@ -44,6 +44,29 @@ const MAXSTEPS= 10000
setTimeout ( ( ) => { document . getElementById ( "warningparktext" ) . style . visibility = document . getElementById ( "flexible" ) . checked ? "visible" : "hidden" } , 100 )
}
function toggleBonus ( ) {
var bonusOptions = { } ;
bonusOptions [ 'noBonus' ] = [ '0' , '20' , '40' , '60' , '80' , '100' , '120' , '140' , '160' ] ;
bonusOptions [ 'bonus' ] = [ '0' , '20' , '40' , '50' , '60' , '70' , '80' , '90' , '100' , '110' , '120' , '140' , '150' , '170' , '200' ] ;
var isBonus = document . getElementById ( "teambonus" ) . checked ;
var bonusList = document . getElementById ( "bonus" ) ;
while ( bonusList . options . length ) {
bonusList . remove ( 0 ) ;
}
if ( isBonus ) {
for ( var i = 0 ; i < bonusOptions [ 'bonus' ] . length ; i ++ ) {
var entry = new Option ( bonusOptions [ 'bonus' ] [ i ] + "%" , bonusOptions [ 'bonus' ] [ i ] / 100 ) ;
bonusList . options . add ( entry ) ;
}
} else {
for ( var i = 0 ; i < bonusOptions [ 'noBonus' ] . length ; i ++ ) {
var entry = new Option ( bonusOptions [ 'noBonus' ] [ i ] + "%" , bonusOptions [ 'noBonus' ] [ i ] / 100 ) ;
bonusList . options . add ( entry ) ;
}
}
}
/ * f u n c t i o n t o g g l e B i n g o ( ) {
setTimeout ( ( ) => { document . getElementById ( "hideBingo" ) . style . visibility = document . getElementById ( "Bingo" ) . checked ? "visible" : "hidden" } , 100 )
} * /
@ -52,10 +75,12 @@ const MAXSTEPS= 10000
var start = Math . abs ( Math . max ( 0 , Number ( document . getElementById ( "starting" ) . value ) ) )
var end = Math . abs ( Math . max ( 0 , Number ( document . getElementById ( "ending" ) . value ) ) )
var bonus = Number ( document . getElementById ( "team" ) . value )
var bonus = Number ( document . getElementById ( "bonus" ) . value )
var isBonus = document . getElementById ( "teambonus" ) . checked
var parameter = Math . abs ( Math . max ( 0 , Number ( document . getElementById ( "parameter" ) . value ) ) )
var type = ( document . getElementById ( "Bingo" ) . checked ? "Bingo" :
document . getElementById ( "Poker" ) . checked ? "Poker/Raid" :
document . getElementById ( "Poker" ) . checked ? "Poker" :
document . getElementById ( "Raid" ) . checked ? "Raid" :
"Medley" )
var flexible = document . getElementById ( "flexible" ) . checked
//document.getElementById("console").value=flexible+"...\n\n"
@ -64,7 +89,7 @@ const MAXSTEPS= 10000
var originalTarget = start
document . getElementById ( "console" ) . value = ""
var interval = ( type == "Medley" ) ? 15000 : 10000
var interval = ( type == "Medley" ) ? 15000 : ( type == "Poker" ) ? 4000 : 10000
var maxscore = Math . floor ( Math . abs ( Math . min ( 5000000 , Math . max ( 0 , Number ( document . getElementById ( "maxscore" ) . value ) ) ) ) / interval ) * interval
@ -72,13 +97,16 @@ const MAXSTEPS= 10000
if ( voltage > 0 ) {
switch ( type ) {
case "Bingo" : {
return voltage * Math . floor ( ( 1 + bonus ) * Math . max ( 10 , Math . floor ( score / interval ) ) + Math . floor ( ( 1 + bonus ) * Math . floor ( parameter / 600 ) ) )
return voltage * Math . floor ( ( 1 + bonus ) * ( Math . max ( 10 , Math . floor ( score / interval ) ) + Math . floor ( parameter / 600 ) ) )
} break ;
case "Medley" : {
return voltage * Math . floor ( ( 1 + bonus ) * ( 10 + Math . floor ( score / interval ) ) + Math . floor ( ( 1 + bonus ) * Math . floor ( parameter / 600 ) ) )
return voltage * Math . floor ( ( 1 + bonus ) * ( 10 + Math . floor ( score / interval ) + Math . floor ( parameter / 600 ) ) )
} break ;
case "Poker" : {
return voltage * Math . floor ( ( 1 + bonus ) * ( 50 + Math . floor ( score / interval ) + Math . floor ( parameter / 600 ) ) )
} break ;
case "Poker/Raid" : {
return voltage * Math . floor ( ( 1 + bonus ) * ( 50 + Math . floor ( score / interval ) ) + Math . floor ( ( 1 + bonus ) * Math . floor ( parameter / 600 ) ) )
case "Raid" : {
return voltage * Math . floor ( ( 1 + bonus ) * ( 50 + Math . floor ( score / interval ) + Math . floor ( parameter / 600 ) ) )
} break ;
}
} else {
@ -86,6 +114,38 @@ const MAXSTEPS= 10000
}
}
// Generate a list of possible bonus values the user can have, based on the selected drop down value and whether extra 10% bonus is applied
var bonusOptions = [ 0 , . 2 , . 4 , . 5 , . 6 , . 7 , . 8 , . 9 , 1 , 1.1 , 1.2 , 1.4 , 1.5 , 1.7 , 2 ] ;
function GenerateBonusRange ( bonusValue , isBonus ) {
var array = [ ] ;
if ( isBonus ) {
for ( var i = bonusValue ; i >= 0 ; i -= 0.1 ) {
i = Math . round ( i * 10 ) / 10 // Eliminate precision problems
if ( bonusOptions . includes ( i ) ) {
array . push ( i )
}
}
} else {
for ( var i = bonusValue ; i >= 0 ; i -= 0.2 ) {
i = Math . round ( i * 10 ) / 10
array . push ( i )
}
}
return array
}
// During rehearsal, we can't use the odd bonus values, so return next lowest even value
function GetNextBonus ( bonusValue ) {
for ( var i = bonusValue ; i >= 0 ; i -= 0.1 ) {
i = Math . round ( i * 10 ) / 10
if ( bonusOptions . includes ( i ) && ( ( i * 10 ) % 2 == 0 ) ) {
return i
}
}
}
var bonusRange = GenerateBonusRange ( bonus , isBonus )
function EvenOdd ( val ) {
return val % 2 == 0 ? "even" : "odd"
}
@ -212,25 +272,47 @@ const MAXSTEPS= 10000
}
var voltage = 0
if ( ( end - start ) % 2 !== 0 ) {
if ( isBonus && ( end - start >= 21 ) ) {
var gain = 0
// If rehearsing with an odd gap, use 110% to flip back to even - only exception is 29, need to use 90%
if ( end - start == 29 ) {
gain = 19
} else {
gain = 21
}
start += gain
document . getElementById ( "console" ) . value += ConvertVariables ( LANGUAGE ( "%REHEARSAL%" ) , { step : step ++ , percent : ( ( gain - 10 ) * 10 ) , epgain : gain , remaining : end - start } ) + "\n"
return true
} else {
return undefined
}
}
if ( end - start > ( 10 + Math . round ( tbonus * 10 ) ) + 10 ) {
var gain = ( 10 + Math . round ( tbonus * 10 ) )
if ( EvenOdd ( end - start ) != EvenOdd ( gain ) ) {
tbonus = GetNextBonus ( tbonus )
gain = ( 10 + Math . round ( tbonus * 10 ) )
}
start += gain
//document.getElementById("console").value+="1)"
document . getElementById ( "console" ) . value += ConvertVariables ( LANGUAGE ( "%REHEARSAL%" ) , { step : step ++ , percent : Math . round ( tbonus * 100 ) , epgain : gain , remaining : end - start } ) + "\n"
/*"Step "+(step++)+") Use Rehearsal w/"+Math.round(tbonus*100)+"% team. EP +"+gain+". Remaining:"+(end-start)+" EP \n"*/
return true
} else
for ( var j = tbonus ; j >= 0 ; j -= 0.2 ) {
for ( var j of GenerateBonusRange ( tbonus , isBonus ) ) {
result = TryMatchingRehearsal ( j )
if ( ! result ) {
return false
}
}
if ( end - start >= 20 ) {
var gain = end - start - 10
var gain = 0
if ( isBonus && ( ( end - start ) == 38 || ( end - start ) == 36 ) ) { // If bonus exists, and gap is 36 or 38, need to do special exception because bonus teams can't reach 160% or 180%
gain = 24
} else {
gain = end - start - 10
}
start += gain
//document.getElementById("console").value+="2)"
document . getElementById ( "console" ) . value += ConvertVariables ( LANGUAGE ( "%REHEARSAL%" ) , { step : step ++ , percent : ( ( gain - 10 ) * 10 ) , epgain : gain , remaining : end - start } ) + "\n"
@ -297,7 +379,7 @@ const MAXSTEPS= 10000
var result = true
if ( maxscore > 0 ) {
if ( flexible ) {
for ( var j = bonus ; j >= 0 ; j -= 0.2 ) {
for ( var j of bonusRange ) {
while ( TryBiggestGain ( j ) ) {
//document.getElementById("console").value+=+start+" EP"+"\n"
}
@ -328,14 +410,15 @@ const MAXSTEPS= 10000
}
}
}
for ( var j = bonus ; j >= 0 ; j -= 0.2 ) {
for ( var j of bonusRange ) {
result = TryMatchingRehearsal ( j )
if ( ! result ) {
break ;
}
}
if ( result ) {
for ( var j = 1.6 ; j >= 0 ; j -= 0.2 ) {
var maxBonus = ( isBonus ) ? 2.0 : 1.6
for ( var j of GenerateBonusRange ( maxBonus , isBonus ) ) {
result = TryMatchingRehearsal ( j )
if ( ! result ) {
break ;
@ -345,7 +428,7 @@ const MAXSTEPS= 10000
if ( result ) {
do {
if ( flexible ) {
for ( var j = bonus ; j >= 0 ; j -= 0.2 ) {
for ( var j of bonusRange ) {
var prevstart = 0
result = TryRehearsal ( j )
if ( start !== prevstart ) {
@ -358,11 +441,10 @@ const MAXSTEPS= 10000
} while ( result ) ;
}
if ( maxscore > 0 ) {
if ( flexible ) {
for ( var i = 5 ; i > 0 ; i -- ) {
for ( var j = bonus ; j >= 0 ; j -= 0.2 ) {
for ( var j of bonusRange ) {
while ( result = TryEqualGain ( i , j ) ) {
//document.getElementById("console").value+="Step "+(step++)+")"+start+" EP"+"\n"
}
@ -379,7 +461,7 @@ const MAXSTEPS= 10000
function ConvertEvent ( str ) {
switch ( str ) {
case "Poker/Raid " : {
case "Poker" : {
return LANGUAGE ( 4 )
} break ;
case "Bingo" : {
@ -388,6 +470,9 @@ const MAXSTEPS= 10000
case "Medley" : {
return LANGUAGE ( 6 )
} break ;
case "Raid" : {
return LANGUAGE ( 24 )
} break ;
}
}