12 Commits

Author SHA1 Message Date
862b7399d6 Rename version to 3.X. Remove daily bot message spam. 2018-07-04 02:33:15 -05:00
3d9479b9f2 Implement aggro mechanics for monsters. 2017-09-02 19:31:40 -05:00
ef43bea3a0 Update TwosideKeeper .gitignore to prevent project modifications for
future committers.
2017-05-04 18:25:39 -05:00
1c1b9af6f5 Parkour code added. 2017-05-04 18:15:21 -05:00
1fa2a080c8 Implemented Graphs to prevent Item Cube nesting loss and optimized
Vacuum and Filter Cubes.
2017-04-03 23:45:45 -05:00
942654e0d1 Fix major Item Duping bug. Include framework for new artifact abilities. 2017-04-03 12:28:50 -05:00
310f5c687f >Increased Earth Wave artifact ability's level cap from 100 to 10000.
>Fixed a bug causing dodge chance to be incorrectly calculated.
2017-03-02 18:40:27 -06:00
73e685092f +>Added pickup animation for picking up arrows.
+>Improved stats of many artifact abilities. Scaling is much more
progressive and less random than previously. Percentage-based artifact
abilities have a cap of 100 artifact levels now.
>Fixed the bug allowing Slayers to continue to perfect dodge when hit by
non-entity damage sources.
>Dodge Chance, Critical Strike Chance, Cooldown Reduction, and Debuff
Resistance all now apply their stats multiplicatively instead of
additively.
>The particles for Piercing arrows now starts further away from the
player so their view is no longer obscured by them.
>Fixed a display bug with the particles of Piercing arrows going through
solid blocks.
->The Dodge Artifact Ability now requires 2 AP per level.
2017-01-29 23:52:26 -06:00
417a4273a1 +>Rejuvenation no longer applies Regeneration X for 10 seconds, but
instead heals 5 HP (2.5 Hearts) every 0.5 seconds for 10 seconds.
+>Critical Rate of Wolfsbane trinkets increased from 2+(1*tier)% to
3+(2*tier)%.
+>Crit Damage of Moonshadow trinkets increased from 3+(2*tier)% to
6+(3*tier)%.
+>Lorasys Set has been revamped to gain power based on total tier level
of trinkets.
+>Dawntracker Set now has a 6 piece set bonus.
+>Artifact calculations have been revamped. In short: Multipliers were
nerfed, base damage / flat numbers were buffed. This also improves the
calculation speed of artifact abilities internally. Most artifact
abilities now go up to Level 10000, requiring a lot more grinding for
levels than before.
+>The proper item pickup animation now plays when picking up items. (A
visual effect that was never added back in.)
>Fixed application of potion effects to prevent unnecessary overriding
with potion effects that are clearly superior to current buffs.
>Fixed a bug causing Artifacts to take away 10% of total Potential per
level up, instead of 10% of remaining Potential per level up.
>Fixed a bug allowing players to use the swap key on a Bauble Pouch to
gain 10 extra Health when swapping to Slayer mode.
>Drops from suppressed mobs now appear immediately instead of after a
delay.
>Fixed localization of Prismarine, Prismarine Bricks, Dark Prismarine.
>Fixed a bug preventing multiple items from being picked up at the same
time due to automatic pickup.
>Fixed a bug causing Cooldown Reduction to make successful
assassinations increase the cooldown of Assassinate instead of resetting
it.
>Fixed a bug causing Regeneration multipliers to not properly multiply
base regeneration.
->Line Drive no longer goes through walls or solid areas.
2017-01-24 01:34:49 -06:00
f8a64d792d Largely improved efficiency of glows on monsters and improved efficiency
of the bar created on the scoreboard.
2017-01-17 03:56:48 -06:00
fd495c8ea5 Fixed coloring of leather armor sets so that they do not error out with
bows.
2017-01-08 23:34:44 -06:00
c7375a24b7 Make updates to general project so it will work when imported elsewhere. 2017-01-08 23:18:35 -06:00