Shrapnel DoT effects.
>Fixed UUID issues with World Shops and Daily Challenge scoreboards.
>Minibosses no longer spawn in player-built locations (Similar to Elite
spawning behavior.)
dealing damage appropriately. Damage Balances / Adjustments were made
based on basic judgements. Basic PvP setup / voting system was made to
initialize PvP with other players.
Fixed bugs with Minibosses, enabled spawning for them. All loot is
setup. Added Daily challenge tokens, added new signs for daily
challenges. Created notifications for scoreboard resets. Added
scoreboards/record-keeping system for each daily challenge.
Players, disable flight for Players that become suppressed. Channeling
system uses Suppression. Players cannot swap hotbar items while
Suppressed anymore. Added adaptive old creature name conversion.
Improved structure of LivingEntityDifficulty.
You can use these to freely test DPS. They will announce DPS results
after you stop hitting them.
+>Fixed Debilitation mode poison application issues. No longer resets
the level of poison on a target when you miss a headshot on a high
poison stack target.
+>Poison deals a true damage DoT based on number of poison stacks every
second. Poison damage ticks are twice as slow on Undead monsters.
(Zombies, Skeletons, Wither)
+>The healthbar of Elite monsters and boss monsters now appears when you
are nearby them.
>Removed the reliance on Minecraft's poison system and debuff system to
determine if a monster is poisoned or not.
+>Decreased the chance Infinity gets knocked off of Bows.
+>Added buff display indicators and improved handling of custom
buffs/debuffs.
+>Protection enchantment on shields now works properly when calculating
Damage Reduction.
>Increased Earth Wave artifact ability's level cap from 100 to 10000.
>Fixed a bug causing dodge chance to be incorrectly calculated.
>Fixed a duping bug with Vacuum Cubes.
>Improved efficiency of Filter Cube code so it causes less lag when
processing.
>Fixed a bug with duplicating ender cubes not working.
>Fixed a bug with Tumble cooldown being incorrect visually when the
player also had Cooldown Reduction.
>Re-did handling of Death Mark stack application. Now works on all
enemies.
+>Improved stats of many artifact abilities. Scaling is much more
progressive and less random than previously. Percentage-based artifact
abilities have a cap of 100 artifact levels now.
>Fixed the bug allowing Slayers to continue to perfect dodge when hit by
non-entity damage sources.
>Dodge Chance, Critical Strike Chance, Cooldown Reduction, and Debuff
Resistance all now apply their stats multiplicatively instead of
additively.
>The particles for Piercing arrows now starts further away from the
player so their view is no longer obscured by them.
>Fixed a display bug with the particles of Piercing arrows going through
solid blocks.
->The Dodge Artifact Ability now requires 2 AP per level.
instead heals 5 HP (2.5 Hearts) every 0.5 seconds for 10 seconds.
+>Critical Rate of Wolfsbane trinkets increased from 2+(1*tier)% to
3+(2*tier)%.
+>Crit Damage of Moonshadow trinkets increased from 3+(2*tier)% to
6+(3*tier)%.
+>Lorasys Set has been revamped to gain power based on total tier level
of trinkets.
+>Dawntracker Set now has a 6 piece set bonus.
+>Artifact calculations have been revamped. In short: Multipliers were
nerfed, base damage / flat numbers were buffed. This also improves the
calculation speed of artifact abilities internally. Most artifact
abilities now go up to Level 10000, requiring a lot more grinding for
levels than before.
+>The proper item pickup animation now plays when picking up items. (A
visual effect that was never added back in.)
>Fixed application of potion effects to prevent unnecessary overriding
with potion effects that are clearly superior to current buffs.
>Fixed a bug causing Artifacts to take away 10% of total Potential per
level up, instead of 10% of remaining Potential per level up.
>Fixed a bug allowing players to use the swap key on a Bauble Pouch to
gain 10 extra Health when swapping to Slayer mode.
>Drops from suppressed mobs now appear immediately instead of after a
delay.
>Fixed localization of Prismarine, Prismarine Bricks, Dark Prismarine.
>Fixed a bug preventing multiple items from being picked up at the same
time due to automatic pickup.
>Fixed a bug causing Cooldown Reduction to make successful
assassinations increase the cooldown of Assassinate instead of resetting
it.
>Fixed a bug causing Regeneration multipliers to not properly multiply
base regeneration.
->Line Drive no longer goes through walls or solid areas.