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VirusAttack/olcCodeJam2023Entry/Info.txt

75 lines
1.6 KiB

2 years ago
Left Shifter
Right Shifter
Bit Repair
Memory Swapper
Corrupter (Randomly destroys bits)
"Memory Collection Point" Attach collectors to them (Unit attaches to pipe)
2 years ago
Memory Structure (Allocators)
RAM Bank (Creates new Memory Structures) has its own rate of creation based on Procedure amount.
Range: 2 Points = 1 Tile (24 pixels) 1 Point = 12 Pixels
Attack Speed: 1/(AtkSpd/2) attacks per second
2 years ago
Range/Attack indicators
System has limited resources, both sides fight for resources.
Add Bar
Quantify Resource Limits
Start off w/5 of each resource.
Player build Memory Allocators using Resources.
(HEALTH,RANGE,ATKSPD,MOVESPD,PROCEDURE)
Memory Allocator costs 1/1/1/1/1.
Day 4 Visuals/Clarity
Line Follow Indicators
Attacking Lines
Buff/Debuff Indicators
Day 5 Enemy AI / Resource Management + Collectors
Memory Allocator Platforms
Enemy AI
Day 6 Multiple Levels
Day 7 Scenario Writing
Hotkeys
Day 8 Scenario Writing
(Customized Units...?)
Day 9 Sounds/Music/Menus - Timer (Speedrun) Difficulty Selection
Ending...Shows Four Seasons of Loneliness boss zoom out...
2 years ago
Tutorial
(Grey out non-important bars)
Level 1: Basic Unit and Controls, move units towards enemy unit
Level 2: Introduce another Unit
Level 3:
Level 4:
Level 5:
Level 6:
(Introduce one unit at a time)
Memory Limits
Minimap
Pause / Slow down time (Hotkeys to speed up/slow down time)
Stage 1
Stage 2
Stage 3
Stage 4
Stage 5 - Hacking a Network
Potential Songs:
1 Pixel
Space - Cosmos (Tutorials?)
Space - Gravity (Ambient 1)
1 Epic Boss Battles (Cut for loop) (Ambient 2)
3 Epic Boss Battles (Cut end for loop) (Ambient 3)
1 Glorious Venture (Ending theme?)