ARCANEBOLT,//Simple single target damage. Highest basic spell damage for single targets.
ICYWINDS,//Large area AOE, low damage, reduces movement speed.
//BASIC SPELLS (UTILITY)
LIGHTHEAL,//Basic healing spell, heals 10HP. Can only be applied to the caster.
BULWARK,//Basic defensive spell, temporarily adds a small amount of damage reduction (multiplicative, 30%?). Can only be applied to the caster.
LIGHTSTEP,//Simple utility spell, temporarily increases movement speed by a small amount. Can only be applied to the caster.
EMPOWERMENT,//Simple augmentation spell, temporarily increases damage dealt by a small amount (2.5%?). Can only be applied to the caster.
//SECONDARY SPELLS (OFFENSE)
POISONOUSHEX,//A single target spell that applies a poison to a target for 10 seconds. Stacks up to 10 times.
ENTANGLINGROOTS,//A single target spell that deals a minor amount of damage and roots a target for 10 seconds. Repeated applications within 20 seconds have diminishing effects (50%, stacks indefinitely).
RADIANCE,//An AOE spell with circular radius, and short range. Deals minor damage and staggers (slows) all targets hit.
DETONATE,//A spell with a delayed explosion, and a small AOE radius. Does not agro on the initial placement.
//SECONDARY SPELLS (UTILITY)
MAGICDOMAIN,//A domain class spell. Creates an area zone at the caster's location that increases magic damage dealt by players while within the domain.
WEIGHTLESSNESS,//A spell that affects only the caster. Temporarily increases jump height and massively decreases fall damage taken.
INVISIBILITY,//A spell that affects only the caster. Temporarily provides invisibility to the user.
REJUVINATION,//A spell that affects only the caster. Temporarily provides Regeneration 3 to the user. (5 seconds?)
//RANK 1 COMBINATION SPELLS (OFFENSE)
FIREBLAST,//(FIREBALL+FIREBALL) A stronger fireball spell with increased damage and range.
HOWLINGGALE,//(WINDBLAST+WINDBLAST) An improved wind spell with massively increased knockback, and wider AOE. Also deals a small amount of damage.
ARCANEMISSILE,//(ARCANEBOLT+ARCANEBOLT) A single target spell. Initially weaker than ARCANEBOLT, but successful hits increase the damage of further ARCANEMISSILES by 10% temporarily. Further hits refresh the duration and stack, up to 200% base damage. (Starts at about 50% the damage of ARCANEBOLT).
FREEZINGCLOUD,//(ICYWINDS+ICYWINDS) Extremely wide area AOE, low damage, reduces movement speed. (This may be underpowered on release?).
//RANK 2 COMBINATION SPELLS (OFFENSE)
TOXICROOTS,//(POISONOUSHEX+ENTANGLINGROOTS) A single target spell. Applies Poison 5 to the target, and roots them for 20 seconds. Shares diminishing effects with ENTANGLINGROOTS. Deals minor damage (Same as ARCANEBOLT).
ARCANEBARRAGE,//(ARCANEMISSILE+ARCANEBOLT) A channeled spell that fires a barrage of arcane arrows at a target. Caster's spellpower temporarily rises during the duration of the channel, causing each successive arrow to deal increasing damage.
NOVA,//(DETONATE+RADIANCE) An instantaneous spell centered on the caster with a circular AOE radius. Medium range, and deals massive damage, with a very long cooldown. (30 minutes anyone?)
//RANK 3 COMBINATION SPELLS (OFFENSE)
ANNIHILATE,//(NOVA+ARCANEBARRAGE) A CHANNELED SPELL WITH INFINITE DURATION. The caster is cannot move during the channel, and each successive hit deals increasing damage. Increases damage taken by 50%.
CHANGESTATE_SPELLEFFECT_FORM_BARBEQUE_BIRD,//PHOENIXDRIVE. The caster temporarily gains the aspect of the phoenix. While active, the caster periodically pulses flame damage, and gains a single offensive spell to use, Inferno.
INFERNO,//An extremely powerful fireball with small AOE damage. Only accessible while under the effects of PHOENIXDRIVE.
//RANK 1 COMBINATION SPELLS (UTILITY)
SOOTHINGLIGHT,//(LIGHTHEAL+LIGHTHEAL) A significantly stronger self target healing spell than LIGHTHEAL. Heals 35HP
RESTORATIVELIGHTS,//(LIGHTHEAL+MAGICDOMAIN) A domain class spell. Heals 5HP per second for 4 seconds to all party members in an area.
//RANK 2 COMBINATION SPELLS (UTILITY)
GRAVITYWELL,//(MAGICDOMAIN+ICYWINDS) A domain class spell. Temporarily slows all hostile targets in an area.
//RANK 3 COMBINATION SPELLS (UTILITY)
LOCKDOWN,//(GRAVITYWELL+?) A domain class spell. Temporarily prevents all non-ability movement movement in an area. Both players and monsters take 100% increased damage for the duration.