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VirusAttack/olcCodeJam2023Entry/VirusAttack.cpp

459 lines
15 KiB

#define OLC_PGE_APPLICATION
#define OLC_SOUNDWAVE
#define OLC_PGEX_TRANSFORMEDVIEW
#define AUDIO_LISTENER_IMPLEMENTATION
#define AUDIO_SOURCE_IMPLEMENTATION
#include "olcUTIL_Geometry2D.h"
#include "TileManager.h"
#include "util.h"
#include "VirusAttack.h"
VirusAttack::VirusAttack()
{
// Name your application
sAppName = "olcCodeJam 2023 Entry";
}
void VirusAttack::InitializeImages(){
auto LoadImage=[&](Image img,std::string filepath,bool filter=false,bool clamp=true){
IMAGES[img]=std::make_unique<Renderable>();
IMAGES[img]->Load(filepath,nullptr,filter,clamp);
};
LoadImage(TILE,"assets/tile.png",false,false);
LoadImage(MINIMAP_HUD,"assets/minimap_hud.png");
LoadImage(OUTLINE,"assets/outline.png");
LoadImage(VIRUS_IMG1,"assets/unit.png");
LoadImage(SELECTION_CIRCLE,"assets/selection_circle.png");
LoadImage(MEMORY_COLLECTION_POINT,"assets/memory_collection_point.png");
LoadImage(LEFT_SHIFTER,"assets/left_shifter.png");
LoadImage(RIGHT_SHIFTER,"assets/right_shifter.png");
LoadImage(BIT_RESTORER,"assets/bit_restorer.png");
LoadImage(MEMORY_SWAPPER,"assets/memory_swapper.png");
LoadImage(CORRUPTER,"assets/corrupter.png");
LoadImage(UNIT_ALLOCATOR,"assets/shell.png");
LoadImage(RAM_BANK,"assets/ram_bank.png");
LoadImage(RANGE_INDICATOR,"assets/range_indicator.png");
LoadImage(DOWN_ARROW,"assets/down_arrow.png");
LoadImage(RED_X,"assets/red_x.png");
LoadImage(RLD,"assets/rld.png");
LoadImage(PRC,"assets/prc.png");
LoadImage(RNG,"assets/rng.png");
LoadImage(SPD,"assets/spd.png");
LoadImage(TARGETING_LINE,"assets/targetLine.png");
LoadImage(ATTACKING_LINE,"assets/attackLine.png");
LoadImage(RLD_ICON,"assets/rld_icon.png");
LoadImage(PRC_ICON,"assets/prc_icon.png");
LoadImage(RNG_ICON,"assets/rng_icon.png");
LoadImage(SPD_ICON,"assets/spd_icon.png");
LoadImage(RESOURCE,"assets/material.png");
}
bool VirusAttack::OnUserCreate(){
SetPixelMode(Pixel::MASK);
game.Initialise(GetScreenSize());
InitializeImages();
IMAGES[MINIMAP_OUTLINE]=std::make_unique<Renderable>();
IMAGES[MINIMAP_OUTLINE]->Create(64,64);
IMAGES[MATRIX]=std::make_unique<Renderable>();
IMAGES[MATRIX]->Create(64,64,false,false);
IMAGES[MATRIX]->Sprite()->SetSampleMode(Sprite::PERIODIC);
AL.AudioSystemInit();
InitializeSounds();
units.push_back(std::make_unique<LeftShifter>(this,vf2d{128,128},IMAGES,true));
units.push_back(std::make_unique<RightShifter>(this,vf2d{129,129},IMAGES,true));
units.push_back(std::make_unique<BitRestorer>(this,vf2d{130,130},IMAGES,true));
units.push_back(std::make_unique<BitRestorer>(this,vf2d{130,140},IMAGES,true));
units.push_back(std::make_unique<MemorySwapper>(this,vf2d{131,131},IMAGES,true));
units.push_back(std::make_unique<Corrupter>(this,vf2d{132,132},IMAGES,true));
units.push_back(std::make_unique<MemoryAllocator>(this,vf2d{133,133},IMAGES,true));
units.push_back(std::make_unique<RAMBank>(this,vf2d{134,134},IMAGES,true));
for(int i=0;i<5;i++){
collectionPoints.push_back(std::make_unique<CollectionPoint>(this,vf2d{32.f+48*i,32.f},0,*IMAGES[MEMORY_COLLECTION_POINT],MemoryType(i)));
collectionPoints.push_back(std::make_unique<CollectionPoint>(this,vf2d{32.f,32.f+48*i},-PI/2,*IMAGES[MEMORY_COLLECTION_POINT],MemoryType(i)));
}
units.push_back(std::make_unique<RAMBank>(this,vf2d{1200,1200},IMAGES,false));
units.push_back(std::make_unique<RightShifter>(this,vf2d{1260,1200},IMAGES,false));
units.push_back(std::make_unique<RightShifter>(this,vf2d{360,300},IMAGES,false));
units.push_back(std::make_unique<RightShifter>(this,vf2d{361,300},IMAGES,false));
return true;
}
void VirusAttack::InitializeSounds(){
int soundIndex=0;
auto LoadSound=[&](Sound sound,std::string soundFilename){
SOUNDS[sound]=std::make_unique<Audio>();
SOUNDS[sound]->AL=&AL;
SOUNDS[sound]->LoadAudioSample(soundIndex,std::string("./assets/"+soundFilename).c_str());
soundIndex++;
};
LoadSound(Sound::HUM,"machine2.wav");
}
void VirusAttack::HandleDraggingSelection(){
auto NotClickingOnMinimap=[&](){return !(GetMouseX()>=ScreenWidth()-64&&GetMouseY()>=ScreenHeight()-64);};
if(GetMouse(0).bPressed){
if(NotClickingOnMinimap()){
for(auto&u:units){
u->Deselect();
}
if(startingDragPos==CONSTANT::UNSELECTED){
startingDragPos=GetWorldMousePos();
}
}
}
if(GetMouse(0).bReleased&&startingDragPos!=CONSTANT::UNSELECTED){
vf2d endDragPos=GetWorldMousePos();
if(endDragPos.x<startingDragPos.x){std::swap(startingDragPos.x,endDragPos.x);}
if(endDragPos.y<startingDragPos.y){std::swap(startingDragPos.y,endDragPos.y);}
geom2d::rect<float> selectionRegion(startingDragPos,endDragPos-startingDragPos);
for(auto&u:units){
if(u->IsFriendly()){
if(geom2d::overlaps(selectionRegion,geom2d::circle<float>(u->GetPos(),u->GetUnitSize().x/2))){
u->Select();
}
}
}
startingDragPos=CONSTANT::UNSELECTED;
}
}
vf2d VirusAttack::GetWorldMousePos(){
return game.ScreenToWorld(GetMousePos());
}
void VirusAttack::DrawSelectionRectangle(){
if(startingDragPos!=CONSTANT::UNSELECTED){
game.FillRectDecal(startingDragPos,GetWorldMousePos()-startingDragPos,{255,255,0,128});
}
}
void VirusAttack::HandleRightClickMove(){
if (GetMouse(1).bHeld){
bool selectedTarget=false;
for(auto&u:units){
if(geom2d::overlaps(geom2d::circle<float>(u->GetPos(),u->GetUnitSize().x/2),GetWorldMousePos())){
for(auto&u2:units){
if(&u!=&u2){
if(!u->IsFriendly()&&u2->IsFriendly()&&u2->IsSelected()&&u2->CanInteractWithEnemies()){
u2->SetTargetUnit(u);
} else
if(u->IsFriendly()&&u2->IsFriendly()&&u2->IsSelected()&&u2->CanInteractWithAllies()){
u2->SetTargetUnit(u);
}
}
}
selectedTarget=true;
break;
}
}
if(!selectedTarget){
for(auto&u:units){
if(u->IsFriendly()&&u->IsSelected()){
u->SetTargetLocation(GetWorldMousePos());
}
}
}
}
}
void VirusAttack::CollisionChecking(std::shared_ptr<Unit>u,std::shared_ptr<Unit>u2){
if(u!=u2&&geom2d::overlaps(geom2d::circle<float>(u->GetPos(),u->GetUnitSize().x/2),geom2d::circle<float>(u2->GetPos(),u2->GetUnitSize().x/2))){
geom2d::line<float>collisionLine(u->GetPos(),u2->GetPos());
float maxDist=u->GetUnitSize().x/2+u2->GetUnitSize().x/2;
float dist=maxDist-collisionLine.length();
vf2d dir=collisionLine.vector().norm();
if(u->IsMoveable()){
u->SetPos(u->GetPos()-dir*dist/2);
}
if(u2->IsMoveable()){
u2->SetPos(u2->GetPos()+dir*dist/2);
}
}
}
void VirusAttack::IdentifyClosestTarget(std::weak_ptr<Unit>&closestUnit,float&closestDist,std::shared_ptr<Unit>u,std::shared_ptr<Unit>u2){
if(u==u2)return;
bool canInteract;
canInteract=
(u->IsFriendly()&&u->CanInteractWithEnemies()&&!u2->IsFriendly())||
(u->IsFriendly()&&u->CanInteractWithAllies()&&u2->IsFriendly()&&u->AutoAcquiresFriendlyTargets())||
(!u->IsFriendly()&&u->CanInteractWithEnemies()&&u2->IsFriendly())||
(!u->IsFriendly()&&u->CanInteractWithAllies()&&!u2->IsFriendly()&&u->AutoAcquiresFriendlyTargets());
if(canInteract){
geom2d::line<float>unitLine(u->GetPos(),u2->GetPos());
if(unitLine.length()<closestDist){
closestUnit=u2;
closestDist=unitLine.length();
}
}
}
void VirusAttack::DrawMinimap(){
DrawDecal(GetScreenSize()-IMAGES[MINIMAP_HUD]->Sprite()->Size(),IMAGES[MINIMAP_HUD]->Decal(),{1,1});
vf2d minimapTL=GetScreenSize()-vf2d{64,64};
vi2d worldPixelSize=CONSTANT::WORLD_SIZE*CONSTANT::TILE_SIZE;
vf2d viewingTilesPct=vf2d{float(ScreenWidth()),float(ScreenHeight())}/CONSTANT::TILE_SIZE/CONSTANT::WORLD_SIZE;
SetDrawTarget(IMAGES[MINIMAP_OUTLINE]->Sprite());
Clear(BLANK);
DrawRect((game.GetWorldOffset()/worldPixelSize*64),viewingTilesPct*64/game.GetWorldScale());
for(auto&u:units){
vf2d squareSize=u->GetUnitSize()/vf2d(CONSTANT::WORLD_SIZE);
squareSize.x=std::round(std::max(1.f,squareSize.x));
squareSize.y=std::round(std::max(1.f,squareSize.y));
FillRect(u->GetGhostPos()/worldPixelSize*64-squareSize,squareSize*2,u->IsFriendly()?GREEN:RED);
}
IMAGES[MINIMAP_OUTLINE]->Decal()->Update();
SetDrawTarget(nullptr);
DrawDecal(minimapTL,IMAGES[MINIMAP_OUTLINE]->Decal());
}
void VirusAttack::HandlePanAndZoom(float fElapsedTime){
float speedScale=std::min(1.f,game.GetWorldScale().x);
if(GetKey(A).bHeld/*||GetMouseX()<=CONSTANT::SCROLL_BOUNDARY*/){
game.MoveWorldOffset(vf2d{-256*fElapsedTime,0}/speedScale);
}
if(GetKey(W).bHeld/*||GetMouseY()<=CONSTANT::SCROLL_BOUNDARY*/){
game.MoveWorldOffset(vf2d{0,-256*fElapsedTime}/speedScale);
}
if(GetKey(S).bHeld/*||GetMouseY()>=ScreenHeight()-CONSTANT::SCROLL_BOUNDARY*/){
game.MoveWorldOffset(vf2d{0,256*fElapsedTime}/speedScale);
}
if(GetKey(D).bHeld/*||GetMouseX()>=ScreenWidth()-CONSTANT::SCROLL_BOUNDARY*/){
game.MoveWorldOffset(vf2d{256*fElapsedTime,0}/speedScale);
}
if(GetMouseWheel()>0){
if(game.GetWorldScale().x<2){
game.ZoomAtScreenPos(1.25,GetMousePos());
}
} else
if(GetMouseWheel()<0){
if(game.GetWorldScale().x>0.5){
game.ZoomAtScreenPos(0.75,GetMousePos());
}
}
}
void VirusAttack::HandleMinimapClick(){
if(startingDragPos==CONSTANT::UNSELECTED&&GetMouse(0).bHeld&&GetMouseX()>=ScreenWidth()-64&&GetMouseY()>=ScreenHeight()-64){
vf2d minimapTL=GetScreenSize()-vf2d{64,64};
game.SetWorldOffset(vf2d(GetMousePos()-minimapTL)/64*CONSTANT::WORLD_SIZE*CONSTANT::TILE_SIZE-vf2d(GetScreenSize())/game.GetWorldScale()/2.f);
}
}
void VirusAttack::UpdateMatrixTexture(float fElapsedTime){
if(matrixTimer==0){
activeLetters.emplace_back(vf2d{float(rand()%64),float(64)},util::random(-40)-20,matrixLetters[rand()%matrixLetters.size()]);
matrixTimer=util::random(0.125);
}
if(updatePixelsTimer==0){
SetDrawTarget(IMAGES[MATRIX]->Sprite());
Sprite*img=IMAGES[MATRIX]->Sprite();
for(int y=63;y>=0;y--){
for(int x=63;x>=0;x--){
Pixel col=img->GetPixel(x,y);
if(col.r>0){
if(x>0){
Pixel leftCol=img->GetPixel(x-1,y);
if(leftCol.r<col.r){
leftCol=PixelLerp(col,leftCol,0.125);
}
Draw(x-1,y,leftCol);
}
if(x<img->width-1){
Pixel rightCol=img->GetPixel(x+1,y);
if(rightCol.r<col.r){
rightCol=PixelLerp(col,rightCol,0.125);
}
Draw(x+1,y,rightCol);
}
col/=8;
Draw(x,y,col);
}
}
}
for(int y=0;y<64;y++){
Draw({0,y},img->GetPixel(1,y));
}
SetDrawTarget(nullptr);
updatePixelsTimer=0.1;
}
if(activeLetters.size()>0){
SetDrawTarget(IMAGES[MATRIX]->Sprite());
for(Letter&letter:activeLetters){
letter.pos.y+=letter.spd*fElapsedTime;
DrawString(letter.pos,std::string(1,letter.c));
}
SetDrawTarget(nullptr);
IMAGES[MATRIX]->Decal()->Update();
}
matrixTimer=std::max(0.f,matrixTimer-fElapsedTime);
updatePixelsTimer=std::max(0.f,updatePixelsTimer-fElapsedTime);
std::erase_if(activeLetters,[](Letter&letter){return letter.pos.y<-32;});
}
void VirusAttack::RenderCollectionPoints(CollectionPoint*cp){
geom2d::rect<float>cpRect=geom2d::rect<float>({cp->pos-cp->img.Sprite()->Size()/2,cp->img.Sprite()->Size()});
geom2d::rect<float>viewRegion=geom2d::rect<float>({game.GetWorldTL(),game.GetWorldVisibleArea()});
if(geom2d::overlaps(cpRect,viewRegion)){
Pixel col;
switch(cp->type){
case HEALTH:{
col=CONSTANT::HEALTH_COLOR;
}break;
case RANGE:{
col=CONSTANT::RANGE_COLOR;
}break;
case ATKSPD:{
col=CONSTANT::ATKSPD_COLOR;
}break;
case MOVESPD:{
col=CONSTANT::MOVESPD_COLOR;
}break;
case PROCEDURE:{
col=CONSTANT::PROCEDURE_COLOR;
}break;
}
game.DrawRotatedDecal(cp->pos,cp->img.Decal(),cp->rot,cp->img.Sprite()->Size()/2,{1,1},col);
}
}
bool VirusAttack::OnUserUpdate(float fElapsedTime){
UpdateMatrixTexture(fElapsedTime);
HandleDraggingSelection();
HandleRightClickMove();
HandlePanAndZoom(fElapsedTime);
HandleMinimapClick();
AL.vecPos=game.ScreenToWorld(GetScreenSize()/2);
AL.fSoundFXVolume=std::min(1.f,game.GetWorldScale().x);
AL.OnUserUpdate(fElapsedTime);
for(auto&tile:TileManager::visibleTiles){
tile.second-=fElapsedTime;
}
std::erase_if(TileManager::visibleTiles,[](std::pair<vf2d,float> key){return key.second<=0;});
for(auto&u:units){
std::weak_ptr<Unit>closestUnit;
float closestDist=999999;
for(auto&u2:units){
IdentifyClosestTarget(closestUnit,closestDist,u,u2);
CollisionChecking(u,u2);
}
if(u->IsFriendly()){
for(int y=-2;y<3;y++){
for(int x=-2;x<3;x++){
if(abs(x)+abs(y)<=2){
TileManager::visibleTiles[u->GetPos()/24/4+vi2d(x,y)]=5;
}
}
}
}
u->AttemptAttack(u,closestUnit,units,debuffIcons,IMAGES);
u->_Update(this,SOUNDS);
}
std::erase_if(units,[&](std::shared_ptr<Unit>u){
if(u->GetHealth()==0){
u->OnDeath(SOUNDS);
deathAnimations.emplace_back(std::make_unique<DeathAnimation>(this,u->GetPos(),u->GetImage(),*IMAGES[MATRIX],u->IsFriendly()));
return true;
} else {
return false;
}
});
game.DrawPartialDecal({0,0},CONSTANT::WORLD_SIZE*CONSTANT::TILE_SIZE,IMAGES[TILE]->Decal(),{0,0},CONSTANT::WORLD_SIZE*CONSTANT::TILE_SIZE,DARK_GREEN);
for(auto&u:units){
u->DrawRangeIndicator(this,game,IMAGES);
}
for(auto&u:units){
u->Draw(game,IMAGES);
}
for(auto&deadUnit:deathAnimations){
deadUnit->Update(fElapsedTime);
deadUnit->Draw(game,this);
}
std::erase_if(deathAnimations,[](auto&u){return u->IsDone();});
for(auto&collectionPoint:collectionPoints){
collectionPoint->Update(this,*IMAGES[MATRIX]);
RenderCollectionPoints(collectionPoint.get());
}
for(auto&u:units){
u->DrawUnitDamageStats(this,game,IMAGES);
}
for(DebuffIcon&icon:debuffIcons){
icon.Update(fElapsedTime);
icon.Draw(game);
}
std::erase_if(debuffIcons,[](DebuffIcon&icon){return icon.lifetime<=0;});
for(auto&u:units){
u->DrawHud(game,IMAGES);
}
DrawSelectionRectangle();
RenderFogOfWar();
GradientFillRectDecal({0,0},{float(ScreenWidth()),12.f},BLACK,{VERY_DARK_BLUE.r,VERY_DARK_BLUE.g,VERY_DARK_BLUE.b,128},{VERY_DARK_BLUE.r,VERY_DARK_BLUE.g,VERY_DARK_BLUE.b,128},BLACK);
DrawRectDecal({0,0},{float(ScreenWidth()),12.f},{3, 194, 252});
auto DrawResourceDisplay=[&](int index,int resourceValue,Pixel col){
DrawDecal({6.f+index*42,1.f},IMAGES[RESOURCE]->Decal(),{1,1},col);
DrawShadowStringDecal({6.f+index*42+20,2.f},std::to_string(resourceValue),col,BLACK);
};
DrawResourceDisplay(0,player_resources.health,CONSTANT::HEALTH_COLOR);
DrawResourceDisplay(1,player_resources.atkSpd,CONSTANT::ATKSPD_COLOR);
DrawResourceDisplay(2,player_resources.moveSpd,CONSTANT::MOVESPD_COLOR);
DrawResourceDisplay(3,player_resources.range,CONSTANT::RANGE_COLOR);
DrawResourceDisplay(4,player_resources.procedure,CONSTANT::PROCEDURE_COLOR);
DrawMinimap();
std::sort(units.begin(),units.end(),[&](auto&u1,auto&u2){
float dist1=geom2d::line<float>(u1->GetGhostPos(),GetWorldMousePos()).length();
float dist2=geom2d::line<float>(u2->GetGhostPos(),GetWorldMousePos()).length();
return dist1>dist2;});
return true;
}
void VirusAttack::RenderFogOfWar(){
for(int y=game.GetTopLeftTile().y/96-1;y<=game.GetBottomRightTile().y/96+1;y++){
for(int x=game.GetTopLeftTile().x/96-1;x<=game.GetBottomRightTile().x/96+1;x++){
if(TileManager::visibleTiles.count(vi2d{x,y})==0){
if(x>=0&&y>=0&&x<=CONSTANT::WORLD_SIZE.x*CONSTANT::TILE_SIZE.x&&y<=CONSTANT::WORLD_SIZE.y*CONSTANT::TILE_SIZE.y){
game.FillRectDecal(vf2d{float(x),float(y)}*96,{96,96},{0,0,0,128});
}
}
}
}
}
int main()
{
VirusAttack app;
if (app.Construct(426, 320, 4, 4))
app.Start();
return 0;
}