSequence&anim{h.animations.GetFrames(h.internalAnimState)};
const Animate2D::FrameSequence&wheelTopAnim{h.animations.GetFrames(HamsterGame::WHEEL_TOP)};
const Animate2D::FrameSequence&wheelBottomAnim{h.animations.GetFrames(HamsterGame::WHEEL_BOTTOM)};
const Animate2D::Frame&img{h.animations.GetState(h.internalAnimState)==HamsterGame::DEFAULT?anim.GetFrame(h.distanceTravelled/100.f):h.GetCurrentAnimation()};
const Animate2D::FrameSequence&wheelTopAnim{h.animations.GetFrames(AnimationState::WHEEL_TOP)};
const Animate2D::FrameSequence&wheelBottomAnim{h.animations.GetFrames(AnimationState::WHEEL_BOTTOM)};
const Animate2D::Frame&img{h.animations.GetState(h.internalAnimState)==AnimationState::DEFAULT?anim.GetFrame(h.distanceTravelled/100.f):h.GetCurrentAnimation()};
const Animate2D::Frame&wheelTopImg{wheelTopAnim.GetFrame(h.distanceTravelled/80.f)};
const Animate2D::Frame&wheelBottomImg{wheelBottomAnim.GetFrame(h.distanceTravelled/80.f)};
if(h.CollectedAllCheckpoints()){
float animCycle{fmod(h.raceFinishAnimTimer,1.5f)};
float facingXScale{fmod(h.raceFinishAnimTimer,3.f)>=1.5f?-1.f:1.f};
float yHopAmt{0.f};
if(animCycle>=0.8f){
yHopAmt=-abs(sin(geom2d::pi*(animCycle/0.35f)))*12.f;
}
if(h.hamsterJet.has_value())h.hamsterJet.value().Draw();
HamsterGame::Game().SetZ(h.z);
if(h.HasPowerup(Powerup::WHEEL))tv.DrawPartialRotatedDecal(h.pos+vf2d{0.f,h.drawingOffsetY},wheelBottomImg.GetSourceImage()->Decal(),h.rot,wheelBottomImg.GetSourceRect().size/2,wheelBottomImg.GetSourceRect().pos,wheelBottomImg.GetSourceRect().size,vf2d{1.f,1.f}*h.imgScale,PixelLerp(h.shrinkEffectColor,WHITE,h.imgScale));
tv.DrawRotatedDecal(h.pos+vf2d{0.f,h.drawingOffsetY},HamsterGame::GetGFX("shadow.png").Decal(),0.f,HamsterGame::GetGFX("shadow.png").Sprite()->Size()/2);
HamsterGame::Game().SetZ(h.z+0.005f);
tv.DrawPartialRotatedDecal(h.pos+vf2d{0.f,h.drawingOffsetY+yHopAmt},img.GetSourceImage()->Decal(),0.f,img.GetSourceRect().size/2,img.GetSourceRect().pos,img.GetSourceRect().size,vf2d{1.f,1.f}*h.imgScale*vf2d{facingXScale,1.f},PixelLerp(h.shrinkEffectColor,WHITE,h.imgScale));
HamsterGame::Game().SetZ(h.z);
}else{
if(h.hamsterJet.has_value())h.hamsterJet.value().Draw();
HamsterGame::Game().SetZ(h.z);
if(h.HasPowerup(Powerup::WHEEL))tv.DrawPartialRotatedDecal(h.pos+vf2d{0.f,h.drawingOffsetY},wheelBottomImg.GetSourceImage()->Decal(),h.rot,wheelBottomImg.GetSourceRect().size/2,wheelBottomImg.GetSourceRect().pos,wheelBottomImg.GetSourceRect().size,vf2d{1.f,1.f}*h.imgScale,PixelLerp(h.shrinkEffectColor,WHITE,h.imgScale));
tv.DrawPartialRotatedDecal(h.pos+vf2d{0.f,h.drawingOffsetY},img.GetSourceImage()->Decal(),h.rot,img.GetSourceRect().size/2,img.GetSourceRect().pos,img.GetSourceRect().size,vf2d{1.f,1.f}*h.imgScale,PixelLerp(h.shrinkEffectColor,WHITE,h.imgScale));
HamsterGame::Game().SetZ(h.z+0.01f);
if(h.HasPowerup(Powerup::WHEEL))tv.DrawPartialRotatedDecal(h.pos+vf2d{0.f,h.drawingOffsetY},wheelTopImg.GetSourceImage()->Decal(),h.rot,wheelTopImg.GetSourceRect().size/2,wheelTopImg.GetSourceRect().pos,wheelTopImg.GetSourceRect().size,vf2d{1.f,1.f}*h.imgScale,PixelLerp(h.shrinkEffectColor,{255,255,255,192},h.imgScale));
HamsterGame::Game().SetZ(0.f);
}
}
}
void Hamster::DrawOverlay(){
@ -185,7 +204,7 @@ void Hamster::DrawOverlay(){
Pixel jetDisplayCol{VERY_DARK_GREY};
if(!GetPlayer().hamsterJet.has_value()){
if(GetPlayer().HasPowerup(Powerup::JET))jetDisplayCol=WHITE;
const Animate2D::FrameSequence&lightAnim{HamsterGame::Game().GetAnimation("hamster_jet.png",HamsterGame::AnimationState::JET_LIGHTS)};
const Animate2D::FrameSequence&lightAnim{HamsterGame::Game().GetAnimation("hamster_jet.png",AnimationState::JET_LIGHTS)};
const Animate2D::Frame&lightFrame{lightAnim.GetFrame(HamsterGame::Game().GetRuntime())};
HamsterGame::Game().DrawPartialRotatedDecal(jetDisplayOffset+vf2d{48.f,80.f},GetPlayer().hamsterJetDisplay.Decal(),0.f,{24.f,24.f},{0.f,0.f},{48.f,48.f},{2.f,2.f},jetDisplayCol);
HamsterGame::Game().DrawPartialRotatedDecal(jetDisplayOffset+vf2d{48.f,80.f},GetPlayer().hamsterJetLightsDisplay.Decal(),0.f,{24.f,24.f},lightFrame.GetSourceRect().pos,lightFrame.GetSourceRect().size,{2.f,2.f},jetDisplayCol);
@ -254,7 +273,7 @@ void Hamster::HandlePlayerControls(){
if(aimingDir!=vf2d{}){
targetRot=aimingDir.norm().polar().y;
const vf2d currentVel{vel};
vel+=vf2d{currentVel.polar().x+(GetMaxSpeed()*HamsterGame::Game().GetElapsedTime())/GetTimeToMaxSpeed(),rot}.cart();
vel=vf2d{currentVel.polar().x+((GetMaxSpeed()/GetTimeToMaxSpeed())*HamsterGame::Game().GetElapsedTime()),rot}.cart();
vel=vf2d{std::min(GetMaxSpeed(),vel.polar().x),vel.polar().y}.cart();
frictionEnabled=false;
}
@ -329,6 +348,12 @@ void Hamster::HandleCollision(){
powerup.OnPowerupObtain(*this);
}
}
for(Checkpoint&checkpoint:Checkpoint::GetCheckpoints()){
if(z<=0.1f&&geom2d::overlaps(geom2d::rect<float>(checkpoint.GetPos()-vf2d{62,60},{122.f,113.f}),geom2d::circle<float>(GetPos(),collisionRadius))&&!checkpointsCollected.count(checkpoint)){
checkpointsCollected.insert(checkpoint);
checkpoint.OnCheckpointCollect();
}
}
}
const float Hamster::GetRadius()const{
@ -353,8 +378,8 @@ const float Hamster::GetTimeToMaxSpeed()const{
if(!HasPowerup(Powerup::ICE)&&GetTerrainStandingOn()==Terrain::ICE)finalTimeToMaxSpd*=3;
else if(!HasPowerup(Powerup::SWAMP)&&GetTerrainStandingOn()==Terrain::SWAMP)finalTimeToMaxSpd*=1.25;
if(hamsterJet.has_value()){
if(hamsterJet.value().GetState()==HamsterJet::LANDING)finalTimeToMaxSpd*=5.f;
else if(state==FLYING)finalTimeToMaxSpd*=30.f;
if(hamsterJet.value().GetState()==HamsterJet::LANDING)finalTimeToMaxSpd*=2.f;
else if(state==FLYING)finalTimeToMaxSpd*=3.f;
}
return finalTimeToMaxSpd;
}
@ -534,7 +559,7 @@ void Hamster::SetJetFuel(const float amt){
void Hamster::Knockout(){
SetState(KNOCKOUT);
knockoutTimer=4.f;
animations.ChangeState(internalAnimState,HamsterGame::KNOCKOUT);
animations.ChangeState(internalAnimState,AnimationState::KNOCKOUT);
}
const float Hamster::GetSpeed()const{
@ -544,3 +569,7 @@ const float Hamster::GetSpeed()const{
void Hamster::SetState(const HamsterState state){
this->state=state;
}
const bool Hamster::CollectedAllCheckpoints()const{
return checkpointsCollected.size()==Checkpoint::GetCheckpoints().size();
}

@ -44,6 +44,7 @@ All rights reserved.
#include <unordered_set>
#include "HamsterJet.h"
#include "HamsterGame.h"
#include "Checkpoint.h"
class Hamster{
friend class HamsterJet;
@ -71,7 +72,7 @@ class Hamster{
static const std::string PLAYER_HAMSTER_IMAGE;
const float DEFAULT_MAX_SPD{128.f};
const float DEFAULT_TIME_TO_MAX_SPD{0.5f};
const float DEFAULT_TIME_TO_MAX_SPD{0.3f};
const float DEFAULT_FRICTION{400.f};
const float DEFAULT_TURN_SPD{2.f*geom2d::pi};
const float DEFAULT_BUMP_AMT{100.f};
@ -95,7 +96,7 @@ class Hamster{
float imgScale{1.f};
Pixel shrinkEffectColor{BLACK};
std::string img;
Animate2D::Animation<HamsterGame::AnimationState>animations;
Animate2D::Animation<AnimationState::AnimationState>animations;
Animate2D::AnimationState internalAnimState;
PlayerControlled IsPlayerControlled;
static std::optional<Hamster*>playerHamster;
@ -110,6 +111,8 @@ class Hamster{
float jetFuel{0.f};
float jetFuelDisplayAmt{0.f};
float knockoutTimer{0.f};
std::unordered_set<Checkpoint>checkpointsCollected;
float raceFinishAnimTimer{0.f};
public:
Hamster(const vf2d spawnPos,const std::string&img,const PlayerControlled IsPlayerControlled=NPC);
static const Hamster&GetPlayer();
@ -151,4 +154,5 @@ public:
const float GetSpeed()const;
const Terrain::TerrainType GetTerrainHoveringOver()const;
void SetState(const HamsterState state);
const bool CollectedAllCheckpoints()const;
};

@ -3,16 +3,17 @@
#include <stdexcept>
#include <ranges>
#include "util.h"
#include "Checkpoint.h"
geom2d::rect<float>HamsterGame::SCREEN_FRAME{{96,0},{320,288}};
std::unordered_map<std::string,Animate2D::Animation<HamsterGame::AnimationState>>HamsterGame::ANIMATIONS;
std::unordered_map<std::string,Animate2D::Animation<AnimationState::AnimationState>>HamsterGame::ANIMATIONS;
std::unordered_map<std::string,Renderable>HamsterGame::GFX;
const std::string HamsterGame::ASSETS_DIR{"assets/"};
HamsterGame*HamsterGame::self{nullptr};
std::unordered_map<uint32_t,Animate2D::FrameSequence>HamsterGame::ANIMATED_TILE_IDS;
HamsterGame::HamsterGame(){
sAppName = "Project Hamster";
HamsterGame::HamsterGame(const std::string&appName){
sAppName=appName;
HamsterGame::self=this;
}
@ -32,9 +33,9 @@ bool HamsterGame::OnUserCreate(){
return true;
}
void HamsterGame::_LoadImage(const std::string_view img){
GFX.insert({std::string(img),Renderable{}});
rcode result{GFX[std::string(img)].Load(ASSETS_DIR+std::string(img),nullptr,false,false)};
void HamsterGame::_LoadImage(const std::string&img){
GFX.insert({img,Renderable{}});
rcode result{GFX[img].Load(ASSETS_DIR+img,nullptr,false,false)};
if(result!=OK)throw std::runtime_error{std::format("Failed to Load Image {}. OLC Rcode: {}",img,int(result))};
}
@ -60,13 +61,13 @@ void HamsterGame::LoadGraphics(){
void HamsterGame::LoadAnimations(){
auto LoadImageIfRequired=[this](const std::string&img){if(!GFX.count(std::string(img)))_LoadImage(img);};
auto LoadStillAnimation=[this,&LoadImageIfRequired](const AnimationState state,const std::string&img){
auto LoadStillAnimation=[this,&LoadImageIfRequired](const AnimationState::AnimationState state,const std::string&img){
Animate2D::FrameSequence stillAnimation{0.f,Animate2D::Style::OneShot};
LoadImageIfRequired(img);
stillAnimation.AddFrame(Animate2D::Frame{&GetGFX(img),{{},GetGFX(img).Sprite()->Size()}});
ANIMATIONS[std::string(img)].AddState(state,stillAnimation);
};
auto LoadAnimation=[this,&LoadImageIfRequired](const AnimationState state,const std::string&img,const std::vector<vf2d>frames,const float frameDuration=0.1f,const Animate2D::Style style=Animate2D::Style::Repeat,vf2d frameSize={32,32}){
auto LoadAnimation=[this,&LoadImageIfRequired](const AnimationState::AnimationState state,const std::string&img,const std::vector<vf2d>frames,const float frameDuration=0.1f,const Animate2D::Style style=Animate2D::Style::Repeat,vf2d frameSize={32,32}){
Animate2D::FrameSequence newAnimation{frameDuration,style};
LoadImageIfRequired(img);
for(const vf2d&framePos:frames){
@ -75,10 +76,11 @@ void HamsterGame::LoadAnimations(){
ANIMATIONS[std::string(img)].AddState(state,newAnimation);
};
LoadAnimation(DEFAULT,"hamster.png",{{0,32},{32,32}},0.3f);
LoadAnimation(WHEEL_TOP,"hamster.png",{{0,96},{32,96}},0.1f);
LoadAnimation(WHEEL_BOTTOM,"hamster.png",{{64,96},{96,96}},0.1f);
LoadAnimation(KNOCKOUT,"hamster.png",{{64,32},{96,32}},0.2f);
LoadAnimation(AnimationState::DEFAULT,"hamster.png",{{0,32},{32,32}},0.3f);
LoadAnimation(AnimationState::WHEEL_TOP,"hamster.png",{{0,96},{32,96}},0.1f);
LoadAnimation(AnimationState::WHEEL_BOTTOM,"hamster.png",{{64,96},{96,96}},0.1f);
LoadAnimation(AnimationState::KNOCKOUT,"hamster.png",{{64,32},{96,32}},0.2f);
LoadAnimation(AnimationState::SIDE_VIEW,"hamster.png",{{0,0},{32,0}},0.3f);
Animate2D::FrameSequence&waterAnimFrames{(*ANIMATED_TILE_IDS.insert({1384,Animate2D::FrameSequence{0.2f}}).first).second};
for(vf2d&sourcePos:std::vector<vf2d>{{192+16*0,784},{192+16*1,784},{192+16*2,784},{192+16*3,784},{192+16*4,784},{192+16*5,784},{192+16*6,784},{192+16*7,784}}){
waterAnimFrames.AddFrame(Animate2D::Frame{&GetGFX("gametiles.png"),{sourcePos,{16,16}}});
@ -87,17 +89,19 @@ void HamsterGame::LoadAnimations(){
for(vf2d&sourcePos:std::vector<vf2d>{{192+16*0,800},{192+16*1,800},{192+16*2,800},{192+16*3,800},{192+16*4,800},{192+16*5,800},{192+16*6,800},{192+16*7,800},{192+16*8,800}}){
lavaAnimFrames.AddFrame(Animate2D::Frame{&GetGFX("gametiles.png"),{sourcePos,{16,16}}});
}
LoadAnimation(JET_LIGHTS,"hamster_jet.png",{{0,48},{48,48}},0.3f,Animate2D::Style::Repeat,{48,48});
LoadAnimation(JET_FLAMES,"hamster_jet.png",{{48,0},{96,0}},0.15f,Animate2D::Style::Repeat,{48,48});
LoadAnimation(AnimationState::JET_LIGHTS,"hamster_jet.png",{{0,48},{48,48}},0.3f,Animate2D::Style::Repeat,{48,48});
LoadAnimation(AnimationState::JET_FLAMES,"hamster_jet.png",{{48,0},{96,0}},0.15f,Animate2D::Style::Repeat,{48,48});
LoadAnimation(AnimationState::DEFAULT,"checkpoint.png",{{}},0.f,Animate2D::Style::OneShot,{128,128});
LoadAnimation(AnimationState::CHECKPOINT_CYCLING,"checkpoint.png",{{},{128,0}},0.4f,Animate2D::Style::Repeat,{128,128});
LoadAnimation(AnimationState::CHECKPOINT_COLLECTED,"checkpoint.png",{{128,0}},0.f,Animate2D::Style::OneShot,{128,128});
animatedWaterTile.Create(16,16,false,false);
UpdateWaterTexture();
}
void HamsterGame::LoadLevel(const std::string_view mapName){
void HamsterGame::LoadLevel(const std::string&mapName){
const vf2d levelSpawnLoc{50,50}; //TEMPORARY
currentMap=TMXParser{ASSETS_DIR+std::string(mapName)};
currentMap=TMXParser{ASSETS_DIR+mapName};
cloudSpd.x=util::random_range(-12.f,12.f);
cloudSpd.y=util::random_range(-0.3f,0.3f);
cloudOffset.x=util::random();
@ -112,14 +116,18 @@ void HamsterGame::LoadLevel(const std::string_view mapName){
Clear(BLANK);
SetPixelMode(Pixel::MASK);
#pragma region Detect powerup tiles
#pragma region Detect special tiles
{
std::vector<Powerup>mapPowerups;
std::vector<vf2d>checkpoints;
for(const LayerTag&layer:currentMap.value().GetData().GetLayers()){
for(size_t y:std::ranges::iota_view(0U,layer.tiles.size())){
for(size_t x:std::ranges::iota_view(0U,layer.tiles[y].size())){
const int tileID{layer.tiles[y][x]-1};
if(Powerup::TileIDIsUpperLeftPowerupTile(tileID))mapPowerups.emplace_back(vf2d{float(x),float(y)}*16+vf2d{16,16},Powerup::TileIDPowerupType(tileID));
if(tileID==1485)checkpoints.emplace_back(vf2d{float(x),float(y)}*16+vf2d{48,64});
const int numTilesWide{GetGFX("gametiles.png").Sprite()->width/16};
const int numTilesTall{GetGFX("gametiles.png").Sprite()->height/16};
@ -131,6 +139,8 @@ void HamsterGame::LoadLevel(const std::string_view mapName){
}
}
Powerup::Initialize(mapPowerups);
Checkpoint::Initialize(checkpoints);
}
#pragma endregion
mapImage.Decal()->Update();
@ -150,6 +160,7 @@ void HamsterGame::UpdateGame(const float fElapsedTime){
tv.SetWorldOffset(tv.ScaleToWorld(-SCREEN_FRAME.pos)+camera.GetViewPosition());
Hamster::UpdateHamsters(fElapsedTime);
Powerup::UpdatePowerups(fElapsedTime);
Checkpoint::UpdateCheckpoints(fElapsedTime);
border.Update(fElapsedTime);
}
@ -158,6 +169,7 @@ void HamsterGame::DrawGame(){
tv.DrawPartialDecal({-3200,-3200},currentMap.value().GetData().GetMapData().MapSize*16+vf2d{6400,6400},animatedWaterTile.Decal(),{0,0},currentMap.value().GetData().GetMapData().MapSize*16+vf2d{6400,6400});
SetZ(0.f);
DrawLevelTiles();
Checkpoint::DrawCheckpoints(tv);
Powerup::DrawPowerups(tv);
Hamster::DrawHamsters(tv);
SetZ(3.f);
@ -279,7 +291,7 @@ const Renderable&HamsterGame::GetGFX(const std::string&img){
if(!GFX.count(img))throw std::runtime_error{std::format("Image {} does not exist!",img)};
return GFX[img];
}
const Animate2D::Animation<HamsterGame::AnimationState>&HamsterGame::GetAnimations(const std::string&img){
const Animate2D::Animation<AnimationState::AnimationState>&HamsterGame::GetAnimations(const std::string&img){
if(!ANIMATIONS.count(img))throw std::runtime_error{std::format("Animations for {} does not exist!",img)};
return ANIMATIONS[img];
}
@ -388,6 +400,7 @@ void HamsterGame::Apply3DTransform(std::vector<DecalInstance>&decals){
renderer.SetTransform(matWorld);
for(DecalInstance&decal:oldDecals){
SetDecalMode(decal.mode);
if(decal.transform==GFX3DTransform::NO_TRANSFORM)foregroundDecals.emplace_back(decal);
else
if(decal.points==3){
@ -427,13 +440,14 @@ void HamsterGame::Apply3DTransform(std::vector<DecalInstance>&decals){
renderer.Render(shadowTris,decal.decal,GFX3D::RENDER_TEXTURED|GFX3D::RENDER_DEPTH);
}
}
SetDecalMode(DecalMode::NORMAL);
}
std::sort(decals.begin(),decals.end(),[](const DecalInstance&d1,const DecalInstance&d2){return d1.z[0]>d2.z[0];});
std::copy(foregroundDecals.begin(),foregroundDecals.end(),std::back_inserter(decals));
}
const Animate2D::FrameSequence&HamsterGame::GetAnimation(const std::string&img,const AnimationState state){
const Animate2D::FrameSequence&HamsterGame::GetAnimation(const std::string&img,const AnimationState::AnimationState state){
return GetAnimations(img).GetFrames(state);
}
@ -450,7 +464,7 @@ const bool HamsterGame::IsInBounds(const vf2d pos)const{
int main()
{
HamsterGame game;
HamsterGame game("Project Hamster");
if(game.Construct(512, 288, 3, 3))
game.Start();

@ -47,6 +47,7 @@ All rights reserved.
#include "Terrain.h"
#include "SpecialRenderable.h"
#include "olcPGEX_Graphics3D.h"
#include "AnimationState.h"
struct Letter{
vf2d pos;
@ -58,16 +59,8 @@ class HamsterGame : public olc::PixelGameEngine
{
const static std::string ASSETS_DIR;
public:
enum AnimationState{
DEFAULT,
WHEEL_TOP,
WHEEL_BOTTOM,
JET_LIGHTS,
JET_FLAMES,
KNOCKOUT,
};
HamsterGame();
HamsterGame()=delete;
HamsterGame(const std::string&appName);
static geom2d::rect<float>SCREEN_FRAME;
TransformedView tv{};
public:
@ -76,8 +69,8 @@ public:
bool OnUserDestroy()override final;
static const Renderable&GetGFX(const std::string&img);
static const Animate2D::Animation<HamsterGame::AnimationState>&GetAnimations(const std::string&img);
static const Animate2D::FrameSequence&GetAnimation(const std::string&img,const AnimationState state);
static const Animate2D::Animation<AnimationState::AnimationState>&GetAnimations(const std::string&img);
static const Animate2D::FrameSequence&GetAnimation(const std::string&img,const AnimationState::AnimationState state);
static HamsterGame&Game();
static std::unordered_map<uint32_t,Animate2D::FrameSequence>ANIMATED_TILE_IDS;
const double GetRuntime()const;
@ -91,10 +84,10 @@ private:
void DrawGame();
void LoadGraphics();
void LoadAnimations();
void LoadLevel(const std::string_view mapName);
void _LoadImage(const std::string_view img);
void LoadLevel(const std::string&mapName);
void _LoadImage(const std::string&img);
static std::unordered_map<std::string,Renderable>GFX;
static std::unordered_map<std::string,Animate2D::Animation<HamsterGame::AnimationState>>ANIMATIONS;
static std::unordered_map<std::string,Animate2D::Animation<AnimationState::AnimationState>>ANIMATIONS;
static HamsterGame*self;
Border border;
void DrawLevelTiles();

@ -139,14 +139,14 @@ void HamsterJet::Draw(){
}
HamsterGame::Game().SetZ(z);
HamsterGame::Game().tv.DrawPartialRotatedDecal(pos+vf2d{0,drawingOffsetY},jet.Decal(),0.f,{24,24},{},{48,48});
const Animate2D::FrameSequence&flameAnim{HamsterGame::Game().GetAnimation("hamster_jet.png",HamsterGame::AnimationState::JET_FLAMES)};
const Animate2D::FrameSequence&flameAnim{HamsterGame::Game().GetAnimation("hamster_jet.png",AnimationState::JET_FLAMES)};
const Animate2D::Frame&flameFrame{flameAnim.GetFrame(HamsterGame::Game().GetRuntime())};
HamsterGame::Game().SetZ(z+0.01f);
if(jetState[TOP_LEFT])HamsterGame::Game().tv.DrawPartialRotatedDecal(pos+vf2d{0,drawingOffsetY},flameFrame.GetSourceImage()->Decal(),0.f,flameFrame.GetSourceRect().size/2,flameFrame.GetSourceRect().pos+vf2d{0,0},flameFrame.GetSourceRect().size/2);
if(jetState[BOTTOM_LEFT])HamsterGame::Game().tv.DrawPartialRotatedDecal(pos+vf2d{0,drawingOffsetY},flameFrame.GetSourceImage()->Decal(),0.f,{24,0},flameFrame.GetSourceRect().pos+vf2d{0,24},flameFrame.GetSourceRect().size/2);
if(jetState[BOTTOM_RIGHT])HamsterGame::Game().tv.DrawPartialRotatedDecal(pos+vf2d{0,drawingOffsetY},flameFrame.GetSourceImage()->Decal(),0.f,{0,0},flameFrame.GetSourceRect().pos+vf2d{24,24},flameFrame.GetSourceRect().size/2);
if(jetState[TOP_RIGHT])HamsterGame::Game().tv.DrawPartialRotatedDecal(pos+vf2d{0,drawingOffsetY},flameFrame.GetSourceImage()->Decal(),0.f,{0,24},flameFrame.GetSourceRect().pos+vf2d{24,0},flameFrame.GetSourceRect().size/2);
const Animate2D::FrameSequence&lightAnim{HamsterGame::Game().GetAnimation("hamster_jet.png",HamsterGame::AnimationState::JET_LIGHTS)};
const Animate2D::FrameSequence&lightAnim{HamsterGame::Game().GetAnimation("hamster_jet.png",AnimationState::JET_LIGHTS)};
const Animate2D::Frame&lightFrame{lightAnim.GetFrame(HamsterGame::Game().GetRuntime())};
HamsterGame::Game().SetZ(z+0.02f);
HamsterGame::Game().tv.DrawPartialRotatedDecal(pos+vf2d{0,drawingOffsetY},lights.Decal(),0.f,lightFrame.GetSourceRect().size/2.f,lightFrame.GetSourceRect().pos,lightFrame.GetSourceRect().size);
@ -179,7 +179,7 @@ void HamsterJet::HandleJetControls(){
if(aimingDir!=vf2d{}&&hamster.jetFuel>0.f){
hamster.targetRot=aimingDir.norm().polar().y;
const vf2d currentVel{hamster.vel};
hamster.vel+=vf2d{currentVel.polar().x+(hamster.GetMaxSpeed()*HamsterGame::Game().GetElapsedTime())/hamster.GetTimeToMaxSpeed(),hamster.rot}.cart();
hamster.vel=vf2d{currentVel.polar().x+((hamster.GetMaxSpeed()/hamster.GetTimeToMaxSpeed())*HamsterGame::Game().GetElapsedTime()),hamster.rot}.cart();
hamster.vel=vf2d{std::min(hamster.GetMaxSpeed(),hamster.vel.polar().x),hamster.vel.polar().y}.cart();
hamster.frictionEnabled=false;
}

@ -512,8 +512,6 @@ namespace olc
#include "olcPixelGameEngine.h"
#endif
namespace olc::utils::geom2d
{
// Lemon Meringue

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