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VirusAttack/olcCodeJam2023Entry/VirusAttack.cpp

733 lines
24 KiB

#define OLC_PGE_APPLICATION
#define OLC_SOUNDWAVE
#define OLC_PGEX_TRANSFORMEDVIEW
#define AUDIO_LISTENER_IMPLEMENTATION
#define AUDIO_SOURCE_IMPLEMENTATION
#define OLC_PGEX_QUICKGUI
//#define SPLASH_ENABLED
#ifdef SPLASH_ENABLED
#define OLC_PGEX_SPLASHSCREEN
#endif
#include "olcUTIL_Geometry2D.h"
#include "TileManager.h"
#include "util.h"
#include "VirusAttack.h"
VirusAttack::VirusAttack()
{
// Name your application
sAppName = "olcCodeJam 2023 Entry";
}
void VirusAttack::InitializeImages(){
auto LoadImage=[&](Image img,std::string filepath,bool filter=false,bool clamp=true){
IMAGES[img]=std::make_unique<Renderable>();
IMAGES[img]->Load(filepath,nullptr,filter,clamp);
};
LoadImage(TILE,"assets/tile.png",false,false);
LoadImage(MINIMAP_HUD,"assets/minimap_hud.png");
LoadImage(OUTLINE,"assets/outline.png");
LoadImage(VIRUS_IMG1,"assets/unit.png");
LoadImage(SELECTION_CIRCLE,"assets/selection_circle.png");
LoadImage(MEMORY_COLLECTION_POINT,"assets/memory_collection_point.png");
LoadImage(LEFT_SHIFTER,"assets/left_shifter.png");
LoadImage(RIGHT_SHIFTER,"assets/right_shifter.png");
LoadImage(BIT_RESTORER,"assets/bit_restorer.png");
LoadImage(MEMORY_SWAPPER,"assets/memory_swapper.png");
LoadImage(CORRUPTER,"assets/corrupter.png");
LoadImage(UNIT_ALLOCATOR,"assets/shell.png");
LoadImage(RAM_BANK,"assets/ram_bank.png");
LoadImage(RANGE_INDICATOR,"assets/range_indicator.png");
LoadImage(DOWN_ARROW,"assets/down_arrow.png");
LoadImage(RED_X,"assets/red_x.png");
LoadImage(RLD,"assets/rld.png");
LoadImage(PRC,"assets/prc.png");
LoadImage(RNG,"assets/rng.png");
LoadImage(SPD,"assets/spd.png");
LoadImage(TARGETING_LINE,"assets/targetLine.png");
LoadImage(ATTACKING_LINE,"assets/attackLine.png");
LoadImage(RLD_ICON,"assets/rld_icon.png");
LoadImage(PRC_ICON,"assets/prc_icon.png");
LoadImage(RNG_ICON,"assets/rng_icon.png");
LoadImage(SPD_ICON,"assets/spd_icon.png");
LoadImage(RESOURCE,"assets/material.png");
LoadImage(MEMORY_COLLECTION_POINT_HIGHLIGHT,"assets/memory_collection_point_highlight.png");
}
void VirusAttack::InitializeLevelData(){
#pragma region Stage 1
//Stage 1 data.
levelData[STAGE1].size={64,64};
levelData[STAGE1].bgm=Sound::GRAVITY;
levelData[STAGE1].player_starting_resources={5,5,5,5,5};
levelData[STAGE1].enemy_starting_resources={0,0,0,0,0};
{
std::vector<UnitData>&units=levelData[STAGE1].unitPlacement;
std::vector<CPData>&collectionPoints=levelData[STAGE1].cpPlacement;
units.push_back({UnitType::LeftShifter,vf2d{128,128},true});
units.push_back({UnitType::RightShifter,vf2d{129,129},true});
units.push_back({UnitType::BitRestorer,vf2d{130,130},true});
units.push_back({UnitType::BitRestorer,vf2d{130,140},true});
units.push_back({UnitType::MemorySwapper,vf2d{131,131},true});
units.push_back({UnitType::Corrupter,vf2d{132,132},true});
units.push_back({UnitType::MemoryAllocator,vf2d{133,133},true});
units.push_back({UnitType::RAMBank,vf2d{134,134},true});
for(int i=0;i<5;i++){
collectionPoints.push_back({vf2d{32.f+48*i,32.f},0,MemoryType(i)});
collectionPoints.push_back({vf2d{32.f,32.f+48*i},-PI/2,MemoryType(i)});
}
units.push_back({UnitType::RAMBank,vf2d{1200,1200},false});
units.push_back({UnitType::RightShifter,vf2d{1260,1200},false});
units.push_back({UnitType::RightShifter,vf2d{360,300},false});
units.push_back({UnitType::RightShifter,vf2d{361,300},false});
}
#pragma endregion
#pragma region Stage 2
//Stage 2 data.
levelData[STAGE2].size={16,16};
levelData[STAGE2].bgm=Sound::COSMOS;
levelData[STAGE2].player_starting_resources={10,10,10,10,10};
levelData[STAGE2].enemy_starting_resources={0,0,0,0,0};
{
std::vector<UnitData>&units=levelData[STAGE2].unitPlacement;
std::vector<CPData>&collectionPoints=levelData[STAGE2].cpPlacement;
units.push_back({UnitType::RAMBank,vf2d{134,134},true});
units.push_back({UnitType::RAMBank,vf2d{1200,1200},false});
}
#pragma endregion
}
bool VirusAttack::OnUserCreate(){
SetPixelMode(Pixel::MASK);
game.Initialise(GetScreenSize());
InitializeImages();
unitCreationBox.Initialize("Hello world, this is a test of the textbox system.\nMaybe even with some newline characters snuck in there.",
{});
unitCreationBox.SetVisible(false);
testBox.Initialize("Hello world, this is a test of the textbox system.\nMaybe even with some newline characters snuck in there.",{});
testBox.SetVisible(false);
memoryAllocatorBox.Initialize(CONSTANT::MEMORY_ALLOCATOR_BOX_DISPLAY_STRING,{},CONSTANT::MEMORY_ALLOCATOR_BOX_HEADER_STRING);
memoryAllocatorBox.SetVisible(false);
IMAGES[MINIMAP_OUTLINE]=std::make_unique<Renderable>();
IMAGES[MINIMAP_OUTLINE]->Create(64,64);
IMAGES[MATRIX]=std::make_unique<Renderable>();
IMAGES[MATRIX]->Create(64,64,false,false);
IMAGES[MATRIX]->Sprite()->SetSampleMode(Sprite::PERIODIC);
AL.AudioSystemInit();
InitializeSounds();
InitializeUnitCreationGUI();
InitializeLevelData();
LoadLevel(STAGE1);
return true;
}
void VirusAttack::LoadLevel(LevelName level){
Level&selectedLevel=levelData[level];
currentLevel=&selectedLevel;
WORLD_SIZE=selectedLevel.size;
if(bgm!=nullptr){
bgm->Stop();
}
bgm=SOUNDS[selectedLevel.bgm].get();
bgm->PlayCentered(1,1,true);
player_resources=selectedLevel.player_starting_resources;
enemy_resources=selectedLevel.enemy_starting_resources;
TileManager::visibleTiles.clear();
units.clear();
collectionPoints.clear();
for(auto&u:selectedLevel.unitPlacement){
#define TranslateUnit(type) \
case UnitType::type:{ \
units.push_back(std::make_unique<type>(this,u.pos,IMAGES,u.friendly)); \
}break;
switch(u.type){
TranslateUnit(LeftShifter)
TranslateUnit(RightShifter)
TranslateUnit(BitRestorer)
TranslateUnit(MemorySwapper)
TranslateUnit(Corrupter)
TranslateUnit(MemoryAllocator)
TranslateUnit(RAMBank)
}
}
for(auto&cp:selectedLevel.cpPlacement){
collectionPoints.push_back(std::make_unique<CollectionPoint>(this,cp.pos,cp.rot,*IMAGES[MEMORY_COLLECTION_POINT],cp.type));
}
}
void VirusAttack::InitializeUnitCreationGUI(){
unitCreationList.colNormal = olc::DARK_GREEN;
unitCreationList.colHover = olc::GREEN;
unitCreationList.colClick = olc::YELLOW;
unitCreationList.colDisable = olc::DARK_GREY;
unitCreationList.colBorder = olc::YELLOW;
unitCreationList.colText = olc::WHITE;
leftShifterButton=new QuickGUI::ImageButton(unitCreationList,*IMAGES[LEFT_SHIFTER],{0.5,0.5},{16.f+32*0,float(ScreenHeight()-32)},{20,20});
rightShifterButton=new QuickGUI::ImageButton(unitCreationList,*IMAGES[RIGHT_SHIFTER],{0.5,0.5},{16.f+32*1,float(ScreenHeight()-32)},{20,20});
bitRestorerButton=new QuickGUI::ImageButton(unitCreationList,*IMAGES[BIT_RESTORER],{0.5,0.5},{16.f+32*2,float(ScreenHeight()-32)},{20,20});
memorySwapperButton=new QuickGUI::ImageButton(unitCreationList,*IMAGES[MEMORY_SWAPPER],{0.5,0.5},{16.f+32*3,float(ScreenHeight()-32)},{20,20});
corrupterButton=new QuickGUI::ImageButton(unitCreationList,*IMAGES[CORRUPTER],{0.5,0.5},{16.f+32*4,float(ScreenHeight()-32)},{20,20});
platformButton=new QuickGUI::ImageButton(unitCreationList,*IMAGES[UNIT_ALLOCATOR],{0.5,0.5},{16.f+32*5,float(ScreenHeight()-32)},{20,20});
}
void VirusAttack::InitializeSounds(){
int soundIndex=0;
auto LoadSound=[&](Sound sound,std::string soundFilename){
SOUNDS[sound]=std::make_unique<Audio>();
SOUNDS[sound]->AL=&AL;
SOUNDS[sound]->LoadAudioSample(soundIndex,std::string("./assets/"+soundFilename).c_str());
soundIndex++;
};
LoadSound(Sound::HUM,"machine2.wav");
LoadSound(Sound::GRAVITY,"gravity.mp3");
LoadSound(Sound::COSMOS,"cosmos.mp3");
}
bool VirusAttack::UnitCreationClickHandled(){
#define CheckClick(UnitClass,Button) \
if(Button->bPressed){ \
for(auto&u:units){ \
if(u->IsSelected()&&u->IsAllocator()&&CanAfford(player_resources,UnitClass::resourceCost)) { \
std::unique_ptr<UnitClass>buildUnit=std::make_unique<UnitClass>(this,u->GetPos(),IMAGES,u->IsFriendly()); \
u->SetBuildUnit(CONSTANT::UNIT_BUILD_TIME,std::move(buildUnit)); \
ExpendResources(player_resources,UnitClass::resourceCost); \
} \
} \
return true; \
}
CheckClick(LeftShifter,leftShifterButton)
CheckClick(RightShifter,rightShifterButton)
CheckClick(BitRestorer,bitRestorerButton)
CheckClick(MemorySwapper,memorySwapperButton)
CheckClick(BitRestorer,bitRestorerButton)
CheckClick(Corrupter,corrupterButton)
CheckClick(MemoryAllocator,platformButton)
return false;
};
void VirusAttack::UpdateUnitCreationListGUI(bool allocatorSelected){
unitCreationList.DisplayAllControls(allocatorSelected);
#define EnableAndHoverCheck(UnitClass,Button) \
Button->Enable(CanAfford(player_resources,UnitClass::resourceCost)); \
if (Button->bHover) { \
unitCreationBox.Initialize(UnitClass::unitDescription, GetMousePos(), UnitClass::unitName,{120,36},UnitClass::resourceCost); \
hovering=true; \
if(CanAfford(player_resources,UnitClass::resourceCost)){ \
unitCreationBox.SetBackgroundColor(CONSTANT::MESSAGE_BOX_DEFAULT_BACKCOL); \
} else { \
unitCreationBox.SetBackgroundColor(VERY_DARK_GREY/2); \
} \
}
bool hovering=false;
EnableAndHoverCheck(LeftShifter,leftShifterButton)
EnableAndHoverCheck(RightShifter,rightShifterButton)
EnableAndHoverCheck(BitRestorer,bitRestorerButton)
EnableAndHoverCheck(MemorySwapper,memorySwapperButton)
EnableAndHoverCheck(BitRestorer,bitRestorerButton)
EnableAndHoverCheck(Corrupter,corrupterButton)
EnableAndHoverCheck(MemoryAllocator,platformButton)
if(!hovering){
unitCreationBox.SetVisible(false);
}
unitCreationList.Update(this);
}
void VirusAttack::HandleDraggingSelection(){
auto NotClickingOnMinimap=[&](){return !(GetMouseX()>=ScreenWidth()-64&&GetMouseY()>=ScreenHeight()-64);};
bool allocatorSelected=false;
bool memoryAllocatorBoxHovered=false;
for(auto&u:units){
u->UpdateGUIState(game,player_resources,memoryAllocatorBox,memoryAllocatorBoxHovered);
if(u->IsSelected()&&u->IsAllocator()){
allocatorSelected=true;
}
}
if(!memoryAllocatorBoxHovered)memoryAllocatorBox.SetVisible(false);
UpdateUnitCreationListGUI(allocatorSelected);
if(GetMouse(0).bPressed){
if(NotClickingOnMinimap()){
for(auto&u:units){
if(u->ClickHandled(game,player_resources,units,IMAGES)){
goto skipLeftClick; //Break out early because this instance reported it handled a click for us.
}
}
if(UnitCreationClickHandled()){
goto skipLeftClick;
}
for(auto&u:units){
u->Deselect();
}
if(startingDragPos==CONSTANT::UNSELECTED){
startingDragPos=GetWorldMousePos();
}
}
}
skipLeftClick:
if(GetMouse(0).bReleased&&startingDragPos!=CONSTANT::UNSELECTED){
vf2d endDragPos=GetWorldMousePos();
if(endDragPos.x<startingDragPos.x){std::swap(startingDragPos.x,endDragPos.x);}
if(endDragPos.y<startingDragPos.y){std::swap(startingDragPos.y,endDragPos.y);}
geom2d::rect<float> selectionRegion(startingDragPos,endDragPos-startingDragPos);
for(auto&u:units){
if(u->IsFriendly()){
if(geom2d::overlaps(selectionRegion,geom2d::circle<float>(u->GetPos(),u->GetUnitSize().x/2))){
u->Select();
}
}
}
startingDragPos=CONSTANT::UNSELECTED;
}
}
vf2d VirusAttack::GetWorldMousePos(){
return game.ScreenToWorld(GetMousePos());
}
void VirusAttack::DrawSelectionRectangle(){
if(startingDragPos!=CONSTANT::UNSELECTED){
game.FillRectDecal(startingDragPos,GetWorldMousePos()-startingDragPos,{255,255,0,128});
}
}
void VirusAttack::HandleRightClickMove(){
if (GetMouse(1).bHeld){
bool selectedTarget=false;
for(auto&u:units){
if(geom2d::overlaps(geom2d::circle<float>(u->GetPos(),u->GetUnitSize().x/2),GetWorldMousePos())){
for(auto&u2:units){
if(&u!=&u2){
if(!u->IsFriendly()&&u2->IsFriendly()&&u2->IsSelected()&&u2->CanInteractWithEnemies()){
u2->SetTargetUnit(u);
} else
if(u->IsFriendly()&&u2->IsFriendly()&&u2->IsSelected()&&u2->CanInteractWithAllies()){
u2->SetTargetUnit(u);
}
}
}
selectedTarget=true;
break;
}
}
if(!selectedTarget){
for(auto&u:units){
if(u->IsFriendly()&&u->IsSelected()&&u->CanMove()){
//First see if we can attach to a collection point.
for(auto&cp:collectionPoints){
geom2d::rect<float>cpRect=geom2d::rect<float>({cp->pos-cp->img.Sprite()->Size()/2,cp->img.Sprite()->Size()});
if(geom2d::overlaps(cpRect,GetWorldMousePos())){
if(cp->attachedUnit.expired()){
u->SetTargetCollectionPoint(cp,u);
goto targetFound; //We found a target, so now we can just leave.
}
}
}
//Okay, nothing to do here. Simply move to the selected position.
u->SetTargetLocation(GetWorldMousePos());
}
}
}
targetFound:
int a;
}
}
void VirusAttack::CollisionChecking(std::shared_ptr<Unit>u,std::shared_ptr<Unit>u2){
if(u!=u2&&geom2d::overlaps(geom2d::circle<float>(u->GetPos(),u->GetUnitSize().x/2),geom2d::circle<float>(u2->GetPos(),u2->GetUnitSize().x/2))){
geom2d::line<float>collisionLine(u->GetPos(),u2->GetPos());
float maxDist=u->GetUnitSize().x/2+u2->GetUnitSize().x/2;
float dist=maxDist-collisionLine.length();
vf2d dir=collisionLine.vector().norm();
if(u->IsMoveable()){
u->SetPos(u->GetPos()-dir*dist/2);
}
if(u2->IsMoveable()){
u2->SetPos(u2->GetPos()+dir*(dist+0.001)/2);
}
}
}
void VirusAttack::IdentifyClosestTarget(std::weak_ptr<Unit>&closestUnit,float&closestDist,std::shared_ptr<Unit>u,std::shared_ptr<Unit>u2){
if(u==u2)return;
bool canInteract;
canInteract=
(u->IsFriendly()&&u->CanInteractWithEnemies()&&!u2->IsFriendly())||
(u->IsFriendly()&&u->CanInteractWithAllies()&&u2->IsFriendly()&&u->AutoAcquiresFriendlyTargets())||
(!u->IsFriendly()&&u->CanInteractWithEnemies()&&u2->IsFriendly())||
(!u->IsFriendly()&&u->CanInteractWithAllies()&&!u2->IsFriendly()&&u->AutoAcquiresFriendlyTargets());
if(canInteract){
geom2d::line<float>unitLine(u->GetPos(),u2->GetPos());
if(unitLine.length()<closestDist){
closestUnit=u2;
closestDist=unitLine.length();
}
}
}
void VirusAttack::DrawMinimap(){
DrawDecal(GetScreenSize()-IMAGES[MINIMAP_HUD]->Sprite()->Size(),IMAGES[MINIMAP_HUD]->Decal(),{1,1});
vf2d minimapTL=GetScreenSize()-vf2d{64,64};
vi2d worldPixelSize=WORLD_SIZE*CONSTANT::TILE_SIZE;
vf2d viewingTilesPct=vf2d{float(ScreenWidth()),float(ScreenHeight())}/CONSTANT::TILE_SIZE/WORLD_SIZE;
SetDrawTarget(IMAGES[MINIMAP_OUTLINE]->Sprite());
Clear(BLANK);
DrawRect((game.GetWorldOffset()/worldPixelSize*64),viewingTilesPct*64/game.GetWorldScale());
for(auto&u:units){
vf2d squareSize=u->GetUnitSize()/vf2d(WORLD_SIZE);
squareSize.x=std::round(std::max(1.f,squareSize.x));
squareSize.y=std::round(std::max(1.f,squareSize.y));
FillRect(u->GetGhostPos()/worldPixelSize*64-squareSize,squareSize*2,u->IsFriendly()?GREEN:RED);
}
IMAGES[MINIMAP_OUTLINE]->Decal()->Update();
SetDrawTarget(nullptr);
DrawDecal(minimapTL,IMAGES[MINIMAP_OUTLINE]->Decal());
}
void VirusAttack::HandlePanAndZoom(float fElapsedTime){
float speedScale=std::min(1.f,game.GetWorldScale().x);
bool canMouseScroll=!memoryAllocatorBox.IsVisible()&&!unitCreationBox.IsVisible()&&
(GetMouseY()<=ScreenHeight()-64||GetMouseX()<=ScreenWidth()-64
||GetMouseScreenX()>=GetWindowPos().x+GetWindowSize().x||GetMouseScreenY()>=GetWindowPos().y+GetWindowSize().y);
if(GetKey(A).bHeld||canMouseScroll&&GetMouseScreenX()<=GetWindowPos().x+CONSTANT::SCROLL_BOUNDARY){
vf2d amt=vf2d{-300*fElapsedTime,0}/speedScale;
game.MoveWorldOffset(amt);
}
if(GetKey(W).bHeld||canMouseScroll&&GetMouseScreenY()<=GetWindowPos().y+CONSTANT::SCROLL_BOUNDARY+24){
game.MoveWorldOffset(vf2d{0,-300*fElapsedTime}/speedScale);
}
if(GetKey(S).bHeld||canMouseScroll&&GetMouseScreenY()>=GetWindowPos().y+GetWindowSize().y-CONSTANT::SCROLL_BOUNDARY){
game.MoveWorldOffset(vf2d{0,300*fElapsedTime}/speedScale);
}
if(GetKey(D).bHeld||canMouseScroll&&GetMouseScreenX()>=GetWindowPos().x+GetWindowSize().x-CONSTANT::SCROLL_BOUNDARY){
vf2d amt=vf2d{300*fElapsedTime,0}/speedScale;
game.MoveWorldOffset(amt);
}
if(GetMouseWheel()>0){
if(game.GetWorldScale().x<2){
game.ZoomAtScreenPos(1.25,GetMousePos());
}
} else
if(GetMouseWheel()<0){
if(game.GetWorldScale().x>0.5){
game.ZoomAtScreenPos(0.75,GetMousePos());
}
}
}
void VirusAttack::HandleMinimapClick(){
if(startingDragPos==CONSTANT::UNSELECTED&&GetMouse(0).bHeld&&GetMouseX()>=ScreenWidth()-64&&GetMouseY()>=ScreenHeight()-64){
vf2d minimapTL=GetScreenSize()-vf2d{64,64};
game.SetWorldOffset(vf2d(GetMousePos()-minimapTL)/64*WORLD_SIZE*CONSTANT::TILE_SIZE-vf2d(GetScreenSize())/game.GetWorldScale()/2.f);
}
vf2d offset=game.GetWorldOffset();
offset.x=std::clamp(float(offset.x),-ScreenWidth()/2/game.GetWorldScale().x,WORLD_SIZE.x*24-(ScreenWidth()/2/game.GetWorldScale().x));
offset.y=std::clamp(float(offset.y),-ScreenHeight()/2/game.GetWorldScale().y,WORLD_SIZE.y*24-(ScreenHeight()/2/game.GetWorldScale().y));
game.SetWorldOffset(offset);
}
void VirusAttack::UpdateMatrixTexture(float fElapsedTime){
if(matrixTimer==0){
activeLetters.emplace_back(vf2d{float(rand()%64),float(64)},util::random(-40)-20,matrixLetters[rand()%matrixLetters.size()]);
matrixTimer=util::random(0.125);
}
if(updatePixelsTimer==0){
SetDrawTarget(IMAGES[MATRIX]->Sprite());
Sprite*img=IMAGES[MATRIX]->Sprite();
for(int y=63;y>=0;y--){
for(int x=63;x>=0;x--){
Pixel col=img->GetPixel(x,y);
if(col.r>0){
if(x>0){
Pixel leftCol=img->GetPixel(x-1,y);
if(leftCol.r<col.r){
leftCol=PixelLerp(col,leftCol,0.125);
}
Draw(x-1,y,leftCol);
}
if(x<img->width-1){
Pixel rightCol=img->GetPixel(x+1,y);
if(rightCol.r<col.r){
rightCol=PixelLerp(col,rightCol,0.125);
}
Draw(x+1,y,rightCol);
}
col/=8;
Draw(x,y,col);
}
}
}
for(int y=0;y<64;y++){
Draw({0,y},img->GetPixel(1,y));
}
SetDrawTarget(nullptr);
updatePixelsTimer=0.1;
}
if(activeLetters.size()>0){
SetDrawTarget(IMAGES[MATRIX]->Sprite());
for(Letter&letter:activeLetters){
letter.pos.y+=letter.spd*fElapsedTime;
DrawString(letter.pos,std::string(1,letter.c));
}
SetDrawTarget(nullptr);
IMAGES[MATRIX]->Decal()->Update();
}
matrixTimer=std::max(0.f,matrixTimer-fElapsedTime);
updatePixelsTimer=std::max(0.f,updatePixelsTimer-fElapsedTime);
std::erase_if(activeLetters,[](Letter&letter){return letter.pos.y<-32;});
}
void VirusAttack::RenderCollectionPoints(CollectionPoint*cp){
geom2d::rect<float>cpRect=geom2d::rect<float>({cp->pos-cp->img.Sprite()->Size()/2,cp->img.Sprite()->Size()});
geom2d::rect<float>viewRegion=geom2d::rect<float>({game.GetWorldTL(),game.GetWorldVisibleArea()});
if(geom2d::overlaps(cpRect,viewRegion)){
Pixel col;
switch(cp->type){
case HEALTH:{
col=CONSTANT::HEALTH_COLOR;
}break;
case RANGE:{
col=CONSTANT::RANGE_COLOR;
}break;
case ATKSPD:{
col=CONSTANT::ATKSPD_COLOR;
}break;
case MOVESPD:{
col=CONSTANT::MOVESPD_COLOR;
}break;
case PROCEDURE:{
col=CONSTANT::PROCEDURE_COLOR;
}break;
}
game.DrawRotatedDecal(cp->pos,cp->img.Decal(),cp->rot,cp->img.Sprite()->Size()/2,{1,1},col);
if(geom2d::overlaps(cpRect,GetWorldMousePos())){
game.DrawRotatedDecal(cp->pos,IMAGES[MEMORY_COLLECTION_POINT_HIGHLIGHT]->Decal(),cp->rot,cp->img.Sprite()->Size()/2,{1,1},col);
}
}
}
bool VirusAttack::OnUserUpdate(float fElapsedTime){
UpdateMatrixTexture(fElapsedTime);
HandleDraggingSelection();
HandleRightClickMove();
HandlePanAndZoom(fElapsedTime);
HandleMinimapClick();
AL.vecPos=game.ScreenToWorld(GetScreenSize()/2);
AL.fSoundFXVolume=std::min(1.f,game.GetWorldScale().x);
AL.OnUserUpdate(fElapsedTime);
if(GetKey(P).bPressed){
LoadLevel(STAGE1);
}
if(GetKey(O).bPressed){
LoadLevel(STAGE2);
}
for(auto&tile:TileManager::visibleTiles){
tile.second-=fElapsedTime;
}
std::erase_if(TileManager::visibleTiles,[](std::pair<vf2d,float> key){return key.second<=0;});
for(auto&u:units){
std::weak_ptr<Unit>closestUnit;
float closestDist=999999;
for(auto&u2:units){
IdentifyClosestTarget(closestUnit,closestDist,u,u2);
CollisionChecking(u,u2);
}
if(u->IsFriendly()){
for(int y=-2;y<3;y++){
for(int x=-2;x<3;x++){
if(abs(x)+abs(y)<=2){
TileManager::visibleTiles[u->GetPos()/24/4+vi2d(x,y)]=5;
}
}
}
}
u->AttemptAttack(u,closestUnit,units,debuffIcons,IMAGES);
u->_Update(this,SOUNDS,player_resources,enemy_resources,queuedUnits);
}
std::erase_if(units,[&](std::shared_ptr<Unit>u){
if(u->GetHealth()==0){
u->OnDeath(SOUNDS);
deathAnimations.emplace_back(std::make_unique<DeathAnimation>(this,u->GetPos(),u->GetImage(),*IMAGES[MATRIX],u->IsFriendly()));
return true;
} else {
return false;
}
});
for(auto&queuedUnit:queuedUnits){
units.push_back(std::move(queuedUnit));
}
queuedUnits.clear();
game.DrawPartialDecal({0,0},WORLD_SIZE*CONSTANT::TILE_SIZE,IMAGES[TILE]->Decal(),{0,0},WORLD_SIZE*CONSTANT::TILE_SIZE,DARK_GREEN);
for(auto&u:units){
u->DrawRangeIndicator(this,game,IMAGES);
}
for(auto&u:units){
u->Draw(game,IMAGES);
}
for(auto&deadUnit:deathAnimations){
deadUnit->Update(fElapsedTime);
deadUnit->Draw(game,this);
}
std::erase_if(deathAnimations,[](auto&u){return u->IsDone();});
for(auto&collectionPoint:collectionPoints){
collectionPoint->Update(this,*IMAGES[MATRIX]);
RenderCollectionPoints(collectionPoint.get());
}
for(auto&u:units){
u->DrawUnitDamageStats(this,game,IMAGES);
}
for(DebuffIcon&icon:debuffIcons){
icon.Update(fElapsedTime);
icon.Draw(game);
}
std::erase_if(debuffIcons,[](DebuffIcon&icon){return icon.lifetime<=0;});
for(auto&u:units){
u->_DrawHud(game,IMAGES);
}
DrawSelectionRectangle();
RenderFogOfWar();
unitCreationList.DrawDecal(this);
DrawResourceBar();
DrawMinimap();
unitCreationBox.UpdateAndDraw(GetMousePos()+vi2d{8,-28},this,player_resources,IMAGES);
testBox.UpdateAndDraw(GetMousePos()-testBox.GetSize()/2,this,player_resources,IMAGES);
memoryAllocatorBox.UpdateAndDraw(GetMousePos()+vi2d{8,-28},this,player_resources,IMAGES);
std::sort(units.begin(),units.end(),[&](auto&u1,auto&u2){
float dist1=geom2d::line<float>(u1->GetGhostPos(),GetWorldMousePos()).length();
float dist2=geom2d::line<float>(u2->GetGhostPos(),GetWorldMousePos()).length();
return dist1>dist2;});
return true;
}
void VirusAttack::DrawResourceBar(){
GradientFillRectDecal({0,0},{float(ScreenWidth()),12.f},BLACK,{VERY_DARK_BLUE.r,VERY_DARK_BLUE.g,VERY_DARK_BLUE.b,128},{VERY_DARK_BLUE.r,VERY_DARK_BLUE.g,VERY_DARK_BLUE.b,128},BLACK);
DrawRectDecal({0,0},{float(ScreenWidth()),12.f},{3, 194, 252});
auto DrawResourceDisplay=[&](int index,int resourceValue,Pixel col){
DrawDecal({6.f+index*42,1.f},IMAGES[RESOURCE]->Decal(),{1,1},col);
DrawShadowStringDecal({6.f+index*42+20,2.f},std::to_string(resourceValue),col,BLACK);
};
DrawResourceDisplay(0,player_resources.health,CONSTANT::HEALTH_COLOR);
DrawResourceDisplay(1,player_resources.atkSpd,CONSTANT::ATKSPD_COLOR);
DrawResourceDisplay(2,player_resources.moveSpd,CONSTANT::MOVESPD_COLOR);
DrawResourceDisplay(3,player_resources.range,CONSTANT::RANGE_COLOR);
DrawResourceDisplay(4,player_resources.procedure,CONSTANT::PROCEDURE_COLOR);
}
void VirusAttack::RenderFogOfWar(){
for(int y=game.GetTopLeftTile().y/96-1;y<=game.GetBottomRightTile().y/96+1;y++){
for(int x=game.GetTopLeftTile().x/96-1;x<=game.GetBottomRightTile().x/96+1;x++){
if(TileManager::visibleTiles.count(vi2d{x,y})==0){
if(x>=0&&y>=0&&x<=WORLD_SIZE.x*CONSTANT::TILE_SIZE.x&&y<=WORLD_SIZE.y*CONSTANT::TILE_SIZE.y){
game.FillRectDecal(vf2d{float(x),float(y)}*96,{96,96},{0,0,0,128});
}
}
}
}
}
bool VirusAttack::CanAfford(Resources&resources,std::vector<Memory>&unitCosts){
for(Memory&mem:unitCosts){
switch(mem.type){
case HEALTH:{
if(resources.health<mem.size)return false;
}break;
case ATKSPD:{
if(resources.atkSpd<mem.size)return false;
}break;
case MOVESPD:{
if(resources.moveSpd<mem.size)return false;
}break;
case RANGE:{
if(resources.range<mem.size)return false;
}break;
case PROCEDURE:{
if(resources.procedure<mem.size)return false;
}break;
}
}
return true;
}
void VirusAttack::ExpendResources(Resources&resources,std::vector<Memory>&unitCosts){
for(Memory&mem:unitCosts){
switch(mem.type){
case HEALTH:{
resources.health-=mem.size;
}break;
case ATKSPD:{
resources.atkSpd-=mem.size;
}break;
case MOVESPD:{
resources.moveSpd-=mem.size;
}break;
case RANGE:{
resources.range-=mem.size;
}break;
case PROCEDURE:{
resources.procedure-=mem.size;
}break;
}
}
}
int main()
{
VirusAttack app;
if (app.Construct(426, 320, 4, 4))
app.Start();
return 0;
}