Implement tile mapping system

Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
main
sigonasr2, Sig, Sigo 3 years ago
parent 10fe0fc176
commit 089a22a259
  1. 2
      main.c
  2. 3
      maps/start.world

@ -6,7 +6,7 @@
#define TILECOUNT 3
const char*TILES[TILECOUNT] = {"VOID","WALL","GRASS",};
const char*TILES[TILECOUNT] = {"VOID","WALL","GRASS","START"};
int lookupReferenceTile(char*tileName) {
for (int j=0;j<TILECOUNT;j++) {

@ -1,6 +1,7 @@
0VOID
WWALL
2GRASS
SSTART
0000000000000000000000000000000000000000000000000000000000000000
0000000000000000000000000000000000000000000000000000000000000000
@ -15,7 +16,7 @@ WWALL
0000000000W22222222222222222222222222222222000000000000000000000
0000000000W22222222222222222222222222222222000000000000000000000
0000000000W22222222222222222222222222222222000000000000000000000
0000000000W22222222222222222222222222222222000000000000000000000
0000000000W2222222222222222S222222222222222000000000000000000000
0000000000W22222222222222222222222222222222000000000000000000000
0000000000W22222222222222222222222222222222000000000000000000000
0000000000W22222222222222222222222222222222000000000000000000000

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