+>Improved stats of many artifact abilities. Scaling is much more
progressive and less random than previously. Percentage-based artifact
abilities have a cap of 100 artifact levels now.
>Fixed the bug allowing Slayers to continue to perfect dodge when hit by
non-entity damage sources.
>Dodge Chance, Critical Strike Chance, Cooldown Reduction, and Debuff
Resistance all now apply their stats multiplicatively instead of
additively.
>The particles for Piercing arrows now starts further away from the
player so their view is no longer obscured by them.
>Fixed a display bug with the particles of Piercing arrows going through
solid blocks.
->The Dodge Artifact Ability now requires 2 AP per level.
instead heals 5 HP (2.5 Hearts) every 0.5 seconds for 10 seconds.
+>Critical Rate of Wolfsbane trinkets increased from 2+(1*tier)% to
3+(2*tier)%.
+>Crit Damage of Moonshadow trinkets increased from 3+(2*tier)% to
6+(3*tier)%.
+>Lorasys Set has been revamped to gain power based on total tier level
of trinkets.
+>Dawntracker Set now has a 6 piece set bonus.
+>Artifact calculations have been revamped. In short: Multipliers were
nerfed, base damage / flat numbers were buffed. This also improves the
calculation speed of artifact abilities internally. Most artifact
abilities now go up to Level 10000, requiring a lot more grinding for
levels than before.
+>The proper item pickup animation now plays when picking up items. (A
visual effect that was never added back in.)
>Fixed application of potion effects to prevent unnecessary overriding
with potion effects that are clearly superior to current buffs.
>Fixed a bug causing Artifacts to take away 10% of total Potential per
level up, instead of 10% of remaining Potential per level up.
>Fixed a bug allowing players to use the swap key on a Bauble Pouch to
gain 10 extra Health when swapping to Slayer mode.
>Drops from suppressed mobs now appear immediately instead of after a
delay.
>Fixed localization of Prismarine, Prismarine Bricks, Dark Prismarine.
>Fixed a bug preventing multiple items from being picked up at the same
time due to automatic pickup.
>Fixed a bug causing Cooldown Reduction to make successful
assassinations increase the cooldown of Assassinate instead of resetting
it.
>Fixed a bug causing Regeneration multipliers to not properly multiply
base regeneration.
->Line Drive no longer goes through walls or solid areas.