increases damage taken by 50% per level from all damage sources. Damage
from Fire, Fire Ticks, Poison, and Wither effects are now true damage
effects, making them much more scary.
World shops now use the inventory of the chest the sign is on, no longer
do the items exist virtually. Added some new ways to get Mysterious
Essence. Fixed Zombie Reinforcement algorithm. Disabled Artifact
crafting recipes (except for upgrade/downgrade crafting recipes) in
preparation for a future Artifact patch. Loot has been tinkered with to
make getting tools a lot more rare. Armor is a lot more common.
rebalanced to account for gear progression over time. Farm gear at one
tier -> Get strong enough for next tier. Modified Mysterious Essence
Behavior. They are now harder to find, but still as random as ever.
Nerfed Malleable Base chance a tiny bit. Zombie Leaders / Bosses have a
very high chance to now give a special piece, so they are worth
fighting! Hellfire Zombies have gained a new ability: Wall Breakdown.
Similar to old Charge Zombies, they will attempt to break down blocks
around them to get to you. (Does NOT activate when they are idle!) Fixed
bugs relating to damage calculations for explosions and fixed Blast
Protection damage calculations.
the same inventory at the same time. Plays an error sound and displays a
message when attempting to do so. This prevents bugs. In addition, allow
item cubes to be handled inside ender item cubes. Add in missing checks
for item cube validation and fix up crafting recipes involving item
cubes. Finally, added a recipe that allows you to duplicate an ender
item cube using a nether star (shapeless)
handles Jack o'Lanterns properly now, Added Roman Numerals for
enchantments beyond Level 10 when displaying. Attack Speed modified to
disable AoE and charging combat system. Notify Discord when the server
is shutting down. Looting slightly affects mob drops now! World shops
now cancel out in reasonable places. Durability issues have been fixed
for spawned mobs.
naming. MalleableBaseQuest now handles multiple forming items at the
same time. Zombie Leaders accurately labeled now deeper underground.
Damage Reduction and Base Damage notifications do not appear as often
now. Only under substantial changes to damage or reduction to reduce
spam. All related artifact recipes have been added. Loot tables updated
to reflect new availability of Artifact Crafting drops. Malleable Base
Drop now scales with the resource obtained for it. Fixed a drop not
properly appearing from Wither Skeletons. Updated API and generic
functions to include a new hardened item notification along with more
fixes to naming functions and more support methods. Added
GetModifiedDamage() to API.
that were missing. Healthbars for mobs modified to display all their
health and how many healthbars remain. Fix shop drop items that were
identifical to each other. Rare drops now have name tags when dropped on
the ground, increasing visibility. Added "Buy" shops. Increased Loot and
EXP rate of Zombie Leaders. Some mobs have shields now.
appear. Level 2 is standard use (Basic Gameplay events show up.). Level
3 is standard debug use. Levels 4-5 are spammy debug modes. Also fixed
Stained Clay color displays and Hardened Clay material name outputs.