Implemented memory swapper and memory guard abilities.

CorrectiveAction
sigonasr2 1 year ago
parent 3480d7aa5b
commit 777ac29087
  1. 5
      olcCodeJam2023Entry/Image.h
  2. 105
      olcCodeJam2023Entry/Unit.cpp
  3. 53
      olcCodeJam2023Entry/Unit.h
  4. 38
      olcCodeJam2023Entry/VirusAttack.cpp
  5. BIN
      olcCodeJam2023Entry/assets/memoryguard.png
  6. BIN
      olcCodeJam2023Entry/assets/platform.png
  7. BIN
      olcCodeJam2023Entry/assets/refresher.png
  8. BIN
      olcCodeJam2023Entry/assets/shieldIcon.png
  9. BIN
      olcCodeJam2023Entry/assets/turret.png

@ -32,5 +32,10 @@ enum Image{
SPD_ICON,
RESOURCE,
MEMORY_COLLECTION_POINT_HIGHLIGHT,
MEMORY_GUARD,
REFRESHER,
TURRET,
PLATFORM,
GUARD_ICON,
};

@ -10,7 +10,7 @@ std::string LeftShifter::unitName="Left Shifter";
std::string LeftShifter::unitDescription="Memory Shifts target memory 1 bit to the left.";
std::vector<Memory> LeftShifter::resourceCost={{RANGE,2},{ATKSPD,2},{MOVESPD,3},{PROCEDURE,1},{HEALTH,4}};
LeftShifter::LeftShifter(PixelGameEngine*pge,vf2d pos,std::map<Image,std::unique_ptr<Renderable>>&IMAGES,bool friendly,bool moveable)
:Unit(pge,UnitType::LeftShifter,LeftShifter::resourceCost,pos,12,*IMAGES[LEFT_SHIFTER],CONSTANT::ATTACKER_TARGET_COL,CONSTANT::ATTACKER_ATTACK_COL,friendly,moveable){}
:Unit(pge,LeftShifter::resourceCost,pos,12,*IMAGES[LEFT_SHIFTER],CONSTANT::ATTACKER_TARGET_COL,CONSTANT::ATTACKER_ATTACK_COL,friendly,moveable){}
void LeftShifter::Attack(Unit&victim,std::vector<std::shared_ptr<Unit>>&otherUnits){
victim<<=1;
@ -20,7 +20,7 @@ std::string RightShifter::unitName="Right Shifter";
std::string RightShifter::unitDescription="Memory Shifts target memory 1 bit to the right.";
std::vector<Memory> RightShifter::resourceCost={{HEALTH,4},{RANGE,2},{ATKSPD,2},{MOVESPD,3},{PROCEDURE,1}};
RightShifter::RightShifter(PixelGameEngine*pge,vf2d pos,std::map<Image,std::unique_ptr<Renderable>>&IMAGES,bool friendly,bool moveable)
:Unit(pge,UnitType::RightShifter,RightShifter::resourceCost,pos,12,*IMAGES[RIGHT_SHIFTER],CONSTANT::ATTACKER_TARGET_COL,CONSTANT::ATTACKER_ATTACK_COL,friendly,moveable){}
:Unit(pge,RightShifter::resourceCost,pos,12,*IMAGES[RIGHT_SHIFTER],CONSTANT::ATTACKER_TARGET_COL,CONSTANT::ATTACKER_ATTACK_COL,friendly,moveable){}
void RightShifter::Attack(Unit&victim,std::vector<std::shared_ptr<Unit>>&otherUnits){
victim>>=1;
@ -30,7 +30,7 @@ std::string BitRestorer::unitName="Bit Restorer";
std::string BitRestorer::unitDescription="Randomly restores 1 missing bit to a target.";
std::vector<Memory> BitRestorer::resourceCost={{PROCEDURE,6},{RANGE,1},{ATKSPD,1},{MOVESPD,1},{HEALTH,2}};
BitRestorer::BitRestorer(PixelGameEngine*pge,vf2d pos,std::map<Image,std::unique_ptr<Renderable>>&IMAGES,bool friendly,bool moveable)
:Unit(pge,UnitType::BitRestorer,BitRestorer::resourceCost,pos,12,*IMAGES[BIT_RESTORER],CONSTANT::HEALER_TARGET_COL,CONSTANT::HEALER_ATTACK_COL,friendly,moveable,true,false){}
:Unit(pge,BitRestorer::resourceCost,pos,12,*IMAGES[BIT_RESTORER],CONSTANT::HEALER_TARGET_COL,CONSTANT::HEALER_ATTACK_COL,friendly,moveable,true,false){}
void BitRestorer::Attack(Unit&victim,std::vector<std::shared_ptr<Unit>>&otherUnits){
std::vector<int>emptyMemoryPositions;
@ -72,19 +72,43 @@ std::string MemorySwapper::unitName="Memory Swapper";
std::string MemorySwapper::unitDescription="Flips the orientation of all bits of a target around.";
std::vector<Memory> MemorySwapper::resourceCost={{RANGE,3},{ATKSPD,1},{HEALTH,3},{PROCEDURE,3},{MOVESPD,2}};
MemorySwapper::MemorySwapper(PixelGameEngine*pge,vf2d pos,std::map<Image,std::unique_ptr<Renderable>>&IMAGES,bool friendly,bool moveable)
:Unit(pge,UnitType::MemorySwapper,MemorySwapper::resourceCost,pos,12,*IMAGES[MEMORY_SWAPPER],CONSTANT::ATTACKER_TARGET_COL,CONSTANT::ATTACKER_ATTACK_COL,friendly,moveable,true){
:Unit(pge,MemorySwapper::resourceCost,pos,12,*IMAGES[MEMORY_SWAPPER],CONSTANT::ATTACKER_TARGET_COL,CONSTANT::ATTACKER_ATTACK_COL,friendly,moveable,true){
autoAcquireFriendlyTarget=false;
}
void MemorySwapper::Attack(Unit&victim,std::vector<std::shared_ptr<Unit>>&otherUnits){
std::vector<bool>oldMemory=victim.memory;
for(int i=0;i<oldMemory.size();i++){
victim.memory[i]=victim.ghostMemory[i]=oldMemory[oldMemory.size()-i-1];
}
std::vector<Marker*>order;
for(int i=0;i<5;i++){
int lowestInd=999999;
Marker*lowest;
if(victim.health.index<lowestInd){lowest=&victim.health;lowestInd=lowest->index;}
if(victim.range.index<lowestInd){lowest=&victim.range;lowestInd=lowest->index;}
if(victim.atkSpd.index<lowestInd){lowest=&victim.atkSpd;lowestInd=lowest->index;}
if(victim.moveSpd.index<lowestInd){lowest=&victim.moveSpd;lowestInd=lowest->index;}
if(victim.procedure.index<lowestInd){lowest=&victim.procedure;lowestInd=lowest->index;}
order.push_back(lowest);
lowest->index=9999999;
}
std::reverse(order.begin(),order.end());
int i=0;
int marker=0;
while(marker<oldMemory.size()){
order[i]->index=marker;
marker+=order[i]->size;
i++;
}
}
std::string Corrupter::unitName="Corrupter";
std::string Corrupter::unitDescription="Chooses a random bit and negates it on a target.";
std::vector<Memory> Corrupter::resourceCost={{ATKSPD,3},{RANGE,1},{PROCEDURE,8},{MOVESPD,4},{HEALTH,4}};
Corrupter::Corrupter(PixelGameEngine*pge,vf2d pos,std::map<Image,std::unique_ptr<Renderable>>&IMAGES,bool friendly,bool moveable)
:Unit(pge,UnitType::Corrupter,Corrupter::resourceCost,pos,12,*IMAGES[CORRUPTER],CONSTANT::ATTACKER_TARGET_COL,CONSTANT::ATTACKER_ATTACK_COL,friendly,moveable){}
:Unit(pge,Corrupter::resourceCost,pos,12,*IMAGES[CORRUPTER],CONSTANT::ATTACKER_TARGET_COL,CONSTANT::ATTACKER_ATTACK_COL,friendly,moveable){}
void Corrupter::Attack(Unit&victim,std::vector<std::shared_ptr<Unit>>&otherUnits){
//Chooses a bit at random and corrupts it.
@ -96,7 +120,7 @@ std::string MemoryAllocator::unitName="Memory Allocator";
std::string MemoryAllocator::unitDescription="A unit that builds other units.";
std::vector<Memory> MemoryAllocator::resourceCost={{RANGE,1},{ATKSPD,1},{MOVESPD,1},{PROCEDURE,1},{HEALTH,1}};
MemoryAllocator::MemoryAllocator(PixelGameEngine*pge,vf2d pos,std::map<Image,std::unique_ptr<Renderable>>&IMAGES,bool friendly,bool moveable)
:Unit(pge,UnitType::MemoryAllocator,MemoryAllocator::resourceCost,pos,12,*IMAGES[UNIT_ALLOCATOR],CONSTANT::ATTACKER_TARGET_COL,CONSTANT::ATTACKER_ATTACK_COL,friendly,true,false){
:Unit(pge,MemoryAllocator::resourceCost,pos,12,*IMAGES[UNIT_ALLOCATOR],CONSTANT::ATTACKER_TARGET_COL,CONSTANT::ATTACKER_ATTACK_COL,friendly,true,false){
isAllocator=true;
}
@ -141,7 +165,7 @@ std::string RAMBank::unitName="RAM Bank";
std::string RAMBank::unitDescription="Allows for the construction of Memory Allocators.";
std::vector<Memory> RAMBank::resourceCost={{RANGE,0},{ATKSPD,0},{MOVESPD,0},{PROCEDURE,25},{HEALTH,16}};
RAMBank::RAMBank(PixelGameEngine*pge,vf2d pos,std::map<Image,std::unique_ptr<Renderable>>&IMAGES,bool friendly)
:Unit(pge,UnitType::RAMBank,RAMBank::resourceCost,pos,41,*IMAGES[RAM_BANK],WHITE,WHITE,friendly,false
:Unit(pge,RAMBank::resourceCost,pos,41,*IMAGES[RAM_BANK],WHITE,WHITE,friendly,false
,false,false
),randomOffset({util::random(128),util::random(128)}),matrixImg(*IMAGES[MATRIX]),
originalImg(*IMAGES[RAM_BANK]){
@ -250,8 +274,56 @@ bool RAMBank::ClickHandled(TileTransformedView&game,Resources&player_resources,s
return false;
}
Unit::Unit(PixelGameEngine*pge,UnitType type,std::vector<Memory>memory,vf2d pos,float radius,Renderable&img,Pixel targetLineColor,Pixel attackingLineColor,bool friendly,bool moveable,bool friendlyInteractable,bool enemyInteractable)
:pos(pos),type(type),radius(radius),ghostPos(pos),img(img),targetLineCol(targetLineColor),attackingLineCol(attackingLineColor),friendly(friendly),moveable(moveable),friendlyInteractable(friendlyInteractable),enemyInteractable(enemyInteractable){
std::string _Platform::unitName="Corrupter";
std::string _Platform::unitDescription="Chooses a random bit and negates it on a target.";
std::vector<Memory> _Platform::resourceCost={{ATKSPD,3},{RANGE,1},{PROCEDURE,8},{MOVESPD,4},{HEALTH,4}};
_Platform::_Platform(PixelGameEngine*pge,vf2d pos,std::map<Image,std::unique_ptr<Renderable>>&IMAGES,bool friendly,bool moveable)
:Unit(pge,_Platform::resourceCost,pos,24,*IMAGES[PLATFORM],CONSTANT::ATTACKER_TARGET_COL,CONSTANT::ATTACKER_ATTACK_COL,friendly,moveable){}
void _Platform::Attack(Unit&victim,std::vector<std::shared_ptr<Unit>>&otherUnits){};
std::string Refresher::unitName="Refresher";
std::string Refresher::unitDescription="Repairs missing bits for all surrounding units.";
std::vector<Memory> Refresher::resourceCost={{ATKSPD,3},{RANGE,1},{PROCEDURE,8},{MOVESPD,4},{HEALTH,4}};
Refresher::Refresher(PixelGameEngine*pge,vf2d pos,std::map<Image,std::unique_ptr<Renderable>>&IMAGES,bool friendly,bool moveable)
:Unit(pge,Refresher::resourceCost,pos,24,*IMAGES[REFRESHER],CONSTANT::ATTACKER_TARGET_COL,CONSTANT::ATTACKER_ATTACK_COL,friendly,moveable){}
void Refresher::Attack(Unit&victim,std::vector<std::shared_ptr<Unit>>&otherUnits){
//Chooses a bit at random and corrupts it.
int randomBit=rand()%victim.memory.size();
victim.memory[randomBit]=victim.ghostMemory[randomBit]=false;
}
std::string Turret::unitName="Turret";
std::string Turret::unitDescription="Automatically targets attack and movement speed memory ranges before others.";
std::vector<Memory> Turret::resourceCost={{ATKSPD,4},{RANGE,5},{HEALTH,6},{PROCEDURE,16}};
Turret::Turret(PixelGameEngine*pge,vf2d pos,std::map<Image,std::unique_ptr<Renderable>>&IMAGES,bool friendly,bool moveable)
:Unit(pge,Turret::resourceCost,pos,24,*IMAGES[TURRET],CONSTANT::ATTACKER_TARGET_COL,CONSTANT::ATTACKER_ATTACK_COL,friendly,moveable){}
void Turret::Attack(Unit&victim,std::vector<std::shared_ptr<Unit>>&otherUnits){
//Chooses a bit at random and corrupts it.
int randomBit=rand()%victim.memory.size();
victim.memory[randomBit]=victim.ghostMemory[randomBit]=false;
}
std::string MemoryGuard::unitName="Memory Guard";
std::string MemoryGuard::unitDescription="Reduces the chance of bit modification for all surrounding units by 30%";
std::vector<Memory> MemoryGuard::resourceCost={{HEALTH,10},{ATKSPD,4},{RANGE,4},{PROCEDURE,12}};
MemoryGuard::MemoryGuard(PixelGameEngine*pge,vf2d pos,std::map<Image,std::unique_ptr<Renderable>>&IMAGES,bool friendly,bool moveable)
:Unit(pge,MemoryGuard::resourceCost,pos,24,*IMAGES[MEMORY_GUARD],CONSTANT::ATTACKER_TARGET_COL,CONSTANT::ATTACKER_ATTACK_COL,friendly,false
,true,false){}
void MemoryGuard::Attack(Unit&victim,std::vector<std::shared_ptr<Unit>>&otherUnits){
target.reset(); //Doesn't acquire a target.
for(auto&u:otherUnits){
if(IsFriendly()==u->IsFriendly()&&InRange(u.get())){
u->SetGuardTime(3);
}
}
}
Unit::Unit(PixelGameEngine*pge,std::vector<Memory>memory,vf2d pos,float radius,Renderable&img,Pixel targetLineColor,Pixel attackingLineColor,bool friendly,bool moveable,bool friendlyInteractable,bool enemyInteractable)
:pos(pos),radius(radius),ghostPos(pos),img(img),targetLineCol(targetLineColor),attackingLineCol(attackingLineColor),friendly(friendly),moveable(moveable),friendlyInteractable(friendlyInteractable),enemyInteractable(enemyInteractable){
int marker=0;
for(Memory&mem:memory){
for(int i=0;i<mem.size;i++){
@ -545,6 +617,7 @@ void Unit::_Update(PixelGameEngine*pge,std::map<Sound,std::unique_ptr<Audio>>&SO
}
reloadTimer=std::max(0.f,reloadTimer-pge->GetElapsedTime());
guardTime=std::max(0.f,guardTime-pge->GetElapsedTime());
lineShift-=pge->GetElapsedTime();
if(lineShift<-25)lineShift+=25;
@ -794,3 +867,15 @@ void Unit::SetBuildUnit(float buildTime,std::unique_ptr<Unit>finalUnit){
bool Unit::IsBuilding(){
return buildTime>0;
}
void Unit::SetGuardTime(float time){
guardTime=time;
}
bool Unit::IsGuarded(){
return guardTime>0;
}
void Unit::SaveMemory(){
savedMemory=memory;
}

@ -22,6 +22,10 @@ enum class UnitType{
Corrupter,
MemoryAllocator,
RAMBank,
MemoryGuard,
Refresher,
Turret,
_Platform,
};
struct Marker{
@ -36,7 +40,7 @@ struct Memory{
struct Unit{
public:
Unit(PixelGameEngine*pge,UnitType type,std::vector<Memory>memory,vf2d pos,float radius,Renderable&img,Pixel targetLineColor,Pixel attackingLineColor,bool friendly=false,bool moveable=true,bool friendlyInteractable=false,bool enemyInteractable=true);
Unit(PixelGameEngine*pge,std::vector<Memory>memory,vf2d pos,float radius,Renderable&img,Pixel targetLineColor,Pixel attackingLineColor,bool friendly=false,bool moveable=true,bool friendlyInteractable=false,bool enemyInteractable=true);
int GetHealth();
int GetRange();
int GetAtkSpd();
@ -45,6 +49,7 @@ public:
int GetMemorySize();
std::vector<bool>memory;
std::vector<bool>ghostMemory;
std::vector<bool>savedMemory;
virtual void Update(PixelGameEngine*pge,std::map<Sound,std::unique_ptr<Audio>>&SOUNDS,std::vector<std::unique_ptr<Unit>>&queuedUnits);
virtual void Attack(Unit&victim,std::vector<std::shared_ptr<Unit>>&otherUnits)=0;
virtual void Draw(TileTransformedView&game,std::map<Image,std::unique_ptr<Renderable>>&IMAGES);
@ -87,6 +92,14 @@ public:
bool IsAllocator();
void SetBuildUnit(float buildTime,std::unique_ptr<Unit>finalUnit);
bool IsBuilding();
void SetGuardTime(float time);
bool IsGuarded();
void SaveMemory();
Marker health={};
Marker range={};
Marker atkSpd={};
Marker moveSpd={};
Marker procedure={};
std::vector<bool>& operator <<=(const int n){
for(int i=0;i<GetMemorySize()-1;i++){
@ -112,11 +125,6 @@ public:
protected:
bool friendly;
Renderable&img;
Marker health={};
Marker range={};
Marker atkSpd={};
Marker moveSpd={};
Marker procedure={};
std::weak_ptr<Unit>target;
std::weak_ptr<Unit>appliedTarget;
vf2d targetLoc=CONSTANT::UNSELECTED;
@ -151,6 +159,7 @@ private:
std::weak_ptr<Unit>self_ptr;
float collectionTime=0;
UnitType type;
float guardTime=0;
};
struct LeftShifter:Unit{
@ -225,3 +234,35 @@ struct RAMBank:Unit{
static std::string unitName;
static std::string unitDescription;
};
struct _Platform:Unit{
_Platform(PixelGameEngine*pge,vf2d pos,std::map<Image,std::unique_ptr<Renderable>>&IMAGES,bool friendly=false,bool moveable=true);
void Attack(Unit&victim,std::vector<std::shared_ptr<Unit>>&otherUnits)override;
static std::vector<Memory> resourceCost;
static std::string unitName;
static std::string unitDescription;
};
struct MemoryGuard:Unit{
MemoryGuard(PixelGameEngine*pge,vf2d pos,std::map<Image,std::unique_ptr<Renderable>>&IMAGES,bool friendly=false,bool moveable=true);
void Attack(Unit&victim,std::vector<std::shared_ptr<Unit>>&otherUnits)override;
static std::vector<Memory> resourceCost;
static std::string unitName;
static std::string unitDescription;
};
struct Refresher:Unit{
Refresher(PixelGameEngine*pge,vf2d pos,std::map<Image,std::unique_ptr<Renderable>>&IMAGES,bool friendly=false,bool moveable=true);
void Attack(Unit&victim,std::vector<std::shared_ptr<Unit>>&otherUnits)override;
static std::vector<Memory> resourceCost;
static std::string unitName;
static std::string unitDescription;
};
struct Turret:Unit{
Turret(PixelGameEngine*pge,vf2d pos,std::map<Image,std::unique_ptr<Renderable>>&IMAGES,bool friendly=false,bool moveable=true);
void Attack(Unit&victim,std::vector<std::shared_ptr<Unit>>&otherUnits)override;
static std::vector<Memory> resourceCost;
static std::string unitName;
static std::string unitDescription;
};

@ -55,6 +55,11 @@ void VirusAttack::InitializeImages(){
LoadImage(SPD_ICON,"assets/spd_icon.png");
LoadImage(RESOURCE,"assets/material.png");
LoadImage(MEMORY_COLLECTION_POINT_HIGHLIGHT,"assets/memory_collection_point_highlight.png");
LoadImage(MEMORY_GUARD,"assets/memoryguard.png");
LoadImage(REFRESHER,"assets/refresher.png");
LoadImage(TURRET,"assets/turret.png");
LoadImage(PLATFORM,"assets/platform.png");
LoadImage(GUARD_ICON,"assets/shieldIcon.png");
}
void VirusAttack::InitializeLevelData(){
@ -76,6 +81,7 @@ void VirusAttack::InitializeLevelData(){
units.push_back({UnitType::Corrupter,vf2d{132,132},true});
units.push_back({UnitType::MemoryAllocator,vf2d{133,133},true});
units.push_back({UnitType::RAMBank,vf2d{134,134},true});
units.push_back({UnitType::MemoryGuard,vf2d{200,134},true});
for(int i=0;i<5;i++){
@ -173,6 +179,14 @@ void VirusAttack::LoadLevel(LevelName level){
TranslateUnit(Corrupter)
TranslateUnit(MemoryAllocator)
TranslateUnit(RAMBank)
TranslateUnit(_Platform)
TranslateUnit(MemoryGuard)
TranslateUnit(Refresher)
TranslateUnit(Turret)
default:{
std::cout<<"Could not load unit type "<<int(u.type)<<"!"<<std::endl;
throw;
}
}
}
for(auto&cp:selectedLevel.cpPlacement){
@ -192,7 +206,7 @@ void VirusAttack::InitializeUnitCreationGUI(){
bitRestorerButton=new QuickGUI::ImageButton(unitCreationList,*IMAGES[BIT_RESTORER],{0.5,0.5},{16.f+32*2,float(ScreenHeight()-32)},{20,20});
memorySwapperButton=new QuickGUI::ImageButton(unitCreationList,*IMAGES[MEMORY_SWAPPER],{0.5,0.5},{16.f+32*3,float(ScreenHeight()-32)},{20,20});
corrupterButton=new QuickGUI::ImageButton(unitCreationList,*IMAGES[CORRUPTER],{0.5,0.5},{16.f+32*4,float(ScreenHeight()-32)},{20,20});
platformButton=new QuickGUI::ImageButton(unitCreationList,*IMAGES[UNIT_ALLOCATOR],{0.5,0.5},{16.f+32*5,float(ScreenHeight()-32)},{20,20});
platformButton=new QuickGUI::ImageButton(unitCreationList,*IMAGES[PLATFORM],{0.25,0.25},{16.f+32*5,float(ScreenHeight()-32)},{20,20});
}
void VirusAttack::InitializeSounds(){
@ -228,7 +242,7 @@ bool VirusAttack::UnitCreationClickHandled(){
CheckClick(MemorySwapper,memorySwapperButton)
CheckClick(BitRestorer,bitRestorerButton)
CheckClick(Corrupter,corrupterButton)
CheckClick(MemoryAllocator,platformButton)
CheckClick(_Platform,platformButton)
return false;
};
@ -561,6 +575,7 @@ bool VirusAttack::OnUserUpdate(float fElapsedTime){
std::erase_if(TileManager::visibleTiles,[](std::pair<vf2d,float> key){return key.second<=0;});
for(auto&u:units){
u->SaveMemory();
std::weak_ptr<Unit>closestUnit;
float closestDist=999999;
for(auto&u2:units){
@ -604,6 +619,9 @@ bool VirusAttack::OnUserUpdate(float fElapsedTime){
for(auto&u:units){
u->Draw(game,IMAGES);
if(u->IsGuarded()){
game.DrawDecal(u->GetPos()+vf2d{float(u->GetUnitSize().x/2),-float(u->GetUnitSize().y/2)}-vf2d{float(IMAGES[GUARD_ICON]->Sprite()->width),0.f}*0.375,IMAGES[GUARD_ICON]->Decal(),{0.375,0.375});
}
}
for(auto&deadUnit:deathAnimations){
deadUnit->Update(fElapsedTime);
@ -650,6 +668,22 @@ bool VirusAttack::OnUserUpdate(float fElapsedTime){
float dist2=geom2d::line<float>(u2->GetGhostPos(),GetWorldMousePos()).length();
return dist1>dist2;});
for(auto&u:units){
if(u->IsGuarded()){
bool changeOccured=false;
int changedBit=-1;
for(int i=0;i<u->memory.size();i++){
if(u->memory[i]!=u->savedMemory[i]){
changeOccured=true;
changedBit=i;
break;
}
}
if(changeOccured&&util::random(1)<=0.3){
u->memory[changedBit]=u->ghostMemory[changedBit]=u->savedMemory[changedBit];
}
}
}
return true;
}

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