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Update HamsterGame.cpp
Using the substr version *just* to be extra safe.
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@ -421,12 +421,13 @@ bool HamsterGame::OnUserUpdate(float fElapsedTime){
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std::string rawMetadata=(char*)data;
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std::cout<<rawMetadata<<std::endl;
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*((std::string*)(arg))=rawMetadata.substr(0,length);
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// set playerName in localStorage as well
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EM_ASM({
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window.localStorage.setItem("playerName", UTF8ToString($0));
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}, rawMetadata.c_str());
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}, rawMetadata.substr(0,length).c_str());
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*((std::string*)(arg))=rawMetadata.substr(0,length);
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std::cout<<std::format("Success! Loaded Player Name {}",*((std::string*)(arg)))<<std::endl;
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HamsterGame::Game().net.SetName(*((std::string*)(arg)));
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},
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