diff --git a/assets/HamsterGame.tiled-project b/assets/HamsterGame.tiled-project index e47560e..a86263f 100644 --- a/assets/HamsterGame.tiled-project +++ b/assets/HamsterGame.tiled-project @@ -10,6 +10,19 @@ "properties": [ ], "propertyTypes": [ + { + "id": 6, + "name": "FacingDirection", + "storageType": "int", + "type": "enum", + "values": [ + "NORTH", + "EAST", + "SOUTH", + "WEST" + ], + "valuesAsFlags": false + }, { "color": "#ffa0a0a4", "drawFill": true, @@ -83,6 +96,12 @@ "drawFill": true, "id": 2, "members": [ + { + "name": "Facing", + "propertyType": "FacingDirection", + "type": "int", + "value": 0 + }, { "name": "Solid", "type": "bool", @@ -108,6 +127,25 @@ "wangset", "project" ] + }, + { + "color": "#ff55ff00", + "drawFill": true, + "id": 5, + "members": [ + { + "name": "Link", + "type": "object", + "value": 0 + } + ], + "name": "Tunnel", + "type": "class", + "useAs": [ + "property", + "object", + "project" + ] } ] } diff --git a/assets/HamsterGame.tiled-session b/assets/HamsterGame.tiled-session index 784520d..8e06925 100644 --- a/assets/HamsterGame.tiled-session +++ b/assets/HamsterGame.tiled-session @@ -34,7 +34,7 @@ "openFiles": [ ], "project": "HamsterGame.tiled-project", - "property.type": "bool", + "property.type": "FacingDirection", "recentFiles": [ ], "tileset.lastUsedFormat": "tsx", diff --git a/assets/Terrain.tsx b/assets/Terrain.tsx index d222210..12c723a 100644 --- a/assets/Terrain.tsx +++ b/assets/Terrain.tsx @@ -1,6 +1,6 @@ - - + + @@ -3694,6 +3694,7 @@ + @@ -4092,6 +4093,7 @@ + @@ -4109,6 +4111,7 @@ + @@ -4120,6 +4123,7 @@ + @@ -4137,6 +4141,7 @@ + @@ -4403,6 +4408,7 @@ + @@ -4532,6 +4538,7 @@ + @@ -4549,6 +4556,7 @@ + @@ -4594,6 +4602,7 @@ + @@ -4662,6 +4671,7 @@ + @@ -4679,6 +4689,7 @@ + @@ -4780,6 +4791,7 @@ + diff --git a/assets/TestLevel.tmx b/assets/TestLevel.tmx index b893748..fc54d71 100644 --- a/assets/TestLevel.tmx +++ b/assets/TestLevel.tmx @@ -1,5 +1,5 @@ - + @@ -263,9 +263,9 @@ 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Tunnel&enteredTunnel{HamsterGame::Game().GetTunnels().at(h.enteredTunnel)}; + const vf2d destinationTunnelPos{HamsterGame::Game().GetTunnels().at(enteredTunnel.linkedTo).worldPos+vi2d{8,8}}; + h.pos=destinationTunnelPos.lerp(enteredTunnel.worldPos+vi2d{8,8},h.burrowTimer/3.f); + }break; + case SURFACING:{ + h.burrowTimer-=fElapsedTime; + vf2d targetDirVec{0.f,-16.f}; + const Tunnel&enteredTunnel{HamsterGame::Game().GetTunnels().at(h.enteredTunnel)}; + const vf2d destinationTunnelPos{HamsterGame::Game().GetTunnels().at(enteredTunnel.linkedTo).worldPos+vi2d{8,8}}; + switch(HamsterGame::Game().GetTileFacingDirection(destinationTunnelPos)){ + case Terrain::EAST:{ + targetDirVec={16.f,0.f}; + }break; + case Terrain::SOUTH:{ + targetDirVec={0.f,16.f}; + }break; + case Terrain::WEST:{ + targetDirVec={-16.f,0.f}; + }break; + } + const vf2d walkOutTunnelDest{destinationTunnelPos+targetDirVec}; + h.pos=walkOutTunnelDest.lerp(destinationTunnelPos,h.burrowTimer); + if(h.burrowTimer<=0.f){ + h.SetState(Hamster::NORMAL); + } + }break; } if(h.state!=FLYING){ if((h.GetTerrainStandingOn()==Terrain::OCEAN||h.GetTerrainStandingOn()==Terrain::VOID||!h.HasPowerup(Powerup::SWAMP)&&h.GetTerrainStandingOn()==Terrain::SWAMP)&&h.state!=DROWNING&&h.state!=WAIT)h.drownTimer+=fElapsedTime; @@ -362,6 +401,15 @@ void Hamster::HandleCollision(){ checkpoint.OnCheckpointCollect(); } } + if(GetState()==NORMAL){ + for(const auto&[id,tunnel]:HamsterGame::Game().GetTunnels()){ + if(geom2d::overlaps(geom2d::circle(GetPos(),4),geom2d::rect(tunnel.worldPos,{16,16}))){ + SetState(Hamster::BURROWING); + burrowTimer=1.f; + enteredTunnel=id; + } + } + } } const float Hamster::GetRadius()const{ diff --git a/src/Hamster.h b/src/Hamster.h index 6e2bf6a..fe458bb 100644 --- a/src/Hamster.h +++ b/src/Hamster.h @@ -63,6 +63,9 @@ class Hamster{ WAIT, BURNING, KNOCKOUT, + BURROWING, + BURROW_WAIT, + SURFACING, }; static std::vectorHAMSTER_LIST; @@ -114,6 +117,8 @@ class Hamster{ std::setcheckpointsCollected; float raceFinishAnimTimer{0.f}; std::paircollectedCheckpointInfo{INFINITY,{}}; + float burrowTimer{}; + uint16_t enteredTunnel{}; public: Hamster(const vf2d spawnPos,const std::string&img,const PlayerControlled IsPlayerControlled=NPC); static const Hamster&GetPlayer(); diff --git a/src/HamsterGame.cpp b/src/HamsterGame.cpp index 433f4e6..a798871 100644 --- a/src/HamsterGame.cpp +++ b/src/HamsterGame.cpp @@ -282,7 +282,7 @@ const Terrain::TerrainType HamsterGame::GetTerrainTypeAtPos(const vf2d pos)const int tileY{int(floor(pos.y)/16)}; int tileID{layer.tiles[tileY][tileX]-1}; if(tileID==-1)continue; - if(currentTileset.value().GetData().GetTerrainData().count(tileID))tileType=currentTileset.value().GetData().GetTerrainData().at(tileID).second; + if(currentTileset.value().GetData().GetTerrainData().count(tileID))tileType=currentTileset.value().GetData().GetTerrainData().at(tileID).type; } return tileType; } @@ -295,7 +295,7 @@ const bool HamsterGame::IsTerrainSolid(const vf2d pos)const{ if(tileX<=0||tileX>=currentMap.value().GetData().GetMapData().MapSize.x||tileY<=0||tileY>=currentMap.value().GetData().GetMapData().MapSize.y)break; int tileID{layer.tiles[tileY][tileX]-1}; if(tileID==-1)continue; - if(currentTileset.value().GetData().GetTerrainData().count(tileID)&¤tTileset.value().GetData().GetTerrainData().at(tileID).first==Terrain::SolidType::SOLID)return true; + if(currentTileset.value().GetData().GetTerrainData().count(tileID)&¤tTileset.value().GetData().GetTerrainData().at(tileID).solid==Terrain::SolidType::SOLID)return true; } return false; } @@ -510,6 +510,24 @@ void HamsterGame::DrawRadar(){ } } +const std::unordered_map&HamsterGame::GetTunnels()const{ + return currentMap.value().GetData().GetTunnels(); +} + +const Terrain::Direction&HamsterGame::GetTileFacingDirection(const vf2d worldPos)const{ + Terrain::Direction tileFacingDir{Terrain::NORTH}; + if(!IsInBounds(worldPos))return Terrain::NORTH; + for(const LayerTag&layer:currentMap.value().GetData().GetLayers()){ + int tileX{int(floor(worldPos.x)/16)}; + int tileY{int(floor(worldPos.y)/16)}; + if(tileX<=0||tileX>=currentMap.value().GetData().GetMapData().MapSize.x||tileY<=0||tileY>=currentMap.value().GetData().GetMapData().MapSize.y)break; + int tileID{layer.tiles[tileY][tileX]-1}; + if(tileID==-1)continue; + tileFacingDir=currentTileset.value().GetData().GetTerrainData().at(tileID).facing; + } + return tileFacingDir; +} + int main() { HamsterGame game("Project Hamster"); diff --git a/src/HamsterGame.h b/src/HamsterGame.h index 487c19a..aa1afdd 100644 --- a/src/HamsterGame.h +++ b/src/HamsterGame.h @@ -79,6 +79,8 @@ public: const float GetZoom()const; const bool IsInBounds(const vf2d pos)const; const float GetCameraZ()const; + const std::unordered_map&GetTunnels()const; + const Terrain::Direction&GetTileFacingDirection(const vf2d worldPos)const; private: void UpdateGame(const float fElapsedTime); void DrawGame(); diff --git a/src/TMXParser.h b/src/TMXParser.h index 41fbb65..efa2324 100644 --- a/src/TMXParser.h +++ b/src/TMXParser.h @@ -90,6 +90,13 @@ struct ZoneData{ std::vectorproperties; }; +struct Tunnel{ + vf2d worldPos; + uint16_t linkedTo; +}; + +using TunnelId=uint16_t; + struct Map{ friend class AiL; friend class TMXParser; @@ -102,6 +109,7 @@ private: std::string mapType=""; std::setspawns; std::map>ZoneData; + std::unordered_mapTunnelData; public: Map(); void _SetMapData(MapTag data); @@ -109,6 +117,7 @@ public: const MapTag&GetMapData()const; const std::string_view GetMapType()const; const std::vector&GetLayers()const; + const std::unordered_map&GetTunnels()const; const MapName&GetMapName()const; const std::string_view GetMapDisplayName()const; const Renderable*const GetOptimizedMap()const; @@ -138,6 +147,8 @@ class TMXParser{ int monsterPropertyTagCount=-1; bool infiniteMap=false; LayerTag*currentLayerTag=nullptr; + std::vector>TunnelLinks; + uint16_t previousTunnelId=0U; public: TMXParser(std::string file); }; @@ -199,6 +210,9 @@ class TMXParser{ return true; } } + const std::unordered_map&Map::GetTunnels()const{ + return TunnelData; + } Map::Map(){ ZoneData["UpperZone"]; ZoneData["LowerZone"]; @@ -335,15 +349,23 @@ class TMXParser{ //This is a property for a zone that doesn't fit into the other categories, we add it to the previous zone data encountered. prevZoneData->properties.push_back(newTag); }else + if(newTag.tag=="property"&&newTag.GetString("name")=="Link"){ + TunnelLinks.emplace_back(previousTunnelId,newTag.GetInteger("value")); + }else if (newTag.tag=="object"&&newTag.data.find("type")!=newTag.data.end()){ - //This is an object with a type that doesn't fit into other categories, we can add it to ZoneData. - std::vector&zones=parsedMapInfo.ZoneData[newTag.data["type"]]; - float width=1.f; - float height=1.f; - if(newTag.data.count("width")>0)width=newTag.GetFloat("width"); - if(newTag.data.count("height")>0)height=newTag.GetFloat("height"); - zones.emplace_back(geom2d::rect{{newTag.GetInteger("x"),newTag.GetInteger("y")},{int(width),int(height)}}); - prevZoneData=&zones.back(); + if (newTag.GetString("type")=="Tunnel"){ + previousTunnelId=newTag.GetInteger("id"); + parsedMapInfo.TunnelData.insert({previousTunnelId,Tunnel{vi2d{newTag.GetInteger("x"),newTag.GetInteger("y")}/16*16}}); + }else{ + //This is an object with a type that doesn't fit into other categories, we can add it to ZoneData. + std::vector&zones=parsedMapInfo.ZoneData[newTag.data["type"]]; + float width=1.f; + float height=1.f; + if(newTag.data.count("width")>0)width=newTag.GetFloat("width"); + if(newTag.data.count("height")>0)height=newTag.GetFloat("height"); + zones.emplace_back(geom2d::rect{{newTag.GetInteger("x"),newTag.GetInteger("y")},{int(width),int(height)}}); + prevZoneData=&zones.back(); + } } } TMXParser::TMXParser(std::string file){ @@ -389,6 +411,10 @@ class TMXParser{ } } std::sort(parsedMapInfo.TilesetData.begin(),parsedMapInfo.TilesetData.end(),[](XMLTag&t1,XMLTag&t2){return t1.GetInteger("firstgid")&link:TunnelLinks){ + parsedMapInfo.TunnelData.at(link.first).linkedTo=link.second; + parsedMapInfo.TunnelData.at(link.second).linkedTo=link.first; + } } diff --git a/src/TSXParser.h b/src/TSXParser.h index f6e0444..96b8755 100644 --- a/src/TSXParser.h +++ b/src/TSXParser.h @@ -55,10 +55,10 @@ struct Tileset{ bool isTerrain=false; std::unordered_mapCollisionData; std::unordered_map>AnimationData; - std::unordered_map>TerrainData; + std::unordered_mapTerrainData; friend std::ostream& operator << (std::ostream& os, Tileset& rhs); public: - const std::unordered_map>&GetTerrainData()const; + const std::unordered_map&GetTerrainData()const; }; class TSXParser{ @@ -85,7 +85,7 @@ class TSXParser{ os<>&Tileset::GetTerrainData()const{ + const std::unordered_map&Tileset::GetTerrainData()const{ return TerrainData; } void TSXParser::ParseTag(std::string tag) { @@ -161,15 +161,22 @@ class TSXParser{ if(newTag.tag=="property"&&newTag.data["propertytype"]=="TerrainType"){ //The way animation data is stored is every "animation_tile_precision" ms indicating which frame we should be on. for(int&tagID:previousTagID){ - std::pair&tileData{parsedTilesetInfo.TerrainData[tagID]}; - tileData.second=Terrain::TerrainType(newTag.GetInteger("value")); + Terrain&tileData{parsedTilesetInfo.TerrainData[tagID]}; + tileData.type=Terrain::TerrainType(newTag.GetInteger("value")); } } else if(newTag.tag=="property"&&newTag.data["name"]=="Solid"){ //The way animation data is stored is every "animation_tile_precision" ms indicating which frame we should be on. for(int&tagID:previousTagID){ - std::pair&tileData{parsedTilesetInfo.TerrainData[tagID]}; - tileData.first=Terrain::SolidType(newTag.GetBool("value")); + Terrain&tileData{parsedTilesetInfo.TerrainData[tagID]}; + tileData.solid=Terrain::SolidType(newTag.GetBool("value")); + } + } else + if(newTag.tag=="property"&&newTag.data["name"]=="Facing"){ + //The way animation data is stored is every "animation_tile_precision" ms indicating which frame we should be on. + for(int&tagID:previousTagID){ + Terrain&tileData{parsedTilesetInfo.TerrainData[tagID]}; + tileData.facing=Terrain::Direction(newTag.GetInteger("value")); } } else if(newTag.tag=="property"&&newTag.data["propertytype"]=="PowerupType"){ diff --git a/src/Terrain.cpp b/src/Terrain.cpp index dd69e88..c4d09f0 100644 --- a/src/Terrain.cpp +++ b/src/Terrain.cpp @@ -37,6 +37,12 @@ All rights reserved. #pragma endregion #include "Terrain.h" +Terrain::Terrain(SolidType solid,TerrainType type,Direction facingDirection) +:solid(solid),type(type),facing(facingDirection){} + +Terrain::Terrain() +:Terrain(SolidType::WALKABLE,TerrainType::VOID,Direction::NORTH){} + const std::string Terrain::TerrainToString(const TerrainType type){ switch(type){ case ROCK:{ diff --git a/src/Terrain.h b/src/Terrain.h index ef0498e..e30dc6b 100644 --- a/src/Terrain.h +++ b/src/Terrain.h @@ -38,7 +38,8 @@ All rights reserved. #pragma once #include -namespace Terrain{ +class Terrain{ +public: enum class SolidType{ SOLID=true, WALKABLE=false, @@ -57,6 +58,12 @@ namespace Terrain{ TUNNEL, ICE, }; + enum Direction{ + NORTH, + EAST, + SOUTH, + WEST, + }; enum CrashSpeed{ MAX, MEDIUM, @@ -64,6 +71,13 @@ namespace Terrain{ }; using FuelDamage=float; using KnockoutOccurs=bool; - const std::string TerrainToString(const TerrainType type); - const std::pairGetFuelDamageTakenAndKnockoutEffect(const TerrainType type,const CrashSpeed crashSpeed); -} \ No newline at end of file + static const std::string TerrainToString(const TerrainType type); + static const std::pairGetFuelDamageTakenAndKnockoutEffect(const TerrainType type,const CrashSpeed crashSpeed); + +public: + Terrain(); + Terrain(SolidType solid,TerrainType type,Direction facingDirection); + SolidType solid; + TerrainType type; + Direction facing; +}; \ No newline at end of file