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b/src/AnimationState.h @@ -0,0 +1,51 @@ +#pragma region License +/* +License (OLC-3) +~~~~~~~~~~~~~~~ + +Copyright 2024 Joshua Sigona + +Redistribution and use in source and binary forms, with or without modification, +are permitted provided that the following conditions are met: + +1. Redistributions or derivations of source code must retain the above copyright +notice, this list of conditions and the following disclaimer. + +2. Redistributions or derivative works in binary form must reproduce the above +copyright notice. This list of conditions and the following disclaimer must be +reproduced in the documentation and/or other materials provided with the distribution. + +3. Neither the name of the copyright holder nor the names of its contributors may +be used to endorse or promote products derived from this software without specific +prior written permission. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY +EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES +OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT +SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, +INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED +TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR +BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN +ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF +SUCH DAMAGE. + +Portions of this software are copyright © 2024 The FreeType +Project (www.freetype.org). Please see LICENSE_FT.txt for more information. +All rights reserved. +*/ +#pragma endregion +#pragma once +namespace AnimationState{ + enum AnimationState{ + DEFAULT, + WHEEL_TOP, + WHEEL_BOTTOM, + JET_LIGHTS, + JET_FLAMES, + KNOCKOUT, + CHECKPOINT_CYCLING, + CHECKPOINT_COLLECTED, + SIDE_VIEW, + }; +} \ No newline at end of file diff --git a/src/Checkpoint.cpp b/src/Checkpoint.cpp new file mode 100644 index 0000000..c999055 --- /dev/null +++ b/src/Checkpoint.cpp @@ -0,0 +1,85 @@ +#pragma region License +/* +License (OLC-3) +~~~~~~~~~~~~~~~ + +Copyright 2024 Joshua Sigona + +Redistribution and use in source and binary forms, with or without modification, +are permitted provided that the following conditions are met: + +1. Redistributions or derivations of source code must retain the above copyright +notice, this list of conditions and the following disclaimer. + +2. Redistributions or derivative works in binary form must reproduce the above +copyright notice. This list of conditions and the following disclaimer must be +reproduced in the documentation and/or other materials provided with the distribution. + +3. Neither the name of the copyright holder nor the names of its contributors may +be used to endorse or promote products derived from this software without specific +prior written permission. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY +EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES +OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT +SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, +INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED +TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR +BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN +ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF +SUCH DAMAGE. + +Portions of this software are copyright © 2024 The FreeType +Project (www.freetype.org). Please see LICENSE_FT.txt for more information. +All rights reserved. +*/ +#pragma endregion + +#include "Checkpoint.h" +#include "HamsterGame.h" +std::vectorCheckpoint::checkpoints; +Checkpoint::Checkpoint(const vf2d pos) +:pos(pos){ + animation.AddState(AnimationState::DEFAULT,HamsterGame::GetAnimation("checkpoint.png",AnimationState::DEFAULT)); + animation.AddState(AnimationState::CHECKPOINT_COLLECTED,HamsterGame::GetAnimation("checkpoint.png",AnimationState::CHECKPOINT_COLLECTED)); + animation.AddState(AnimationState::CHECKPOINT_CYCLING,HamsterGame::GetAnimation("checkpoint.png",AnimationState::CHECKPOINT_CYCLING)); +} +void Checkpoint::Initialize(const std::vector&checkpointPositions){ + checkpoints.clear(); + for(const vf2d&checkpointPos:checkpointPositions){ + checkpoints.emplace_back(checkpointPos); + } +} +void Checkpoint::UpdateCheckpoints(const float fElapsedTime){ + for(Checkpoint&checkpoint:checkpoints){ + checkpoint.animation.UpdateState(checkpoint.internal_animState,fElapsedTime); + if(checkpoint.collectedByPlayerTimer>0.f){ + checkpoint.collectedByPlayerTimer-=fElapsedTime; + if(checkpoint.collectedByPlayerTimer<=0.f){ + checkpoint.animation.ChangeState(checkpoint.internal_animState,AnimationState::CHECKPOINT_COLLECTED); + } + } + } +} +void Checkpoint::DrawCheckpoints(TransformedView&tv){ + for(Checkpoint&checkpoint:checkpoints){ + const Animate2D::Frame&frame{checkpoint.animation.GetFrame(checkpoint.internal_animState)}; + if(checkpoint.animation.GetState(checkpoint.internal_animState)!=AnimationState::DEFAULT){ + HamsterGame::Game().SetDecalMode(DecalMode::ADDITIVE); + tv.DrawPartialRotatedDecal(checkpoint.pos,frame.GetSourceImage()->Decal(),0.f,frame.GetSourceRect().size/2,frame.GetSourceRect().pos,frame.GetSourceRect().size,{1.1f,1.1f}); + HamsterGame::Game().SetDecalMode(DecalMode::NORMAL); + } + tv.DrawPartialRotatedDecal(checkpoint.pos,frame.GetSourceImage()->Decal(),0.f,frame.GetSourceRect().size/2,frame.GetSourceRect().pos,frame.GetSourceRect().size); + } +} +std::vector&Checkpoint::GetCheckpoints(){ + return checkpoints; +} +const vf2d&Checkpoint::GetPos()const{ + return pos; +} +void Checkpoint::OnCheckpointCollect(){ + collectedByPlayerTimer=2.f; + animation.ChangeState(internal_animState,AnimationState::CHECKPOINT_CYCLING); +} \ No newline at end of file diff --git a/src/Checkpoint.h b/src/Checkpoint.h new file mode 100644 index 0000000..f82f7e4 --- /dev/null +++ b/src/Checkpoint.h @@ -0,0 +1,69 @@ +#pragma region License +/* +License (OLC-3) +~~~~~~~~~~~~~~~ + +Copyright 2024 Joshua Sigona + +Redistribution and use in source and binary forms, with or without modification, +are permitted provided that the following conditions are met: + +1. Redistributions or derivations of source code must retain the above copyright +notice, this list of conditions and the following disclaimer. + +2. Redistributions or derivative works in binary form must reproduce the above +copyright notice. This list of conditions and the following disclaimer must be +reproduced in the documentation and/or other materials provided with the distribution. + +3. Neither the name of the copyright holder nor the names of its contributors may +be used to endorse or promote products derived from this software without specific +prior written permission. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY +EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES +OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT +SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, +INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED +TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR +BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN +ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF +SUCH DAMAGE. + +Portions of this software are copyright © 2024 The FreeType +Project (www.freetype.org). Please see LICENSE_FT.txt for more information. +All rights reserved. +*/ +#pragma endregion +#pragma once +#include "olcUTIL_Geometry2D.h" +#include "olcPGEX_TransformedView.h" +#include "olcUTIL_Animate2D.h" +#include "AnimationState.h" + +class Checkpoint{ + friend struct std::hash; + vf2d pos{}; + float collectedByPlayerTimer{}; + Animate2D::Animationanimation; + Animate2D::AnimationState internal_animState; + static std::vectorcheckpoints; +public: + Checkpoint(const vf2d pos); + static void Initialize(const std::vector&checkpointPositions); + static void UpdateCheckpoints(const float fElapsedTime); + static void DrawCheckpoints(TransformedView&tv); + static std::vector&GetCheckpoints(); + const vf2d&GetPos()const; + void OnCheckpointCollect(); + friend const bool operator==(const Checkpoint&cp1,const Checkpoint&cp2){return cp1.pos==cp2.pos;} +}; + +template <> +struct std::hash +{ + std::size_t operator()(const Checkpoint&checkpoint)const + { + return std::hash()((((int_fast64_t)(*(int_fast32_t*)(&checkpoint.pos.x))<<32)|*(int_fast32_t*)(&checkpoint.pos.y))); + } +}; \ No newline at end of file diff --git a/src/Hamster.cpp b/src/Hamster.cpp index 701ccf9..1cb52a8 100644 --- a/src/Hamster.cpp +++ b/src/Hamster.cpp @@ -40,6 +40,7 @@ All rights reserved. #include "Hamster.h" #include "util.h" #include +#include "AnimationState.h" std::vectorHamster::HAMSTER_LIST; const uint8_t Hamster::MAX_HAMSTER_COUNT{100U}; @@ -53,7 +54,7 @@ std::optionalHamster::playerHamster; Hamster::Hamster(const vf2d spawnPos,const std::string&img,const PlayerControlled IsPlayerControlled) :pos(spawnPos),IsPlayerControlled(IsPlayerControlled){ animations=HamsterGame::GetAnimations(img); - animations.ChangeState(internalAnimState,HamsterGame::DEFAULT); + animations.ChangeState(internalAnimState,AnimationState::DEFAULT); } void Hamster::UpdateHamsters(const float fElapsedTime){ @@ -65,7 +66,7 @@ void Hamster::UpdateHamsters(const float fElapsedTime){ h.HandleCollision(); switch(h.state){ case NORMAL:{ - if(h.bumpTimer<=0.f){ + if(h.bumpTimer<=0.f&&!h.CollectedAllCheckpoints()){ if(h.IsPlayerControlled){ h.HandlePlayerControls(); }else{ @@ -114,7 +115,7 @@ void Hamster::UpdateHamsters(const float fElapsedTime){ h.knockoutTimer-=fElapsedTime; if(h.knockoutTimer<=0.f){ h.SetState(NORMAL); - h.animations.ChangeState(h.internalAnimState,HamsterGame::DEFAULT); + h.animations.ChangeState(h.internalAnimState,AnimationState::DEFAULT); } }break; } @@ -143,6 +144,10 @@ void Hamster::UpdateHamsters(const float fElapsedTime){ h.readyFlashTimer+=fElapsedTime; h.jetFuelDisplayAmt+=(h.jetFuel-h.jetFuelDisplayAmt)*4.f*fElapsedTime; } + if(h.CollectedAllCheckpoints()){ + h.animations.ChangeState(h.internalAnimState,AnimationState::SIDE_VIEW); + h.raceFinishAnimTimer+=fElapsedTime; + } } } @@ -162,19 +167,33 @@ void Hamster::LoadHamsters(const vf2d startingLoc){ void Hamster::DrawHamsters(TransformedView&tv){ for(Hamster&h:HAMSTER_LIST){ const Animate2D::FrameSequence&anim{h.animations.GetFrames(h.internalAnimState)}; - const Animate2D::FrameSequence&wheelTopAnim{h.animations.GetFrames(HamsterGame::WHEEL_TOP)}; - const Animate2D::FrameSequence&wheelBottomAnim{h.animations.GetFrames(HamsterGame::WHEEL_BOTTOM)}; - const Animate2D::Frame&img{h.animations.GetState(h.internalAnimState)==HamsterGame::DEFAULT?anim.GetFrame(h.distanceTravelled/100.f):h.GetCurrentAnimation()}; + const Animate2D::FrameSequence&wheelTopAnim{h.animations.GetFrames(AnimationState::WHEEL_TOP)}; + const Animate2D::FrameSequence&wheelBottomAnim{h.animations.GetFrames(AnimationState::WHEEL_BOTTOM)}; + const Animate2D::Frame&img{h.animations.GetState(h.internalAnimState)==AnimationState::DEFAULT?anim.GetFrame(h.distanceTravelled/100.f):h.GetCurrentAnimation()}; const Animate2D::Frame&wheelTopImg{wheelTopAnim.GetFrame(h.distanceTravelled/80.f)}; const Animate2D::Frame&wheelBottomImg{wheelBottomAnim.GetFrame(h.distanceTravelled/80.f)}; - if(h.hamsterJet.has_value())h.hamsterJet.value().Draw(); - HamsterGame::Game().SetZ(h.z); - if(h.HasPowerup(Powerup::WHEEL))tv.DrawPartialRotatedDecal(h.pos+vf2d{0.f,h.drawingOffsetY},wheelBottomImg.GetSourceImage()->Decal(),h.rot,wheelBottomImg.GetSourceRect().size/2,wheelBottomImg.GetSourceRect().pos,wheelBottomImg.GetSourceRect().size,vf2d{1.f,1.f}*h.imgScale,PixelLerp(h.shrinkEffectColor,WHITE,h.imgScale)); - HamsterGame::Game().SetZ(h.z+0.005f); - tv.DrawPartialRotatedDecal(h.pos+vf2d{0.f,h.drawingOffsetY},img.GetSourceImage()->Decal(),h.rot,img.GetSourceRect().size/2,img.GetSourceRect().pos,img.GetSourceRect().size,vf2d{1.f,1.f}*h.imgScale,PixelLerp(h.shrinkEffectColor,WHITE,h.imgScale)); - HamsterGame::Game().SetZ(h.z+0.01f); - if(h.HasPowerup(Powerup::WHEEL))tv.DrawPartialRotatedDecal(h.pos+vf2d{0.f,h.drawingOffsetY},wheelTopImg.GetSourceImage()->Decal(),h.rot,wheelTopImg.GetSourceRect().size/2,wheelTopImg.GetSourceRect().pos,wheelTopImg.GetSourceRect().size,vf2d{1.f,1.f}*h.imgScale,PixelLerp(h.shrinkEffectColor,{255,255,255,192},h.imgScale)); - HamsterGame::Game().SetZ(0.f); + if(h.CollectedAllCheckpoints()){ + float animCycle{fmod(h.raceFinishAnimTimer,1.5f)}; + float facingXScale{fmod(h.raceFinishAnimTimer,3.f)>=1.5f?-1.f:1.f}; + float yHopAmt{0.f}; + if(animCycle>=0.8f){ + yHopAmt=-abs(sin(geom2d::pi*(animCycle/0.35f)))*12.f; + } + if(h.hamsterJet.has_value())h.hamsterJet.value().Draw(); + HamsterGame::Game().SetZ(h.z); + tv.DrawRotatedDecal(h.pos+vf2d{0.f,h.drawingOffsetY},HamsterGame::GetGFX("shadow.png").Decal(),0.f,HamsterGame::GetGFX("shadow.png").Sprite()->Size()/2); + HamsterGame::Game().SetZ(h.z+0.005f); + tv.DrawPartialRotatedDecal(h.pos+vf2d{0.f,h.drawingOffsetY+yHopAmt},img.GetSourceImage()->Decal(),0.f,img.GetSourceRect().size/2,img.GetSourceRect().pos,img.GetSourceRect().size,vf2d{1.f,1.f}*h.imgScale*vf2d{facingXScale,1.f},PixelLerp(h.shrinkEffectColor,WHITE,h.imgScale)); + HamsterGame::Game().SetZ(h.z); + }else{ + if(h.hamsterJet.has_value())h.hamsterJet.value().Draw(); + HamsterGame::Game().SetZ(h.z); + if(h.HasPowerup(Powerup::WHEEL))tv.DrawPartialRotatedDecal(h.pos+vf2d{0.f,h.drawingOffsetY},wheelBottomImg.GetSourceImage()->Decal(),h.rot,wheelBottomImg.GetSourceRect().size/2,wheelBottomImg.GetSourceRect().pos,wheelBottomImg.GetSourceRect().size,vf2d{1.f,1.f}*h.imgScale,PixelLerp(h.shrinkEffectColor,WHITE,h.imgScale)); + tv.DrawPartialRotatedDecal(h.pos+vf2d{0.f,h.drawingOffsetY},img.GetSourceImage()->Decal(),h.rot,img.GetSourceRect().size/2,img.GetSourceRect().pos,img.GetSourceRect().size,vf2d{1.f,1.f}*h.imgScale,PixelLerp(h.shrinkEffectColor,WHITE,h.imgScale)); + HamsterGame::Game().SetZ(h.z+0.01f); + if(h.HasPowerup(Powerup::WHEEL))tv.DrawPartialRotatedDecal(h.pos+vf2d{0.f,h.drawingOffsetY},wheelTopImg.GetSourceImage()->Decal(),h.rot,wheelTopImg.GetSourceRect().size/2,wheelTopImg.GetSourceRect().pos,wheelTopImg.GetSourceRect().size,vf2d{1.f,1.f}*h.imgScale,PixelLerp(h.shrinkEffectColor,{255,255,255,192},h.imgScale)); + HamsterGame::Game().SetZ(0.f); + } } } @@ -185,7 +204,7 @@ void Hamster::DrawOverlay(){ Pixel jetDisplayCol{VERY_DARK_GREY}; if(!GetPlayer().hamsterJet.has_value()){ if(GetPlayer().HasPowerup(Powerup::JET))jetDisplayCol=WHITE; - const Animate2D::FrameSequence&lightAnim{HamsterGame::Game().GetAnimation("hamster_jet.png",HamsterGame::AnimationState::JET_LIGHTS)}; + const Animate2D::FrameSequence&lightAnim{HamsterGame::Game().GetAnimation("hamster_jet.png",AnimationState::JET_LIGHTS)}; const Animate2D::Frame&lightFrame{lightAnim.GetFrame(HamsterGame::Game().GetRuntime())}; HamsterGame::Game().DrawPartialRotatedDecal(jetDisplayOffset+vf2d{48.f,80.f},GetPlayer().hamsterJetDisplay.Decal(),0.f,{24.f,24.f},{0.f,0.f},{48.f,48.f},{2.f,2.f},jetDisplayCol); HamsterGame::Game().DrawPartialRotatedDecal(jetDisplayOffset+vf2d{48.f,80.f},GetPlayer().hamsterJetLightsDisplay.Decal(),0.f,{24.f,24.f},lightFrame.GetSourceRect().pos,lightFrame.GetSourceRect().size,{2.f,2.f},jetDisplayCol); @@ -254,7 +273,7 @@ void Hamster::HandlePlayerControls(){ if(aimingDir!=vf2d{}){ targetRot=aimingDir.norm().polar().y; const vf2d currentVel{vel}; - vel+=vf2d{currentVel.polar().x+(GetMaxSpeed()*HamsterGame::Game().GetElapsedTime())/GetTimeToMaxSpeed(),rot}.cart(); + vel=vf2d{currentVel.polar().x+((GetMaxSpeed()/GetTimeToMaxSpeed())*HamsterGame::Game().GetElapsedTime()),rot}.cart(); vel=vf2d{std::min(GetMaxSpeed(),vel.polar().x),vel.polar().y}.cart(); frictionEnabled=false; } @@ -329,6 +348,12 @@ void Hamster::HandleCollision(){ powerup.OnPowerupObtain(*this); } } + for(Checkpoint&checkpoint:Checkpoint::GetCheckpoints()){ + if(z<=0.1f&&geom2d::overlaps(geom2d::rect(checkpoint.GetPos()-vf2d{62,60},{122.f,113.f}),geom2d::circle(GetPos(),collisionRadius))&&!checkpointsCollected.count(checkpoint)){ + checkpointsCollected.insert(checkpoint); + checkpoint.OnCheckpointCollect(); + } + } } const float Hamster::GetRadius()const{ @@ -353,8 +378,8 @@ const float Hamster::GetTimeToMaxSpeed()const{ if(!HasPowerup(Powerup::ICE)&&GetTerrainStandingOn()==Terrain::ICE)finalTimeToMaxSpd*=3; else if(!HasPowerup(Powerup::SWAMP)&&GetTerrainStandingOn()==Terrain::SWAMP)finalTimeToMaxSpd*=1.25; if(hamsterJet.has_value()){ - if(hamsterJet.value().GetState()==HamsterJet::LANDING)finalTimeToMaxSpd*=5.f; - else if(state==FLYING)finalTimeToMaxSpd*=30.f; + if(hamsterJet.value().GetState()==HamsterJet::LANDING)finalTimeToMaxSpd*=2.f; + else if(state==FLYING)finalTimeToMaxSpd*=3.f; } return finalTimeToMaxSpd; } @@ -534,7 +559,7 @@ void Hamster::SetJetFuel(const float amt){ void Hamster::Knockout(){ SetState(KNOCKOUT); knockoutTimer=4.f; - animations.ChangeState(internalAnimState,HamsterGame::KNOCKOUT); + animations.ChangeState(internalAnimState,AnimationState::KNOCKOUT); } const float Hamster::GetSpeed()const{ @@ -543,4 +568,8 @@ const float Hamster::GetSpeed()const{ void Hamster::SetState(const HamsterState state){ this->state=state; +} + +const bool Hamster::CollectedAllCheckpoints()const{ + return checkpointsCollected.size()==Checkpoint::GetCheckpoints().size(); } \ No newline at end of file diff --git a/src/Hamster.h b/src/Hamster.h index 703566b..8352419 100644 --- a/src/Hamster.h +++ b/src/Hamster.h @@ -44,6 +44,7 @@ All rights reserved. #include #include "HamsterJet.h" #include "HamsterGame.h" +#include "Checkpoint.h" class Hamster{ friend class HamsterJet; @@ -71,7 +72,7 @@ class Hamster{ static const std::string PLAYER_HAMSTER_IMAGE; const float DEFAULT_MAX_SPD{128.f}; - const float DEFAULT_TIME_TO_MAX_SPD{0.5f}; + const float DEFAULT_TIME_TO_MAX_SPD{0.3f}; const float DEFAULT_FRICTION{400.f}; const float DEFAULT_TURN_SPD{2.f*geom2d::pi}; const float DEFAULT_BUMP_AMT{100.f}; @@ -95,7 +96,7 @@ class Hamster{ float imgScale{1.f}; Pixel shrinkEffectColor{BLACK}; std::string img; - Animate2D::Animationanimations; + Animate2D::Animationanimations; Animate2D::AnimationState internalAnimState; PlayerControlled IsPlayerControlled; static std::optionalplayerHamster; @@ -110,6 +111,8 @@ class Hamster{ float jetFuel{0.f}; float jetFuelDisplayAmt{0.f}; float knockoutTimer{0.f}; + std::unordered_setcheckpointsCollected; + float raceFinishAnimTimer{0.f}; public: Hamster(const vf2d spawnPos,const std::string&img,const PlayerControlled IsPlayerControlled=NPC); static const Hamster&GetPlayer(); @@ -151,4 +154,5 @@ public: const float GetSpeed()const; const Terrain::TerrainType GetTerrainHoveringOver()const; void SetState(const HamsterState state); + const bool CollectedAllCheckpoints()const; }; \ No newline at end of file diff --git a/src/HamsterGame.cpp b/src/HamsterGame.cpp index 12bcb3b..94be077 100644 --- a/src/HamsterGame.cpp +++ b/src/HamsterGame.cpp @@ -3,16 +3,17 @@ #include #include #include "util.h" +#include "Checkpoint.h" geom2d::rectHamsterGame::SCREEN_FRAME{{96,0},{320,288}}; -std::unordered_map>HamsterGame::ANIMATIONS; +std::unordered_map>HamsterGame::ANIMATIONS; std::unordered_mapHamsterGame::GFX; const std::string HamsterGame::ASSETS_DIR{"assets/"}; HamsterGame*HamsterGame::self{nullptr}; std::unordered_mapHamsterGame::ANIMATED_TILE_IDS; -HamsterGame::HamsterGame(){ - sAppName = "Project Hamster"; +HamsterGame::HamsterGame(const std::string&appName){ + sAppName=appName; HamsterGame::self=this; } @@ -32,9 +33,9 @@ bool HamsterGame::OnUserCreate(){ return true; } -void HamsterGame::_LoadImage(const std::string_view img){ - GFX.insert({std::string(img),Renderable{}}); - rcode result{GFX[std::string(img)].Load(ASSETS_DIR+std::string(img),nullptr,false,false)}; +void HamsterGame::_LoadImage(const std::string&img){ + GFX.insert({img,Renderable{}}); + rcode result{GFX[img].Load(ASSETS_DIR+img,nullptr,false,false)}; if(result!=OK)throw std::runtime_error{std::format("Failed to Load Image {}. OLC Rcode: {}",img,int(result))}; } @@ -60,13 +61,13 @@ void HamsterGame::LoadGraphics(){ void HamsterGame::LoadAnimations(){ auto LoadImageIfRequired=[this](const std::string&img){if(!GFX.count(std::string(img)))_LoadImage(img);}; - auto LoadStillAnimation=[this,&LoadImageIfRequired](const AnimationState state,const std::string&img){ + auto LoadStillAnimation=[this,&LoadImageIfRequired](const AnimationState::AnimationState state,const std::string&img){ Animate2D::FrameSequence stillAnimation{0.f,Animate2D::Style::OneShot}; LoadImageIfRequired(img); stillAnimation.AddFrame(Animate2D::Frame{&GetGFX(img),{{},GetGFX(img).Sprite()->Size()}}); ANIMATIONS[std::string(img)].AddState(state,stillAnimation); }; - auto LoadAnimation=[this,&LoadImageIfRequired](const AnimationState state,const std::string&img,const std::vectorframes,const float frameDuration=0.1f,const Animate2D::Style style=Animate2D::Style::Repeat,vf2d frameSize={32,32}){ + auto LoadAnimation=[this,&LoadImageIfRequired](const AnimationState::AnimationState state,const std::string&img,const std::vectorframes,const float frameDuration=0.1f,const Animate2D::Style style=Animate2D::Style::Repeat,vf2d frameSize={32,32}){ Animate2D::FrameSequence newAnimation{frameDuration,style}; LoadImageIfRequired(img); for(const vf2d&framePos:frames){ @@ -75,10 +76,11 @@ void HamsterGame::LoadAnimations(){ ANIMATIONS[std::string(img)].AddState(state,newAnimation); }; - LoadAnimation(DEFAULT,"hamster.png",{{0,32},{32,32}},0.3f); - LoadAnimation(WHEEL_TOP,"hamster.png",{{0,96},{32,96}},0.1f); - LoadAnimation(WHEEL_BOTTOM,"hamster.png",{{64,96},{96,96}},0.1f); - LoadAnimation(KNOCKOUT,"hamster.png",{{64,32},{96,32}},0.2f); + LoadAnimation(AnimationState::DEFAULT,"hamster.png",{{0,32},{32,32}},0.3f); + LoadAnimation(AnimationState::WHEEL_TOP,"hamster.png",{{0,96},{32,96}},0.1f); + LoadAnimation(AnimationState::WHEEL_BOTTOM,"hamster.png",{{64,96},{96,96}},0.1f); + LoadAnimation(AnimationState::KNOCKOUT,"hamster.png",{{64,32},{96,32}},0.2f); + LoadAnimation(AnimationState::SIDE_VIEW,"hamster.png",{{0,0},{32,0}},0.3f); Animate2D::FrameSequence&waterAnimFrames{(*ANIMATED_TILE_IDS.insert({1384,Animate2D::FrameSequence{0.2f}}).first).second}; for(vf2d&sourcePos:std::vector{{192+16*0,784},{192+16*1,784},{192+16*2,784},{192+16*3,784},{192+16*4,784},{192+16*5,784},{192+16*6,784},{192+16*7,784}}){ waterAnimFrames.AddFrame(Animate2D::Frame{&GetGFX("gametiles.png"),{sourcePos,{16,16}}}); @@ -87,17 +89,19 @@ void HamsterGame::LoadAnimations(){ for(vf2d&sourcePos:std::vector{{192+16*0,800},{192+16*1,800},{192+16*2,800},{192+16*3,800},{192+16*4,800},{192+16*5,800},{192+16*6,800},{192+16*7,800},{192+16*8,800}}){ lavaAnimFrames.AddFrame(Animate2D::Frame{&GetGFX("gametiles.png"),{sourcePos,{16,16}}}); } - LoadAnimation(JET_LIGHTS,"hamster_jet.png",{{0,48},{48,48}},0.3f,Animate2D::Style::Repeat,{48,48}); - LoadAnimation(JET_FLAMES,"hamster_jet.png",{{48,0},{96,0}},0.15f,Animate2D::Style::Repeat,{48,48}); - + LoadAnimation(AnimationState::JET_LIGHTS,"hamster_jet.png",{{0,48},{48,48}},0.3f,Animate2D::Style::Repeat,{48,48}); + LoadAnimation(AnimationState::JET_FLAMES,"hamster_jet.png",{{48,0},{96,0}},0.15f,Animate2D::Style::Repeat,{48,48}); + LoadAnimation(AnimationState::DEFAULT,"checkpoint.png",{{}},0.f,Animate2D::Style::OneShot,{128,128}); + LoadAnimation(AnimationState::CHECKPOINT_CYCLING,"checkpoint.png",{{},{128,0}},0.4f,Animate2D::Style::Repeat,{128,128}); + LoadAnimation(AnimationState::CHECKPOINT_COLLECTED,"checkpoint.png",{{128,0}},0.f,Animate2D::Style::OneShot,{128,128}); animatedWaterTile.Create(16,16,false,false); UpdateWaterTexture(); } -void HamsterGame::LoadLevel(const std::string_view mapName){ +void HamsterGame::LoadLevel(const std::string&mapName){ const vf2d levelSpawnLoc{50,50}; //TEMPORARY - currentMap=TMXParser{ASSETS_DIR+std::string(mapName)}; + currentMap=TMXParser{ASSETS_DIR+mapName}; cloudSpd.x=util::random_range(-12.f,12.f); cloudSpd.y=util::random_range(-0.3f,0.3f); cloudOffset.x=util::random(); @@ -112,14 +116,18 @@ void HamsterGame::LoadLevel(const std::string_view mapName){ Clear(BLANK); SetPixelMode(Pixel::MASK); - #pragma region Detect powerup tiles + #pragma region Detect special tiles + { std::vectormapPowerups; + std::vectorcheckpoints; for(const LayerTag&layer:currentMap.value().GetData().GetLayers()){ for(size_t y:std::ranges::iota_view(0U,layer.tiles.size())){ for(size_t x:std::ranges::iota_view(0U,layer.tiles[y].size())){ const int tileID{layer.tiles[y][x]-1}; if(Powerup::TileIDIsUpperLeftPowerupTile(tileID))mapPowerups.emplace_back(vf2d{float(x),float(y)}*16+vf2d{16,16},Powerup::TileIDPowerupType(tileID)); + if(tileID==1485)checkpoints.emplace_back(vf2d{float(x),float(y)}*16+vf2d{48,64}); + const int numTilesWide{GetGFX("gametiles.png").Sprite()->width/16}; const int numTilesTall{GetGFX("gametiles.png").Sprite()->height/16}; @@ -131,6 +139,8 @@ void HamsterGame::LoadLevel(const std::string_view mapName){ } } Powerup::Initialize(mapPowerups); + Checkpoint::Initialize(checkpoints); + } #pragma endregion mapImage.Decal()->Update(); @@ -150,6 +160,7 @@ void HamsterGame::UpdateGame(const float fElapsedTime){ tv.SetWorldOffset(tv.ScaleToWorld(-SCREEN_FRAME.pos)+camera.GetViewPosition()); Hamster::UpdateHamsters(fElapsedTime); Powerup::UpdatePowerups(fElapsedTime); + Checkpoint::UpdateCheckpoints(fElapsedTime); border.Update(fElapsedTime); } @@ -158,6 +169,7 @@ void HamsterGame::DrawGame(){ tv.DrawPartialDecal({-3200,-3200},currentMap.value().GetData().GetMapData().MapSize*16+vf2d{6400,6400},animatedWaterTile.Decal(),{0,0},currentMap.value().GetData().GetMapData().MapSize*16+vf2d{6400,6400}); SetZ(0.f); DrawLevelTiles(); + Checkpoint::DrawCheckpoints(tv); Powerup::DrawPowerups(tv); Hamster::DrawHamsters(tv); SetZ(3.f); @@ -279,7 +291,7 @@ const Renderable&HamsterGame::GetGFX(const std::string&img){ if(!GFX.count(img))throw std::runtime_error{std::format("Image {} does not exist!",img)}; return GFX[img]; } -const Animate2D::Animation&HamsterGame::GetAnimations(const std::string&img){ +const Animate2D::Animation&HamsterGame::GetAnimations(const std::string&img){ if(!ANIMATIONS.count(img))throw std::runtime_error{std::format("Animations for {} does not exist!",img)}; return ANIMATIONS[img]; } @@ -388,6 +400,7 @@ void HamsterGame::Apply3DTransform(std::vector&decals){ renderer.SetTransform(matWorld); for(DecalInstance&decal:oldDecals){ + SetDecalMode(decal.mode); if(decal.transform==GFX3DTransform::NO_TRANSFORM)foregroundDecals.emplace_back(decal); else if(decal.points==3){ @@ -427,13 +440,14 @@ void HamsterGame::Apply3DTransform(std::vector&decals){ renderer.Render(shadowTris,decal.decal,GFX3D::RENDER_TEXTURED|GFX3D::RENDER_DEPTH); } } + SetDecalMode(DecalMode::NORMAL); } std::sort(decals.begin(),decals.end(),[](const DecalInstance&d1,const DecalInstance&d2){return d1.z[0]>d2.z[0];}); std::copy(foregroundDecals.begin(),foregroundDecals.end(),std::back_inserter(decals)); } -const Animate2D::FrameSequence&HamsterGame::GetAnimation(const std::string&img,const AnimationState state){ +const Animate2D::FrameSequence&HamsterGame::GetAnimation(const std::string&img,const AnimationState::AnimationState state){ return GetAnimations(img).GetFrames(state); } @@ -450,7 +464,7 @@ const bool HamsterGame::IsInBounds(const vf2d pos)const{ int main() { - HamsterGame game; + HamsterGame game("Project Hamster"); if(game.Construct(512, 288, 3, 3)) game.Start(); diff --git a/src/HamsterGame.h b/src/HamsterGame.h index 4a923f6..87d2440 100644 --- a/src/HamsterGame.h +++ b/src/HamsterGame.h @@ -47,6 +47,7 @@ All rights reserved. #include "Terrain.h" #include "SpecialRenderable.h" #include "olcPGEX_Graphics3D.h" +#include "AnimationState.h" struct Letter{ vf2d pos; @@ -58,16 +59,8 @@ class HamsterGame : public olc::PixelGameEngine { const static std::string ASSETS_DIR; public: - enum AnimationState{ - DEFAULT, - WHEEL_TOP, - WHEEL_BOTTOM, - JET_LIGHTS, - JET_FLAMES, - KNOCKOUT, - }; - - HamsterGame(); + HamsterGame()=delete; + HamsterGame(const std::string&appName); static geom2d::rectSCREEN_FRAME; TransformedView tv{}; public: @@ -76,8 +69,8 @@ public: bool OnUserDestroy()override final; static const Renderable&GetGFX(const std::string&img); - static const Animate2D::Animation&GetAnimations(const std::string&img); - static const Animate2D::FrameSequence&GetAnimation(const std::string&img,const AnimationState state); + static const Animate2D::Animation&GetAnimations(const std::string&img); + static const Animate2D::FrameSequence&GetAnimation(const std::string&img,const AnimationState::AnimationState state); static HamsterGame&Game(); static std::unordered_mapANIMATED_TILE_IDS; const double GetRuntime()const; @@ -91,10 +84,10 @@ private: void DrawGame(); void LoadGraphics(); void LoadAnimations(); - void LoadLevel(const std::string_view mapName); - void _LoadImage(const std::string_view img); + void LoadLevel(const std::string&mapName); + void _LoadImage(const std::string&img); static std::unordered_mapGFX; - static std::unordered_map>ANIMATIONS; + static std::unordered_map>ANIMATIONS; static HamsterGame*self; Border border; void DrawLevelTiles(); diff --git a/src/HamsterJet.cpp b/src/HamsterJet.cpp index 5f3f5ce..be08f20 100644 --- a/src/HamsterJet.cpp +++ b/src/HamsterJet.cpp @@ -139,14 +139,14 @@ void HamsterJet::Draw(){ } HamsterGame::Game().SetZ(z); HamsterGame::Game().tv.DrawPartialRotatedDecal(pos+vf2d{0,drawingOffsetY},jet.Decal(),0.f,{24,24},{},{48,48}); - const Animate2D::FrameSequence&flameAnim{HamsterGame::Game().GetAnimation("hamster_jet.png",HamsterGame::AnimationState::JET_FLAMES)}; + const Animate2D::FrameSequence&flameAnim{HamsterGame::Game().GetAnimation("hamster_jet.png",AnimationState::JET_FLAMES)}; const Animate2D::Frame&flameFrame{flameAnim.GetFrame(HamsterGame::Game().GetRuntime())}; HamsterGame::Game().SetZ(z+0.01f); if(jetState[TOP_LEFT])HamsterGame::Game().tv.DrawPartialRotatedDecal(pos+vf2d{0,drawingOffsetY},flameFrame.GetSourceImage()->Decal(),0.f,flameFrame.GetSourceRect().size/2,flameFrame.GetSourceRect().pos+vf2d{0,0},flameFrame.GetSourceRect().size/2); if(jetState[BOTTOM_LEFT])HamsterGame::Game().tv.DrawPartialRotatedDecal(pos+vf2d{0,drawingOffsetY},flameFrame.GetSourceImage()->Decal(),0.f,{24,0},flameFrame.GetSourceRect().pos+vf2d{0,24},flameFrame.GetSourceRect().size/2); if(jetState[BOTTOM_RIGHT])HamsterGame::Game().tv.DrawPartialRotatedDecal(pos+vf2d{0,drawingOffsetY},flameFrame.GetSourceImage()->Decal(),0.f,{0,0},flameFrame.GetSourceRect().pos+vf2d{24,24},flameFrame.GetSourceRect().size/2); if(jetState[TOP_RIGHT])HamsterGame::Game().tv.DrawPartialRotatedDecal(pos+vf2d{0,drawingOffsetY},flameFrame.GetSourceImage()->Decal(),0.f,{0,24},flameFrame.GetSourceRect().pos+vf2d{24,0},flameFrame.GetSourceRect().size/2); - const Animate2D::FrameSequence&lightAnim{HamsterGame::Game().GetAnimation("hamster_jet.png",HamsterGame::AnimationState::JET_LIGHTS)}; + const Animate2D::FrameSequence&lightAnim{HamsterGame::Game().GetAnimation("hamster_jet.png",AnimationState::JET_LIGHTS)}; const Animate2D::Frame&lightFrame{lightAnim.GetFrame(HamsterGame::Game().GetRuntime())}; HamsterGame::Game().SetZ(z+0.02f); HamsterGame::Game().tv.DrawPartialRotatedDecal(pos+vf2d{0,drawingOffsetY},lights.Decal(),0.f,lightFrame.GetSourceRect().size/2.f,lightFrame.GetSourceRect().pos,lightFrame.GetSourceRect().size); @@ -179,7 +179,7 @@ void HamsterJet::HandleJetControls(){ if(aimingDir!=vf2d{}&&hamster.jetFuel>0.f){ hamster.targetRot=aimingDir.norm().polar().y; const vf2d currentVel{hamster.vel}; - hamster.vel+=vf2d{currentVel.polar().x+(hamster.GetMaxSpeed()*HamsterGame::Game().GetElapsedTime())/hamster.GetTimeToMaxSpeed(),hamster.rot}.cart(); + hamster.vel=vf2d{currentVel.polar().x+((hamster.GetMaxSpeed()/hamster.GetTimeToMaxSpeed())*HamsterGame::Game().GetElapsedTime()),hamster.rot}.cart(); hamster.vel=vf2d{std::min(hamster.GetMaxSpeed(),hamster.vel.polar().x),hamster.vel.polar().y}.cart(); hamster.frictionEnabled=false; } diff --git a/src/olcUTIL_Geometry2D.h b/src/olcUTIL_Geometry2D.h index 245bc78..9c93911 100644 --- a/src/olcUTIL_Geometry2D.h +++ b/src/olcUTIL_Geometry2D.h @@ -512,8 +512,6 @@ namespace olc #include "olcPixelGameEngine.h" #endif - - namespace olc::utils::geom2d { // Lemon Meringue