/*"Step "+(step++)+") Use Rehearsal w/"+Math.round(tbonus*100)+"% team. EP +"+gain+". Remaining:"+(end-start)+" EP \n"*/
/*"Step "+(step++)+") Use Rehearsal w/"+Math.round(tbonus*100)+"% team. EP +"+gain+". Remaining:"+(end-start)+" EP \n"*/
returntrue
returntrue
}else
}else
for(varj=tbonus;j>=0;j-=0.2){
for(varjofGenerateBonusRange(tbonus,isBonus)){
result=TryMatchingRehearsal(j)
result=TryMatchingRehearsal(j)
if(!result){
if(!result){
returnfalse
returnfalse
}
}
}
}
if(end-start>=20){
if(end-start>=20){
vargain=end-start-10
vargain=0
if(isBonus&&((end-start)==38||(end-start)==36)){// If bonus exists, and gap is 36 or 38, need to do special exception because bonus teams can't reach 160% or 180%
<spanclass="tooltiptext">If turned on, calculates scoring options using lower % teams also.</span>
<inputid="flexible"type="checkbox"/>
</span>
<spanclass="tooltiptext">If turned on, calculates scoring options using lower % teams also.</span>
</span>
<spanid="warningparktext"style="visibility:hidden;"><fontcolor="red"><b>WARNING!</b> If your team% changes as you are parking you will have to recalculate the <fontcolor="black"><b><u>PARAMETER</u></b></font> value in the middle of parking!</font></span>
<spanid="warningparktext"style="visibility:hidden;"><fontcolor="red"><b>WARNING!</b> If your team% changes as you are parking you will have to recalculate the <fontcolor="black"><b><u>PARAMETER</u></b></font> value in the middle of parking!</font></span>
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<spanclass="tooltip"><labelfor="maxscore"><b>Max Free Live Score: </b></label
<spanclass="tooltip"><labelfor="maxscore"><b>Max Free Live Score: </b></label><inputid="maxscore"min="0"type="number"value="620000"/><spanclass="tooltiptext translate22">
<liclass="translate19">Here's the Light on EX or Synchrogazer on Hard/EX difficulty are some of the highest scoring songs you can pick.</li>
<liclass="translate19">Here's the Light on EX or Synchrogazer on Hard/EX difficulty are some of the highest scoring songs you can pick.</li>
<liclass="translate20">When you get close to the score you need in Free Live, purposely fail the song. Notes are worth 10% their normal value when you have 0 health so you can finish easily.</li>
<liclass="translate20">When you get close to the score you need in Free Live, purposely fail the song. Notes are worth 10% their normal value when you have 0 health so you can finish easily.</li>
<liclass="translate21">The <b>"Flexible Team"</b> option gives you the fastest park, but at the expense of more voltage.</li>
<liclass="translate21">The <b>"Flexible Team"</b> option gives you the fastest park, but at the expense of more voltage.</li>
<liclass="translate23">See any issues? Contact Mirby#5516 on D4DJ discord.</li>