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@ -52,11 +52,22 @@ void Textbox::Update(PixelGameEngine*pge){ |
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void Textbox::Draw(PixelGameEngine*pge,Resources&resources){ |
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if(visible){ |
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vf2d finalPos=pos; |
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geom2d::rect<float>boxRect={pos-vf2d{2,2},maxSize+vf2d{4,4}}; |
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pge->FillRectDecal(pos-vf2d{2,2},maxSize+vf2d{4,4},VERY_DARK_GREEN); |
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pge->DrawRectDecal(pos-vf2d{1,1},maxSize+vf2d{3,3},WHITE); |
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pge->DrawShadowStringPropDecal(pos+vf2d{1,1},displayText,{220,220,220}); |
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if(boxRect.bottom().start.y>=pge->ScreenHeight()){ |
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boxRect.pos-={0,boxRect.bottom().start.y-pge->ScreenHeight()}; |
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} |
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if(boxRect.right().start.x>=pge->ScreenWidth()){ |
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boxRect.pos-={boxRect.right().start.x-pge->ScreenWidth(),0}; |
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} |
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if(boxRect.top().start.y<0){ |
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boxRect.pos+={0,-boxRect.top().start.y}; |
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} |
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if(boxRect.left().start.x<0){ |
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boxRect.pos+={-boxRect.left().start.x,0}; |
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} |
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pge->FillRectDecal(boxRect.pos,maxSize+vf2d{4,4},VERY_DARK_GREEN); |
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pge->DrawRectDecal(boxRect.pos+vf2d{1,1},maxSize+vf2d{3,3},WHITE); |
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pge->DrawShadowStringPropDecal(boxRect.pos+vf2d{3,3},displayText,{220,220,220}); |
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} |
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} |
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@ -80,3 +91,7 @@ void Textbox::UpdateAndDraw(vf2d pos,PixelGameEngine*pge,Resources&resources){ |
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Update(pge); |
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Draw(pge,resources); |
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} |
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vf2d Textbox::GetSize(){ |
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return maxSize; |
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} |