456 Commits

Author SHA1 Message Date
d5969900b0 +>Alustine 3 set bonus now resists Infection, Bleeding, Burn, and
Shrapnel DoT effects.
 >Fixed UUID issues with World Shops and Daily Challenge scoreboards.
 >Minibosses no longer spawn in player-built locations (Similar to Elite
spawning behavior.)
2017-06-05 21:45:49 -05:00
2dbb09c8e0 Basic PvP System incorporated. All attacks are working as intended and
dealing damage appropriately. Damage Balances / Adjustments were made
based on basic judgements. Basic PvP setup / voting system was made to
initialize PvP with other players.
2017-06-04 16:48:35 -05:00
f5369018aa Bugfixes and Behavior fixes for Minibosses. Modified DPS Room and Tank
Room to better match their descriptions.
2017-06-04 12:37:14 -05:00
1a3ab570eb Maintenance / Quick Fixes to many bugs. 2017-05-31 22:11:30 -05:00
0869df5fad Daily Challenge Rooms completed, Rewards distribution system finished.
Fixed bugs with Minibosses, enabled spawning for them. All loot is
setup. Added Daily challenge tokens, added new signs for daily
challenges. Created notifications for scoreboard resets. Added
scoreboards/record-keeping system for each daily challenge.
2017-05-30 02:16:27 -05:00
51b39cc298 Implemented instanced room system in preparation for Challenge Rooms. 2017-05-28 23:19:33 -05:00
05582519fc Organized common attributes of Bosses into a GenericBoss class.
Completed Personal Loot system for defeating bosses. Implemented all
loot for new minibosses.
2017-05-28 17:38:22 -05:00
f404d2fd73 Finished implementation of Sniper Skeletons. 2017-05-27 22:51:31 -05:00
ab164df286 Finished Knight mechanic implementation. 2017-05-27 00:37:16 -05:00
5b4b52d56d Fixed all bug reports that came in earlier today. Filter Cubes work
properly again, Vacuum Cube bugs are gone (for players with old profiles
and /vac turned off), and shooting mobs above their heads is fixed.
2017-05-25 19:59:16 -05:00
f5641c7e88 Fixed a Glow bug and ConcurrentModification buff removal bug that was
introduced. Continued to implement Knight features.
2017-05-24 22:22:50 -05:00
7bafd04a6e Added Provoke ability to Artifact Axes. Created and began implementation
of Knight and Dark Spider.
2017-05-22 20:09:14 -05:00
80adc60e12 Finished implementation of all new Item Sets. Fixed soup eating bugs. 2017-05-21 01:15:10 -05:00
ed2f549416 Implemented PRIDE set. Began work on Assassin sword set. Fixed bug with
damage numbers not changing color with different attributes.
2017-05-20 19:57:12 -05:00
91841bba18 Majorly improved overlay system to have multiple sections that are timed
separately.
2017-05-20 01:06:49 -05:00
d83be25465 Fixed Barbarian mode. Implemented Legion Barb Set. Fixed bugs with enemy
display names. Enabled all buffs to display regardless of tier.
2017-05-19 00:02:56 -05:00
55b6d99e91 Fixed bug involving consuming of soup stacks in off-hand. 2017-05-17 18:57:50 -05:00
6ba5c21dfd Added Channeling system, fixed Suppression movement stopping for
Players, disable flight for Players that become suppressed. Channeling
system uses Suppression. Players cannot swap hotbar items while
Suppressed anymore. Added adaptive old creature name conversion.
Improved structure of LivingEntityDifficulty.
2017-05-16 21:51:23 -05:00
b3e44fdcda Updated naming scheme for monsters. Fixed minor bugs with setting
monster's difficulties. Implemented most of Protector set. Fixed bugs
with Suppression not working on players.
2017-05-15 22:10:02 -05:00
c75d629eb3 Updates to API, ranger mode is now remembered upon logging back in. 2017-05-15 17:54:47 -05:00
826467da8e Forgot getBuff() in API. 2017-05-14 11:53:55 -07:00
5e14364761 Added buff methods to API. Fixed minor issues with buff system. Fixed
implementation of Toxin set.
2017-05-14 11:48:32 -07:00
dcf5629e76 Remove certain Item sets from rerollable item set list. 2017-05-13 17:55:14 -07:00
c86785c16b Fixed a bug causing items to vanish while picking up partial stacks that
enter a player's inventory.
2017-05-10 03:52:51 -07:00
30915bb6b6 Toxin Set Implementation almost completed. Fixed a major bug with item
drops not working.
2017-05-09 19:56:54 -07:00
f9f4935463 Added functionality for Ranger sets. 2017-05-06 02:03:28 -05:00
51b6759d7f Test Gitignore 2017-05-04 18:37:32 -05:00
248bdd16ad Ignore more files. 2017-05-04 18:29:53 -05:00
ef43bea3a0 Update TwosideKeeper .gitignore to prevent project modifications for
future committers.
2017-05-04 18:25:39 -05:00
1c1b9af6f5 Parkour code added. 2017-05-04 18:15:21 -05:00
19a418d1e0 Implemented two new Striker sets, Windry and Luci. 2017-05-03 23:59:28 -05:00
17c29a33df Implemented Temporary Block system for future combat purposes. Added
Wind Slash effect and mechanic. Optimized functions.
2017-05-02 22:14:52 -05:00
6b2c6e3d11 Improved calculation speed for damage dealing formulas and checking for
item set conditions. Should improve fluidity of combat in regards to the
server significantly.
2017-05-01 00:33:00 -05:00
25bb73a670 Prevent Test Dummies from giving Artifact EXP and Tactics EXP. 2017-04-18 21:27:06 -05:00
bf62dccbdb Allow dummies to automatically be removed. 2017-04-18 21:06:50 -05:00
46b7cb9779 +>Test Dummies have been scattered throughout various areas in towns.
You can use these to freely test DPS. They will announce DPS results
after you stop hitting them.
+>Fixed Debilitation mode poison application issues. No longer resets
the level of poison on a target when you miss a headshot on a high
poison stack target.
+>Poison deals a true damage DoT based on number of poison stacks every
second. Poison damage ticks are twice as slow on Undead monsters.
(Zombies, Skeletons, Wither)
+>The healthbar of Elite monsters and boss monsters now appears when you
are nearby them.
>Removed the reliance on Minecraft's poison system and debuff system to
determine if a monster is poisoned or not.
2017-04-18 21:03:23 -05:00
ec0fb8e22b +>Added damage display indicators.
+>Decreased the chance Infinity gets knocked off of Bows.
+>Added buff display indicators and improved handling of custom
buffs/debuffs.
+>Protection enchantment on shields now works properly when calculating
Damage Reduction.
>Increased Earth Wave artifact ability's level cap from 100 to 10000.
>Fixed a bug causing dodge chance to be incorrectly calculated.
>Fixed a duping bug with Vacuum Cubes.
>Improved efficiency of Filter Cube code so it causes less lag when
processing.
>Fixed a bug with duplicating ender cubes not working.
>Fixed a bug with Tumble cooldown being incorrect visually when the
player also had Cooldown Reduction.
>Re-did handling of Death Mark stack application. Now works on all
enemies.
2017-04-17 18:54:03 -05:00
44c1d79072 Added Damage Indicators. 2017-04-14 20:53:36 -05:00
91c05a9580 Removed old graph implementation. Fixed item pickup bugs. 2017-04-09 05:13:31 -05:00
c8abd91f50 Buggy graph system implementation 2017-04-07 23:48:59 -05:00
a8aa59ed25 Graph system fully implemented. Pending testing of all types of
inventories.
2017-04-05 00:00:50 -05:00
87dbf99a31 Implementation of Graph data structure inside Item Cubes. Fully
functional and bug-free.
2017-04-04 21:59:28 -05:00
1fa2a080c8 Implemented Graphs to prevent Item Cube nesting loss and optimized
Vacuum and Filter Cubes.
2017-04-03 23:45:45 -05:00
942654e0d1 Fix major Item Duping bug. Include framework for new artifact abilities. 2017-04-03 12:28:50 -05:00
84ead5b445 Arrow Barrage bug fix. 2017-03-03 12:25:33 -06:00
a5000283d3 Make auto equipping function with a full inventory. 2017-03-02 20:08:12 -06:00
310f5c687f >Increased Earth Wave artifact ability's level cap from 100 to 10000.
>Fixed a bug causing dodge chance to be incorrectly calculated.
2017-03-02 18:40:27 -06:00
73e685092f +>Added pickup animation for picking up arrows.
+>Improved stats of many artifact abilities. Scaling is much more
progressive and less random than previously. Percentage-based artifact
abilities have a cap of 100 artifact levels now.
>Fixed the bug allowing Slayers to continue to perfect dodge when hit by
non-entity damage sources.
>Dodge Chance, Critical Strike Chance, Cooldown Reduction, and Debuff
Resistance all now apply their stats multiplicatively instead of
additively.
>The particles for Piercing arrows now starts further away from the
player so their view is no longer obscured by them.
>Fixed a display bug with the particles of Piercing arrows going through
solid blocks.
->The Dodge Artifact Ability now requires 2 AP per level.
2017-01-29 23:52:26 -06:00
5d6182a393 Continued Implementation of Elite Guardian. 2017-01-27 01:56:14 -06:00
1c01ad595d Accept regular damage calls when there is nothing left in the damage
queue. Forgot to reset it.
2017-01-24 02:40:23 -06:00