mirror of
https://github.com/sigonasr2/hamster.git
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Added tunnel connections to tmx/tsx parsing
This commit is contained in:
parent
12739dcf3c
commit
a3214adc77
@ -10,6 +10,19 @@
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"properties": [
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"properties": [
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],
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],
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"propertyTypes": [
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"propertyTypes": [
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{
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"id": 6,
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"name": "FacingDirection",
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"storageType": "int",
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"type": "enum",
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"values": [
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"NORTH",
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"EAST",
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"SOUTH",
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"WEST"
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],
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"valuesAsFlags": false
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},
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{
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{
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"color": "#ffa0a0a4",
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"color": "#ffa0a0a4",
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"drawFill": true,
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"drawFill": true,
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@ -83,6 +96,12 @@
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"drawFill": true,
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"drawFill": true,
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"id": 2,
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"id": 2,
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"members": [
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"members": [
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{
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"name": "Facing",
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"propertyType": "FacingDirection",
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"type": "int",
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"value": 0
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},
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{
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{
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"name": "Solid",
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"name": "Solid",
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"type": "bool",
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"type": "bool",
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@ -108,6 +127,25 @@
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"wangset",
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"wangset",
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"project"
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"project"
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]
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]
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},
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{
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"color": "#ff55ff00",
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"drawFill": true,
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"id": 5,
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"members": [
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{
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"name": "Link",
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"type": "object",
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"value": 0
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}
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],
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"name": "Tunnel",
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"type": "class",
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"useAs": [
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"property",
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"object",
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"project"
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]
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}
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}
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]
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]
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}
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}
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@ -34,7 +34,7 @@
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"openFiles": [
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"openFiles": [
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],
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],
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"project": "HamsterGame.tiled-project",
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"project": "HamsterGame.tiled-project",
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"property.type": "bool",
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"property.type": "FacingDirection",
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"recentFiles": [
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"recentFiles": [
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],
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],
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"tileset.lastUsedFormat": "tsx",
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"tileset.lastUsedFormat": "tsx",
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@ -1,6 +1,6 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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<tileset version="1.10" tiledversion="1.10.2" name="Terrain" tilewidth="16" tileheight="16" tilecount="1484" columns="28">
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<tileset version="1.10" tiledversion="1.10.2" name="Terrain" tilewidth="16" tileheight="16" tilecount="1708" columns="28">
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<image source="gametiles.png" width="448" height="848"/>
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<image source="gametiles.png" width="448" height="976"/>
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<tile id="0" type="TileProps">
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<tile id="0" type="TileProps">
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<properties>
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<properties>
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<property name="Solid" type="bool" value="true"/>
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<property name="Solid" type="bool" value="true"/>
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@ -3694,6 +3694,7 @@
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<tile id="638" type="TileProps"/>
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<tile id="638" type="TileProps"/>
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<tile id="639" type="TileProps">
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<tile id="639" type="TileProps">
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<properties>
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<properties>
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<property name="Facing" type="int" propertytype="FacingDirection" value="3"/>
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<property name="Terrain Type" type="int" propertytype="TerrainType" value="9"/>
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<property name="Terrain Type" type="int" propertytype="TerrainType" value="9"/>
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</properties>
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</properties>
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</tile>
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</tile>
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@ -4092,6 +4093,7 @@
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</tile>
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</tile>
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<tile id="715" type="TileProps">
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<tile id="715" type="TileProps">
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<properties>
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<properties>
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<property name="Facing" type="int" propertytype="FacingDirection" value="2"/>
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<property name="Terrain Type" type="int" propertytype="TerrainType" value="9"/>
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<property name="Terrain Type" type="int" propertytype="TerrainType" value="9"/>
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</properties>
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</properties>
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</tile>
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</tile>
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@ -4109,6 +4111,7 @@
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</tile>
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</tile>
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<tile id="718" type="TileProps">
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<tile id="718" type="TileProps">
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<properties>
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<properties>
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<property name="Facing" type="int" propertytype="FacingDirection" value="2"/>
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<property name="Terrain Type" type="int" propertytype="TerrainType" value="9"/>
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<property name="Terrain Type" type="int" propertytype="TerrainType" value="9"/>
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</properties>
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</properties>
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</tile>
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</tile>
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@ -4120,6 +4123,7 @@
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</tile>
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</tile>
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<tile id="720" type="TileProps">
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<tile id="720" type="TileProps">
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<properties>
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<properties>
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<property name="Facing" type="int" propertytype="FacingDirection" value="3"/>
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<property name="Terrain Type" type="int" propertytype="TerrainType" value="9"/>
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<property name="Terrain Type" type="int" propertytype="TerrainType" value="9"/>
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</properties>
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</properties>
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</tile>
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</tile>
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@ -4137,6 +4141,7 @@
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</tile>
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</tile>
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<tile id="723" type="TileProps">
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<tile id="723" type="TileProps">
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<properties>
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<properties>
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<property name="Facing" type="int" propertytype="FacingDirection" value="3"/>
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<property name="Terrain Type" type="int" propertytype="TerrainType" value="9"/>
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<property name="Terrain Type" type="int" propertytype="TerrainType" value="9"/>
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</properties>
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</properties>
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</tile>
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</tile>
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@ -4403,6 +4408,7 @@
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</tile>
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</tile>
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<tile id="800" type="TileProps">
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<tile id="800" type="TileProps">
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<properties>
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<properties>
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<property name="Facing" type="int" propertytype="FacingDirection" value="0"/>
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<property name="Terrain Type" type="int" propertytype="TerrainType" value="9"/>
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<property name="Terrain Type" type="int" propertytype="TerrainType" value="9"/>
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</properties>
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</properties>
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</tile>
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</tile>
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@ -4532,6 +4538,7 @@
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</tile>
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</tile>
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<tile id="836" type="TileProps">
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<tile id="836" type="TileProps">
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<properties>
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<properties>
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<property name="Facing" type="int" propertytype="FacingDirection" value="1"/>
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<property name="Terrain Type" type="int" propertytype="TerrainType" value="9"/>
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<property name="Terrain Type" type="int" propertytype="TerrainType" value="9"/>
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</properties>
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</properties>
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</tile>
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</tile>
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@ -4549,6 +4556,7 @@
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</tile>
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</tile>
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<tile id="839" type="TileProps">
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<tile id="839" type="TileProps">
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<properties>
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<properties>
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<property name="Facing" type="int" propertytype="FacingDirection" value="1"/>
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<property name="Terrain Type" type="int" propertytype="TerrainType" value="9"/>
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<property name="Terrain Type" type="int" propertytype="TerrainType" value="9"/>
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</properties>
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</properties>
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</tile>
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</tile>
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@ -4594,6 +4602,7 @@
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</tile>
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</tile>
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<tile id="860" type="TileProps">
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<tile id="860" type="TileProps">
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<properties>
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<properties>
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<property name="Facing" type="int" propertytype="FacingDirection" value="2"/>
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<property name="Terrain Type" type="int" propertytype="TerrainType" value="9"/>
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<property name="Terrain Type" type="int" propertytype="TerrainType" value="9"/>
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</properties>
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</properties>
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</tile>
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</tile>
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@ -4662,6 +4671,7 @@
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</tile>
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</tile>
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<tile id="884" type="TileProps">
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<tile id="884" type="TileProps">
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<properties>
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<properties>
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<property name="Facing" type="int" propertytype="FacingDirection" value="0"/>
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<property name="Terrain Type" type="int" propertytype="TerrainType" value="9"/>
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<property name="Terrain Type" type="int" propertytype="TerrainType" value="9"/>
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</properties>
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</properties>
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</tile>
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</tile>
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@ -4679,6 +4689,7 @@
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</tile>
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</tile>
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<tile id="887" type="TileProps">
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<tile id="887" type="TileProps">
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<properties>
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<properties>
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<property name="Facing" type="int" propertytype="FacingDirection" value="0"/>
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<property name="Terrain Type" type="int" propertytype="TerrainType" value="9"/>
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<property name="Terrain Type" type="int" propertytype="TerrainType" value="9"/>
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</properties>
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</properties>
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</tile>
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</tile>
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@ -4780,6 +4791,7 @@
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</tile>
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</tile>
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<tile id="920" type="TileProps">
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<tile id="920" type="TileProps">
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<properties>
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<properties>
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<property name="Facing" type="int" propertytype="FacingDirection" value="1"/>
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<property name="Terrain Type" type="int" propertytype="TerrainType" value="9"/>
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<property name="Terrain Type" type="int" propertytype="TerrainType" value="9"/>
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</properties>
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</properties>
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</tile>
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</tile>
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@ -1,5 +1,5 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.10" tiledversion="1.10.2" orientation="orthogonal" renderorder="right-down" width="200" height="200" tilewidth="16" tileheight="16" infinite="0" nextlayerid="6" nextobjectid="2">
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<map version="1.10" tiledversion="1.10.2" orientation="orthogonal" renderorder="right-down" width="200" height="200" tilewidth="16" tileheight="16" infinite="0" nextlayerid="7" nextobjectid="8">
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<tileset firstgid="1" source="Terrain.tsx"/>
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<tileset firstgid="1" source="Terrain.tsx"/>
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<layer id="1" name="Tile Layer 1" width="200" height="200">
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<layer id="1" name="Tile Layer 1" width="200" height="200">
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<data encoding="csv">
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<data encoding="csv">
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@ -263,9 +263,9 @@
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<point/>
|
||||||
|
</object>
|
||||||
|
<object id="5" type="Tunnel" x="472" y="1636">
|
||||||
|
<point/>
|
||||||
|
</object>
|
||||||
|
<object id="6" type="Tunnel" x="604" y="1720">
|
||||||
|
<properties>
|
||||||
|
<property name="Link" type="object" value="7"/>
|
||||||
|
</properties>
|
||||||
|
<point/>
|
||||||
|
</object>
|
||||||
|
<object id="7" type="Tunnel" x="868" y="1592">
|
||||||
|
<point/>
|
||||||
|
</object>
|
||||||
|
</objectgroup>
|
||||||
<layer id="3" name="Tile Layer 3" width="200" height="200">
|
<layer id="3" name="Tile Layer 3" width="200" height="200">
|
||||||
<data encoding="csv">
|
<data encoding="csv">
|
||||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
@ -127,6 +127,45 @@ void Hamster::UpdateHamsters(const float fElapsedTime){
|
|||||||
h.animations.ChangeState(h.internalAnimState,AnimationState::DEFAULT);
|
h.animations.ChangeState(h.internalAnimState,AnimationState::DEFAULT);
|
||||||
}
|
}
|
||||||
}break;
|
}break;
|
||||||
|
case BURROWING:{
|
||||||
|
h.burrowTimer-=fElapsedTime;
|
||||||
|
if(h.burrowTimer<=0.f){
|
||||||
|
h.burrowTimer=3.f;
|
||||||
|
h.SetState(BURROW_WAIT);
|
||||||
|
}
|
||||||
|
}break;
|
||||||
|
case BURROW_WAIT:{
|
||||||
|
h.burrowTimer-=fElapsedTime;
|
||||||
|
if(h.burrowTimer<=0.f){
|
||||||
|
h.burrowTimer=1.f;
|
||||||
|
h.SetState(SURFACING);
|
||||||
|
}
|
||||||
|
const Tunnel&enteredTunnel{HamsterGame::Game().GetTunnels().at(h.enteredTunnel)};
|
||||||
|
const vf2d destinationTunnelPos{HamsterGame::Game().GetTunnels().at(enteredTunnel.linkedTo).worldPos+vi2d{8,8}};
|
||||||
|
h.pos=destinationTunnelPos.lerp(enteredTunnel.worldPos+vi2d{8,8},h.burrowTimer/3.f);
|
||||||
|
}break;
|
||||||
|
case SURFACING:{
|
||||||
|
h.burrowTimer-=fElapsedTime;
|
||||||
|
vf2d targetDirVec{0.f,-16.f};
|
||||||
|
const Tunnel&enteredTunnel{HamsterGame::Game().GetTunnels().at(h.enteredTunnel)};
|
||||||
|
const vf2d destinationTunnelPos{HamsterGame::Game().GetTunnels().at(enteredTunnel.linkedTo).worldPos+vi2d{8,8}};
|
||||||
|
switch(HamsterGame::Game().GetTileFacingDirection(destinationTunnelPos)){
|
||||||
|
case Terrain::EAST:{
|
||||||
|
targetDirVec={16.f,0.f};
|
||||||
|
}break;
|
||||||
|
case Terrain::SOUTH:{
|
||||||
|
targetDirVec={0.f,16.f};
|
||||||
|
}break;
|
||||||
|
case Terrain::WEST:{
|
||||||
|
targetDirVec={-16.f,0.f};
|
||||||
|
}break;
|
||||||
|
}
|
||||||
|
const vf2d walkOutTunnelDest{destinationTunnelPos+targetDirVec};
|
||||||
|
h.pos=walkOutTunnelDest.lerp(destinationTunnelPos,h.burrowTimer);
|
||||||
|
if(h.burrowTimer<=0.f){
|
||||||
|
h.SetState(Hamster::NORMAL);
|
||||||
|
}
|
||||||
|
}break;
|
||||||
}
|
}
|
||||||
if(h.state!=FLYING){
|
if(h.state!=FLYING){
|
||||||
if((h.GetTerrainStandingOn()==Terrain::OCEAN||h.GetTerrainStandingOn()==Terrain::VOID||!h.HasPowerup(Powerup::SWAMP)&&h.GetTerrainStandingOn()==Terrain::SWAMP)&&h.state!=DROWNING&&h.state!=WAIT)h.drownTimer+=fElapsedTime;
|
if((h.GetTerrainStandingOn()==Terrain::OCEAN||h.GetTerrainStandingOn()==Terrain::VOID||!h.HasPowerup(Powerup::SWAMP)&&h.GetTerrainStandingOn()==Terrain::SWAMP)&&h.state!=DROWNING&&h.state!=WAIT)h.drownTimer+=fElapsedTime;
|
||||||
@ -362,6 +401,15 @@ void Hamster::HandleCollision(){
|
|||||||
checkpoint.OnCheckpointCollect();
|
checkpoint.OnCheckpointCollect();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
if(GetState()==NORMAL){
|
||||||
|
for(const auto&[id,tunnel]:HamsterGame::Game().GetTunnels()){
|
||||||
|
if(geom2d::overlaps(geom2d::circle<float>(GetPos(),4),geom2d::rect<float>(tunnel.worldPos,{16,16}))){
|
||||||
|
SetState(Hamster::BURROWING);
|
||||||
|
burrowTimer=1.f;
|
||||||
|
enteredTunnel=id;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
const float Hamster::GetRadius()const{
|
const float Hamster::GetRadius()const{
|
||||||
|
@ -63,6 +63,9 @@ class Hamster{
|
|||||||
WAIT,
|
WAIT,
|
||||||
BURNING,
|
BURNING,
|
||||||
KNOCKOUT,
|
KNOCKOUT,
|
||||||
|
BURROWING,
|
||||||
|
BURROW_WAIT,
|
||||||
|
SURFACING,
|
||||||
};
|
};
|
||||||
|
|
||||||
static std::vector<Hamster>HAMSTER_LIST;
|
static std::vector<Hamster>HAMSTER_LIST;
|
||||||
@ -114,6 +117,8 @@ class Hamster{
|
|||||||
std::set<vf2d>checkpointsCollected;
|
std::set<vf2d>checkpointsCollected;
|
||||||
float raceFinishAnimTimer{0.f};
|
float raceFinishAnimTimer{0.f};
|
||||||
std::pair<Timer,vf2d>collectedCheckpointInfo{INFINITY,{}};
|
std::pair<Timer,vf2d>collectedCheckpointInfo{INFINITY,{}};
|
||||||
|
float burrowTimer{};
|
||||||
|
uint16_t enteredTunnel{};
|
||||||
public:
|
public:
|
||||||
Hamster(const vf2d spawnPos,const std::string&img,const PlayerControlled IsPlayerControlled=NPC);
|
Hamster(const vf2d spawnPos,const std::string&img,const PlayerControlled IsPlayerControlled=NPC);
|
||||||
static const Hamster&GetPlayer();
|
static const Hamster&GetPlayer();
|
||||||
|
@ -282,7 +282,7 @@ const Terrain::TerrainType HamsterGame::GetTerrainTypeAtPos(const vf2d pos)const
|
|||||||
int tileY{int(floor(pos.y)/16)};
|
int tileY{int(floor(pos.y)/16)};
|
||||||
int tileID{layer.tiles[tileY][tileX]-1};
|
int tileID{layer.tiles[tileY][tileX]-1};
|
||||||
if(tileID==-1)continue;
|
if(tileID==-1)continue;
|
||||||
if(currentTileset.value().GetData().GetTerrainData().count(tileID))tileType=currentTileset.value().GetData().GetTerrainData().at(tileID).second;
|
if(currentTileset.value().GetData().GetTerrainData().count(tileID))tileType=currentTileset.value().GetData().GetTerrainData().at(tileID).type;
|
||||||
}
|
}
|
||||||
return tileType;
|
return tileType;
|
||||||
}
|
}
|
||||||
@ -295,7 +295,7 @@ const bool HamsterGame::IsTerrainSolid(const vf2d pos)const{
|
|||||||
if(tileX<=0||tileX>=currentMap.value().GetData().GetMapData().MapSize.x||tileY<=0||tileY>=currentMap.value().GetData().GetMapData().MapSize.y)break;
|
if(tileX<=0||tileX>=currentMap.value().GetData().GetMapData().MapSize.x||tileY<=0||tileY>=currentMap.value().GetData().GetMapData().MapSize.y)break;
|
||||||
int tileID{layer.tiles[tileY][tileX]-1};
|
int tileID{layer.tiles[tileY][tileX]-1};
|
||||||
if(tileID==-1)continue;
|
if(tileID==-1)continue;
|
||||||
if(currentTileset.value().GetData().GetTerrainData().count(tileID)&¤tTileset.value().GetData().GetTerrainData().at(tileID).first==Terrain::SolidType::SOLID)return true;
|
if(currentTileset.value().GetData().GetTerrainData().count(tileID)&¤tTileset.value().GetData().GetTerrainData().at(tileID).solid==Terrain::SolidType::SOLID)return true;
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
@ -510,6 +510,24 @@ void HamsterGame::DrawRadar(){
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
const std::unordered_map<TunnelId,Tunnel>&HamsterGame::GetTunnels()const{
|
||||||
|
return currentMap.value().GetData().GetTunnels();
|
||||||
|
}
|
||||||
|
|
||||||
|
const Terrain::Direction&HamsterGame::GetTileFacingDirection(const vf2d worldPos)const{
|
||||||
|
Terrain::Direction tileFacingDir{Terrain::NORTH};
|
||||||
|
if(!IsInBounds(worldPos))return Terrain::NORTH;
|
||||||
|
for(const LayerTag&layer:currentMap.value().GetData().GetLayers()){
|
||||||
|
int tileX{int(floor(worldPos.x)/16)};
|
||||||
|
int tileY{int(floor(worldPos.y)/16)};
|
||||||
|
if(tileX<=0||tileX>=currentMap.value().GetData().GetMapData().MapSize.x||tileY<=0||tileY>=currentMap.value().GetData().GetMapData().MapSize.y)break;
|
||||||
|
int tileID{layer.tiles[tileY][tileX]-1};
|
||||||
|
if(tileID==-1)continue;
|
||||||
|
tileFacingDir=currentTileset.value().GetData().GetTerrainData().at(tileID).facing;
|
||||||
|
}
|
||||||
|
return tileFacingDir;
|
||||||
|
}
|
||||||
|
|
||||||
int main()
|
int main()
|
||||||
{
|
{
|
||||||
HamsterGame game("Project Hamster");
|
HamsterGame game("Project Hamster");
|
||||||
|
@ -79,6 +79,8 @@ public:
|
|||||||
const float GetZoom()const;
|
const float GetZoom()const;
|
||||||
const bool IsInBounds(const vf2d pos)const;
|
const bool IsInBounds(const vf2d pos)const;
|
||||||
const float GetCameraZ()const;
|
const float GetCameraZ()const;
|
||||||
|
const std::unordered_map<TunnelId,Tunnel>&GetTunnels()const;
|
||||||
|
const Terrain::Direction&GetTileFacingDirection(const vf2d worldPos)const;
|
||||||
private:
|
private:
|
||||||
void UpdateGame(const float fElapsedTime);
|
void UpdateGame(const float fElapsedTime);
|
||||||
void DrawGame();
|
void DrawGame();
|
||||||
|
@ -90,6 +90,13 @@ struct ZoneData{
|
|||||||
std::vector<XMLTag>properties;
|
std::vector<XMLTag>properties;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
struct Tunnel{
|
||||||
|
vf2d worldPos;
|
||||||
|
uint16_t linkedTo;
|
||||||
|
};
|
||||||
|
|
||||||
|
using TunnelId=uint16_t;
|
||||||
|
|
||||||
struct Map{
|
struct Map{
|
||||||
friend class AiL;
|
friend class AiL;
|
||||||
friend class TMXParser;
|
friend class TMXParser;
|
||||||
@ -102,6 +109,7 @@ private:
|
|||||||
std::string mapType="";
|
std::string mapType="";
|
||||||
std::set<std::string>spawns;
|
std::set<std::string>spawns;
|
||||||
std::map<std::string,std::vector<::ZoneData>>ZoneData;
|
std::map<std::string,std::vector<::ZoneData>>ZoneData;
|
||||||
|
std::unordered_map<TunnelId,Tunnel>TunnelData;
|
||||||
public:
|
public:
|
||||||
Map();
|
Map();
|
||||||
void _SetMapData(MapTag data);
|
void _SetMapData(MapTag data);
|
||||||
@ -109,6 +117,7 @@ public:
|
|||||||
const MapTag&GetMapData()const;
|
const MapTag&GetMapData()const;
|
||||||
const std::string_view GetMapType()const;
|
const std::string_view GetMapType()const;
|
||||||
const std::vector<LayerTag>&GetLayers()const;
|
const std::vector<LayerTag>&GetLayers()const;
|
||||||
|
const std::unordered_map<uint16_t,Tunnel>&GetTunnels()const;
|
||||||
const MapName&GetMapName()const;
|
const MapName&GetMapName()const;
|
||||||
const std::string_view GetMapDisplayName()const;
|
const std::string_view GetMapDisplayName()const;
|
||||||
const Renderable*const GetOptimizedMap()const;
|
const Renderable*const GetOptimizedMap()const;
|
||||||
@ -138,6 +147,8 @@ class TMXParser{
|
|||||||
int monsterPropertyTagCount=-1;
|
int monsterPropertyTagCount=-1;
|
||||||
bool infiniteMap=false;
|
bool infiniteMap=false;
|
||||||
LayerTag*currentLayerTag=nullptr;
|
LayerTag*currentLayerTag=nullptr;
|
||||||
|
std::vector<std::pair<TunnelId,TunnelId>>TunnelLinks;
|
||||||
|
uint16_t previousTunnelId=0U;
|
||||||
public:
|
public:
|
||||||
TMXParser(std::string file);
|
TMXParser(std::string file);
|
||||||
};
|
};
|
||||||
@ -199,6 +210,9 @@ class TMXParser{
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
const std::unordered_map<uint16_t,Tunnel>&Map::GetTunnels()const{
|
||||||
|
return TunnelData;
|
||||||
|
}
|
||||||
Map::Map(){
|
Map::Map(){
|
||||||
ZoneData["UpperZone"];
|
ZoneData["UpperZone"];
|
||||||
ZoneData["LowerZone"];
|
ZoneData["LowerZone"];
|
||||||
@ -335,7 +349,14 @@ class TMXParser{
|
|||||||
//This is a property for a zone that doesn't fit into the other categories, we add it to the previous zone data encountered.
|
//This is a property for a zone that doesn't fit into the other categories, we add it to the previous zone data encountered.
|
||||||
prevZoneData->properties.push_back(newTag);
|
prevZoneData->properties.push_back(newTag);
|
||||||
}else
|
}else
|
||||||
|
if(newTag.tag=="property"&&newTag.GetString("name")=="Link"){
|
||||||
|
TunnelLinks.emplace_back(previousTunnelId,newTag.GetInteger("value"));
|
||||||
|
}else
|
||||||
if (newTag.tag=="object"&&newTag.data.find("type")!=newTag.data.end()){
|
if (newTag.tag=="object"&&newTag.data.find("type")!=newTag.data.end()){
|
||||||
|
if (newTag.GetString("type")=="Tunnel"){
|
||||||
|
previousTunnelId=newTag.GetInteger("id");
|
||||||
|
parsedMapInfo.TunnelData.insert({previousTunnelId,Tunnel{vi2d{newTag.GetInteger("x"),newTag.GetInteger("y")}/16*16}});
|
||||||
|
}else{
|
||||||
//This is an object with a type that doesn't fit into other categories, we can add it to ZoneData.
|
//This is an object with a type that doesn't fit into other categories, we can add it to ZoneData.
|
||||||
std::vector<ZoneData>&zones=parsedMapInfo.ZoneData[newTag.data["type"]];
|
std::vector<ZoneData>&zones=parsedMapInfo.ZoneData[newTag.data["type"]];
|
||||||
float width=1.f;
|
float width=1.f;
|
||||||
@ -346,6 +367,7 @@ class TMXParser{
|
|||||||
prevZoneData=&zones.back();
|
prevZoneData=&zones.back();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
TMXParser::TMXParser(std::string file){
|
TMXParser::TMXParser(std::string file){
|
||||||
fileName=file;
|
fileName=file;
|
||||||
std::ifstream f(file,std::ios::in);
|
std::ifstream f(file,std::ios::in);
|
||||||
@ -389,6 +411,10 @@ class TMXParser{
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
std::sort(parsedMapInfo.TilesetData.begin(),parsedMapInfo.TilesetData.end(),[](XMLTag&t1,XMLTag&t2){return t1.GetInteger("firstgid")<t2.GetInteger("firstgid");});
|
std::sort(parsedMapInfo.TilesetData.begin(),parsedMapInfo.TilesetData.end(),[](XMLTag&t1,XMLTag&t2){return t1.GetInteger("firstgid")<t2.GetInteger("firstgid");});
|
||||||
|
for(const std::pair<TunnelId,TunnelId>&link:TunnelLinks){
|
||||||
|
parsedMapInfo.TunnelData.at(link.first).linkedTo=link.second;
|
||||||
|
parsedMapInfo.TunnelData.at(link.second).linkedTo=link.first;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -55,10 +55,10 @@ struct Tileset{
|
|||||||
bool isTerrain=false;
|
bool isTerrain=false;
|
||||||
std::unordered_map<int,TileCollisionData>CollisionData;
|
std::unordered_map<int,TileCollisionData>CollisionData;
|
||||||
std::unordered_map<int,std::vector<int>>AnimationData;
|
std::unordered_map<int,std::vector<int>>AnimationData;
|
||||||
std::unordered_map<int,std::pair<Terrain::SolidType,Terrain::TerrainType>>TerrainData;
|
std::unordered_map<int,Terrain>TerrainData;
|
||||||
friend std::ostream& operator << (std::ostream& os, Tileset& rhs);
|
friend std::ostream& operator << (std::ostream& os, Tileset& rhs);
|
||||||
public:
|
public:
|
||||||
const std::unordered_map<int,std::pair<Terrain::SolidType,Terrain::TerrainType>>&GetTerrainData()const;
|
const std::unordered_map<int,Terrain>&GetTerrainData()const;
|
||||||
};
|
};
|
||||||
|
|
||||||
class TSXParser{
|
class TSXParser{
|
||||||
@ -85,7 +85,7 @@ class TSXParser{
|
|||||||
os<<rhs.ImageData.FormatTagData(rhs.ImageData.data)<<"\n";
|
os<<rhs.ImageData.FormatTagData(rhs.ImageData.data)<<"\n";
|
||||||
return os;
|
return os;
|
||||||
}
|
}
|
||||||
const std::unordered_map<int,std::pair<Terrain::SolidType,Terrain::TerrainType>>&Tileset::GetTerrainData()const{
|
const std::unordered_map<int,Terrain>&Tileset::GetTerrainData()const{
|
||||||
return TerrainData;
|
return TerrainData;
|
||||||
}
|
}
|
||||||
void TSXParser::ParseTag(std::string tag) {
|
void TSXParser::ParseTag(std::string tag) {
|
||||||
@ -161,15 +161,22 @@ class TSXParser{
|
|||||||
if(newTag.tag=="property"&&newTag.data["propertytype"]=="TerrainType"){
|
if(newTag.tag=="property"&&newTag.data["propertytype"]=="TerrainType"){
|
||||||
//The way animation data is stored is every "animation_tile_precision" ms indicating which frame we should be on.
|
//The way animation data is stored is every "animation_tile_precision" ms indicating which frame we should be on.
|
||||||
for(int&tagID:previousTagID){
|
for(int&tagID:previousTagID){
|
||||||
std::pair<Terrain::SolidType,Terrain::TerrainType>&tileData{parsedTilesetInfo.TerrainData[tagID]};
|
Terrain&tileData{parsedTilesetInfo.TerrainData[tagID]};
|
||||||
tileData.second=Terrain::TerrainType(newTag.GetInteger("value"));
|
tileData.type=Terrain::TerrainType(newTag.GetInteger("value"));
|
||||||
}
|
}
|
||||||
} else
|
} else
|
||||||
if(newTag.tag=="property"&&newTag.data["name"]=="Solid"){
|
if(newTag.tag=="property"&&newTag.data["name"]=="Solid"){
|
||||||
//The way animation data is stored is every "animation_tile_precision" ms indicating which frame we should be on.
|
//The way animation data is stored is every "animation_tile_precision" ms indicating which frame we should be on.
|
||||||
for(int&tagID:previousTagID){
|
for(int&tagID:previousTagID){
|
||||||
std::pair<Terrain::SolidType,Terrain::TerrainType>&tileData{parsedTilesetInfo.TerrainData[tagID]};
|
Terrain&tileData{parsedTilesetInfo.TerrainData[tagID]};
|
||||||
tileData.first=Terrain::SolidType(newTag.GetBool("value"));
|
tileData.solid=Terrain::SolidType(newTag.GetBool("value"));
|
||||||
|
}
|
||||||
|
} else
|
||||||
|
if(newTag.tag=="property"&&newTag.data["name"]=="Facing"){
|
||||||
|
//The way animation data is stored is every "animation_tile_precision" ms indicating which frame we should be on.
|
||||||
|
for(int&tagID:previousTagID){
|
||||||
|
Terrain&tileData{parsedTilesetInfo.TerrainData[tagID]};
|
||||||
|
tileData.facing=Terrain::Direction(newTag.GetInteger("value"));
|
||||||
}
|
}
|
||||||
} else
|
} else
|
||||||
if(newTag.tag=="property"&&newTag.data["propertytype"]=="PowerupType"){
|
if(newTag.tag=="property"&&newTag.data["propertytype"]=="PowerupType"){
|
||||||
|
@ -37,6 +37,12 @@ All rights reserved.
|
|||||||
#pragma endregion
|
#pragma endregion
|
||||||
#include "Terrain.h"
|
#include "Terrain.h"
|
||||||
|
|
||||||
|
Terrain::Terrain(SolidType solid,TerrainType type,Direction facingDirection)
|
||||||
|
:solid(solid),type(type),facing(facingDirection){}
|
||||||
|
|
||||||
|
Terrain::Terrain()
|
||||||
|
:Terrain(SolidType::WALKABLE,TerrainType::VOID,Direction::NORTH){}
|
||||||
|
|
||||||
const std::string Terrain::TerrainToString(const TerrainType type){
|
const std::string Terrain::TerrainToString(const TerrainType type){
|
||||||
switch(type){
|
switch(type){
|
||||||
case ROCK:{
|
case ROCK:{
|
||||||
|
@ -38,7 +38,8 @@ All rights reserved.
|
|||||||
#pragma once
|
#pragma once
|
||||||
#include <string>
|
#include <string>
|
||||||
|
|
||||||
namespace Terrain{
|
class Terrain{
|
||||||
|
public:
|
||||||
enum class SolidType{
|
enum class SolidType{
|
||||||
SOLID=true,
|
SOLID=true,
|
||||||
WALKABLE=false,
|
WALKABLE=false,
|
||||||
@ -57,6 +58,12 @@ namespace Terrain{
|
|||||||
TUNNEL,
|
TUNNEL,
|
||||||
ICE,
|
ICE,
|
||||||
};
|
};
|
||||||
|
enum Direction{
|
||||||
|
NORTH,
|
||||||
|
EAST,
|
||||||
|
SOUTH,
|
||||||
|
WEST,
|
||||||
|
};
|
||||||
enum CrashSpeed{
|
enum CrashSpeed{
|
||||||
MAX,
|
MAX,
|
||||||
MEDIUM,
|
MEDIUM,
|
||||||
@ -64,6 +71,13 @@ namespace Terrain{
|
|||||||
};
|
};
|
||||||
using FuelDamage=float;
|
using FuelDamage=float;
|
||||||
using KnockoutOccurs=bool;
|
using KnockoutOccurs=bool;
|
||||||
const std::string TerrainToString(const TerrainType type);
|
static const std::string TerrainToString(const TerrainType type);
|
||||||
const std::pair<FuelDamage,KnockoutOccurs>GetFuelDamageTakenAndKnockoutEffect(const TerrainType type,const CrashSpeed crashSpeed);
|
static const std::pair<FuelDamage,KnockoutOccurs>GetFuelDamageTakenAndKnockoutEffect(const TerrainType type,const CrashSpeed crashSpeed);
|
||||||
}
|
|
||||||
|
public:
|
||||||
|
Terrain();
|
||||||
|
Terrain(SolidType solid,TerrainType type,Direction facingDirection);
|
||||||
|
SolidType solid;
|
||||||
|
TerrainType type;
|
||||||
|
Direction facing;
|
||||||
|
};
|
Loading…
x
Reference in New Issue
Block a user