5 Commits

Author SHA1 Message Date
b3e44fdcda Updated naming scheme for monsters. Fixed minor bugs with setting
monster's difficulties. Implemented most of Protector set. Fixed bugs
with Suppression not working on players.
2017-05-15 22:10:02 -05:00
1c1b9af6f5 Parkour code added. 2017-05-04 18:15:21 -05:00
40f420bf89 ->Absorption works once again.
->Add getArtifactAbilityValue() to the API. Returns the raw value of an
ability on an artifact item. (Ex. If Strike 5 gives the player 4.2
Damage, then this method returns 4.2.)
->Fixed a bug where Preservation on Artifacts would actually increase
the decay rate of Potential loss.
->Fixed a bug where the death messages from players dying would display
twice.
->Eruption now releases blocks broken up into the air, making the effect
more interesting.
2016-07-27 22:53:04 -05:00
338e17a4ff Added Logging Levels to messages. Level 0-1 are super quiet. Only errors
appear. Level 2 is standard use (Basic Gameplay events show up.). Level
3 is standard debug use. Levels 4-5 are spammy debug modes. Also fixed
Stained Clay color displays and Hardened Clay material name outputs.
2016-06-18 14:51:50 -05:00
4bc6abfef8 Re-structure TwosideKeeper project such that it builds properly and has
a proper build file.
2016-06-18 12:13:17 -05:00