Update HamsterGame.cpp

Using the substr version *just* to be extra safe.
pull/22/head
sigonasr2, Sig, Sigo 8 months ago committed by GitHub
parent 7724d3a653
commit 1cf93a355f
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  1. 7
      src/HamsterGame.cpp

@ -421,12 +421,13 @@ bool HamsterGame::OnUserUpdate(float fElapsedTime){
std::string rawMetadata=(char*)data;
std::cout<<rawMetadata<<std::endl;
*((std::string*)(arg))=rawMetadata.substr(0,length);
// set playerName in localStorage as well
EM_ASM({
window.localStorage.setItem("playerName", UTF8ToString($0));
}, rawMetadata.c_str());
}, rawMetadata.substr(0,length).c_str());
*((std::string*)(arg))=rawMetadata.substr(0,length);
std::cout<<std::format("Success! Loaded Player Name {}",*((std::string*)(arg)))<<std::endl;
HamsterGame::Game().net.SetName(*((std::string*)(arg)));
},
@ -873,4 +874,4 @@ int main()
game.Start();
return 0;
}
}

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