Merge remote-tracking branch 'origin/vogog'
Conflicts: TwosideKeeper.jar
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commit
5bcf1a2dea
1
.gitignore
vendored
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.gitignore
vendored
@ -1,3 +1,4 @@
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.*
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.*
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/bin
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/bin
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/projectBuilder.xml
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/projectBuilder.xml
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/TwosideKeeper.jar
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2
.project
2
.project
@ -28,7 +28,7 @@
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<link>
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<link>
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<name>jgrapht</name>
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<name>jgrapht</name>
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<type>2</type>
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<type>2</type>
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<location>D:/Data/jgrapht-1.0.1/jgrapht-1.0.1/source/jgrapht-core/src/main/java</location>
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<location>C:/Applications/Eclipse.app/Contents/MacOS/D::/Data/jgrapht-1.0.1/jgrapht-1.0.1/source/jgrapht-core/src/main/java</location>
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</link>
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</link>
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</linkedResources>
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</linkedResources>
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</projectDescription>
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</projectDescription>
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@ -3,6 +3,6 @@
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<project name="TwosideKeeper.makejar" default="makejar" basedir=".">
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<project name="TwosideKeeper.makejar" default="makejar" basedir=".">
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<target name ="makejar" description="Create a jar for the TwosideKeeper project">
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<target name ="makejar" description="Create a jar for the TwosideKeeper project">
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<jar jarfile="TwosideKeeper.jar" includes="**/*.class,**/*.yml" basedir="bin"/>
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<jar jarfile="TwosideKeeper.jar" includes="**/*.class,**/*.yml" basedir="bin"/>
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<jar jarfile="D:\Documents\Test Server\plugins\TwosideKeeper.jar" includes="**/*.class,**/*.yml" basedir="bin"/>
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<jar jarfile="D:/Documents/Test Server/plugins/TwosideKeeper.jar" includes="**/*.class,**/*.yml" basedir="bin"/>
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</target>
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</target>
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</project>
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</project>
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@ -4285,9 +4285,9 @@ public class CustomDamage {
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if (target!=null && shooter!=null && isBackstab(target,shooter) &&
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if (target!=null && shooter!=null && isBackstab(target,shooter) &&
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(shooter instanceof Player) && PlayerMode.getPlayerMode((Player)shooter)==PlayerMode.SLAYER) {
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(shooter instanceof Player) && PlayerMode.getPlayerMode((Player)shooter)==PlayerMode.SLAYER) {
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if (ItemSet.meetsSlayerSwordConditions(ItemSet.ASSASSIN, 27, 3, (Player)shooter)) {
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if (ItemSet.meetsSlayerSwordConditions(ItemSet.ASSASSIN, 27, 3, (Player)shooter)) {
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mult+=5.0;
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mult+=7.0;
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} else {
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} else {
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mult+=2.0;
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mult+=3.0;
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}
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}
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if (PVP.isPvPing((Player)shooter)) {
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if (PVP.isPvPing((Player)shooter)) {
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mult /= 3.0;
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mult /= 3.0;
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@ -900,7 +900,7 @@ public enum ItemSet {
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lore.add(ChatColor.WHITE+" a backstab occurs.");
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lore.add(ChatColor.WHITE+" a backstab occurs.");
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if (tier>=3) {
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if (tier>=3) {
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lore.add(ChatColor.DARK_AQUA+" T27 - ");
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lore.add(ChatColor.DARK_AQUA+" T27 - ");
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lore.add(ChatColor.WHITE+" Backstabs deal 6x normal damage.");
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lore.add(ChatColor.WHITE+" Backstabs deal 8x normal damage.");
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if (tier>=4) {
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if (tier>=4) {
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lore.add(ChatColor.DARK_AQUA+" T40 - ");
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lore.add(ChatColor.DARK_AQUA+" T40 - ");
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lore.add(ChatColor.WHITE+" +30% Cooldown Reduction");
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lore.add(ChatColor.WHITE+" +30% Cooldown Reduction");
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@ -93,7 +93,7 @@ public enum PlayerMode {
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+ ChatColor.WHITE+"->Whenever a Slayer kills a target, they recover 1 Heart (2 HP). This can be modified by a special weapon.\n"
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+ ChatColor.WHITE+"->Whenever a Slayer kills a target, they recover 1 Heart (2 HP). This can be modified by a special weapon.\n"
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+ ChatColor.GRAY+"->Slayers can enter Stealth mode by pressing Sneak. Once in Stealth mode, Slayers will not leave stealth until they take damage or Sneak again. Stealth mode drains 1 Durability every second from tools on your hotbar.\n"
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+ ChatColor.GRAY+"->Slayers can enter Stealth mode by pressing Sneak. Once in Stealth mode, Slayers will not leave stealth until they take damage or Sneak again. Stealth mode drains 1 Durability every second from tools on your hotbar.\n"
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+ ChatColor.WHITE+"->While in Stealth mode, nothing will be able to detect you. Note this does not get rid of aggression from targets that have already aggro'd you.\n"
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+ ChatColor.WHITE+"->While in Stealth mode, nothing will be able to detect you. Note this does not get rid of aggression from targets that have already aggro'd you.\n"
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+ ChatColor.GRAY+"->Slayers can Backstab targets by getting behind them and hitting them. A backstab does triple the normal damage of an attack.\n"
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+ ChatColor.GRAY+"->Slayers can Backstab targets by getting behind them and hitting them. A backstab does 4x the normal damage of an attack.\n"
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+ ChatColor.WHITE+"->Whenever a Slayer critically strikes, it suppresses a target for 0.75 seconds. Suppression prevents movement, attacking, teleporting, and exploding. Suppressed targets glow Black.\n"
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+ ChatColor.WHITE+"->Whenever a Slayer critically strikes, it suppresses a target for 0.75 seconds. Suppression prevents movement, attacking, teleporting, and exploding. Suppressed targets glow Black.\n"
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+ ChatColor.GRAY+"->Slayers thrive in 1vs1 situations. If a target is completely alone, they will glow white to the Slayer. Isolated targets take 50% more damage from the Slayer. Slayer's Dodge Chance increases by 40% against isolated targets.\n"
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+ ChatColor.GRAY+"->Slayers thrive in 1vs1 situations. If a target is completely alone, they will glow white to the Slayer. Isolated targets take 50% more damage from the Slayer. Slayer's Dodge Chance increases by 40% against isolated targets.\n"
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+ ChatColor.WHITE+"->Slayers can use the Assassination ability. Press the Drop key while looking at an enemy to perform an assassination: You jump directly behind the enemy, gaining 0.5 seconds of invulnerability. If the next hit after Assassination is performed kills the target, you gain a speed and strength buff. These buffs cap at Speed V and Strength X respectively and last 10 seconds. Assassination cooldown is reset whenever a target is instantly killed in this manner, and you get immediately put back into stealth, preventing further detection from other monsters.\n"),
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+ ChatColor.WHITE+"->Slayers can use the Assassination ability. Press the Drop key while looking at an enemy to perform an assassination: You jump directly behind the enemy, gaining 0.5 seconds of invulnerability. If the next hit after Assassination is performed kills the target, you gain a speed and strength buff. These buffs cap at Speed V and Strength X respectively and last 10 seconds. Assassination cooldown is reset whenever a target is instantly killed in this manner, and you get immediately put back into stealth, preventing further detection from other monsters.\n"),
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