Update HamsterGame.cpp

Using the substr version *just* to be extra safe.
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sigonasr2, Sig, Sigo 2024-08-28 13:44:47 -05:00 committed by GitHub
parent 7724d3a653
commit 1cf93a355f
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@ -421,12 +421,13 @@ bool HamsterGame::OnUserUpdate(float fElapsedTime){
std::string rawMetadata=(char*)data;
std::cout<<rawMetadata<<std::endl;
*((std::string*)(arg))=rawMetadata.substr(0,length);
// set playerName in localStorage as well
EM_ASM({
window.localStorage.setItem("playerName", UTF8ToString($0));
}, rawMetadata.c_str());
}, rawMetadata.substr(0,length).c_str());
*((std::string*)(arg))=rawMetadata.substr(0,length);
std::cout<<std::format("Success! Loaded Player Name {}",*((std::string*)(arg)))<<std::endl;
HamsterGame::Game().net.SetName(*((std::string*)(arg)));
},