diff --git a/TwosideKeeper.jar b/TwosideKeeper.jar index e8dc94e..e19e314 100644 Binary files a/TwosideKeeper.jar and b/TwosideKeeper.jar differ diff --git a/src/sig/plugin/TwosideKeeper/HelperStructures/PlayerMode.java b/src/sig/plugin/TwosideKeeper/HelperStructures/PlayerMode.java index bd3e73f..cae9f9f 100644 --- a/src/sig/plugin/TwosideKeeper/HelperStructures/PlayerMode.java +++ b/src/sig/plugin/TwosideKeeper/HelperStructures/PlayerMode.java @@ -60,11 +60,12 @@ public enum PlayerMode { + ChatColor.GRAY+"->Barbarians swing their off-hand by right-clicking.\n" + ChatColor.WHITE+"->Barbarians gain 2 HP (1 Heart) per 1% of Damage reduction.\n" + ChatColor.GRAY+"->When Barbarians are hit, they take damage as if they had 0% Damage reduction.\n" - + ChatColor.GRAY+"->Barbarians deal 20% more damage for every 20% of an enemy's missing health.\n" - + ChatColor.WHITE+"->Barbarians gain Bonus Lifesteal stacks as they hit enemies. Each stack increases Lifesteal by 1%, up to a cap of 100% extra Lifesteal. The stacks refresh every hit, but wear off after 5 seconds.\n" - + ChatColor.GRAY+"->Barbarians do not instantly take full damage when hit. Instead, the HP is stored in a 'Damage Pool' and distributed every second.\n" - + ChatColor.WHITE+"->If Barbarians have points in their 'Damage Pool', they will take up to 15 damage every second. The amount taken goes down by wearing Barbarian gear.\n" - + ChatColor.GRAY+"->When a monster is killed by a Barbarian, the amount of remaining damage in their Damage Pool is divided by 4.\n" + + ChatColor.WHITE+"->Barbarians deal 20% more damage for every 20% of an enemy's missing health.\n" + + ChatColor.GRAY+"->Barbarians gain Bonus Lifesteal stacks as they hit enemies. Each stack increases Lifesteal by 1%, up to a cap of 100% extra Lifesteal. The stacks refresh every hit, but wear off after 5 seconds.\n" + + ChatColor.WHITE+"->Barbarians do not instantly take full damage when hit. Instead, the HP is stored in a 'Damage Pool' and distributed every second.\n" + + ChatColor.GRAY+"->If Barbarians have points in their 'Damage Pool', they will take up to 15 damage (+1% of their damage pool) every second. The amount taken goes down by wearing Barbarian gear.\n" + + ChatColor.WHITE+"->When a monster is killed by a Barbarian, the amount of remaining damage in their Damage Pool is divided by 4.\n" + + ChatColor.GRAY+"->Extra health from Lifestealing that is not used for healing your health will heal up your Damage Pool instead." + ChatColor.WHITE+"->Barbarians automatically consume Rotten Flesh and Spider Eyes that are picked up. Each one heals for 1% of their health. Rotten Flesh and Spider Eyes in a Barbarian's inventory will automatically be consumed as the Barbarian gets hungry.\n" + ChatColor.GRAY+"->Barbarians build up Weapon Charges in two ways: +1 Charge for attacking an enemy with the main hand weapon and +2 Charges for taking damage.\n" + ChatColor.WHITE+"->Barbarians have 70% knockback resistance.\n"