Merge pull request #22 from sigonasr2/add-playerName-to-localStorage

set playerName in localStorage as well
main
sigonasr2, Sig, Sigo 8 months ago committed by GitHub
commit 689b3b891f
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  1. 9
      src/HamsterGame.cpp
  2. 6
      src/Menu.cpp

@ -420,7 +420,14 @@ bool HamsterGame::OnUserUpdate(float fElapsedTime){
emscripten_idb_async_load("hamster",Game().playerNameLabel.c_str(),&Game().playerName,[](void*arg,void*data,int length){
std::string rawMetadata=(char*)data;
std::cout<<rawMetadata<<std::endl;
*((std::string*)(arg))=rawMetadata.substr(0,length);
// set playerName in localStorage as well
EM_ASM({
window.localStorage.setItem("playerName", UTF8ToString($0));
}, rawMetadata.substr(0,length).c_str());
std::cout<<std::format("Success! Loaded Player Name {}",*((std::string*)(arg)))<<std::endl;
HamsterGame::Game().net.SetName(*((std::string*)(arg)));
},
@ -867,4 +874,4 @@ int main()
game.Start();
return 0;
}
}

@ -750,6 +750,12 @@ void Menu::OnTextEntryComplete(const std::string&text){
HamsterGame::Game().emscripten_temp_val=HamsterGame::Game().playerName;
#ifdef __EMSCRIPTEN__
emscripten_idb_async_store("hamster",HamsterGame::Game().playerNameLabel.c_str(),HamsterGame::Game().emscripten_temp_val.data(),HamsterGame::Game().emscripten_temp_val.length(),0,[](void*args){
// set playerName in localStorage as well
EM_ASM({
window.localStorage.setItem("playerName", UTF8ToString($0));
}, HamsterGame::Game().playerName.c_str());
std::cout<<"Success!"<<std::endl;
},
[](void*args){

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