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@ -94,7 +94,7 @@ public enum MonsterDifficulty { |
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public void KeepRollingForBosses(boolean isBoss, List<ItemStack> droplist, ItemStack goodie, Chests chest, Player damager) { |
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public void KeepRollingForBosses(boolean isBoss, List<ItemStack> droplist, ItemStack goodie, Chests chest, Player damager) { |
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int roll=0; |
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int roll=0; |
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while (isBoss && !GenericFunctions.isEquip(goodie) && roll<50) { |
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while (isBoss && !isValidSetItem(goodie) && roll<50) { |
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goodie=chest.getSingleDrop(damager); |
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goodie=chest.getSingleDrop(damager); |
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ModifyAndAddDropToList(droplist,goodie,damager); |
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ModifyAndAddDropToList(droplist,goodie,damager); |
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roll++; |
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roll++; |
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