Textbox bounds checking

CorrectiveAction
sigonasr2 1 year ago
parent 03cd07f6b8
commit c5a85c7fcd
  1. 23
      olcCodeJam2023Entry/Textbox.cpp
  2. 1
      olcCodeJam2023Entry/Textbox.h
  3. 2
      olcCodeJam2023Entry/VirusAttack.cpp
  4. 2
      olcCodeJam2023Entry/VirusAttack.h

@ -52,11 +52,22 @@ void Textbox::Update(PixelGameEngine*pge){
void Textbox::Draw(PixelGameEngine*pge,Resources&resources){
if(visible){
vf2d finalPos=pos;
geom2d::rect<float>boxRect={pos-vf2d{2,2},maxSize+vf2d{4,4}};
pge->FillRectDecal(pos-vf2d{2,2},maxSize+vf2d{4,4},VERY_DARK_GREEN);
pge->DrawRectDecal(pos-vf2d{1,1},maxSize+vf2d{3,3},WHITE);
pge->DrawShadowStringPropDecal(pos+vf2d{1,1},displayText,{220,220,220});
if(boxRect.bottom().start.y>=pge->ScreenHeight()){
boxRect.pos-={0,boxRect.bottom().start.y-pge->ScreenHeight()};
}
if(boxRect.right().start.x>=pge->ScreenWidth()){
boxRect.pos-={boxRect.right().start.x-pge->ScreenWidth(),0};
}
if(boxRect.top().start.y<0){
boxRect.pos+={0,-boxRect.top().start.y};
}
if(boxRect.left().start.x<0){
boxRect.pos+={-boxRect.left().start.x,0};
}
pge->FillRectDecal(boxRect.pos,maxSize+vf2d{4,4},VERY_DARK_GREEN);
pge->DrawRectDecal(boxRect.pos+vf2d{1,1},maxSize+vf2d{3,3},WHITE);
pge->DrawShadowStringPropDecal(boxRect.pos+vf2d{3,3},displayText,{220,220,220});
}
}
@ -80,3 +91,7 @@ void Textbox::UpdateAndDraw(vf2d pos,PixelGameEngine*pge,Resources&resources){
Update(pge);
Draw(pge,resources);
}
vf2d Textbox::GetSize(){
return maxSize;
}

@ -24,6 +24,7 @@ public:
void UpdateAndDraw(vf2d pos,PixelGameEngine*pge,Resources&resources);
std::string&GetCurrentString();
void SetVisible(bool visible);
vf2d GetSize();
private:
void Update(PixelGameEngine*pge);
void UpdatePosition(vf2d newPos);

@ -61,6 +61,7 @@ bool VirusAttack::OnUserCreate(){
unitCreationBox.Initialize("Hello world, this is a test of the textbox system.\nMaybe even with some newline characters snuck in there.",
{});
unitCreationBox.SetVisible(false);
testBox.Initialize("Hello world, this is a test of the textbox system.\nMaybe even with some newline characters snuck in there.",{});
IMAGES[MINIMAP_OUTLINE]=std::make_unique<Renderable>();
IMAGES[MINIMAP_OUTLINE]->Create(64,64);
@ -534,6 +535,7 @@ bool VirusAttack::OnUserUpdate(float fElapsedTime){
DrawMinimap();
unitCreationBox.UpdateAndDraw(GetMousePos(),this,player_resources);
testBox.UpdateAndDraw(GetMousePos()-testBox.GetSize()/2,this,player_resources);
std::sort(units.begin(),units.end(),[&](auto&u1,auto&u2){
float dist1=geom2d::line<float>(u1->GetGhostPos(),GetWorldMousePos()).length();

@ -38,7 +38,7 @@ private:
TileTransformedView game;
Textbox unitCreationBox;
Textbox unitCreationBox,testBox;
QuickGUI::Manager unitCreationList;
QuickGUI::ImageButton*leftShifterButton;

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